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[mcl_beds] Fix screwdriver/bed duplication glitch, https://git.minetest.land/MineClone2/MineClone2/issues/1149
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@ -1,23 +1,95 @@
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local S = minetest.get_translator("mcl_beds")
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local function destruct_bed(pos, oldnode)
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local node = oldnode or minetest.get_node(pos)
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local minetest_get_node = minetest.get_node
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local minetest_get_node_or_nil = minetest.get_node_or_nil
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local minetest_remove_node = minetest.remove_node
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local minetest_facedir_to_dir = minetest.facedir_to_dir
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local minetest_add_item = minetest.add_item
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local vector_add = vector.add
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local vector_subtract = vector.subtract
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local function get_bed_next_node(pos, node)
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local node = node or minetest_get_node_or_nil(pos)
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if not node then return end
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local dir = minetest.facedir_to_dir(node.param2)
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local pos2, node2
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local dir = minetest_facedir_to_dir(node.param2)
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local pos2, bottom
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if string.sub(node.name, -4) == "_top" then
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pos2 = vector.subtract(pos, dir)
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node2 = minetest.get_node(pos2)
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if node2 and string.sub(node2.name, -7) == "_bottom" then
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minetest.remove_node(pos2)
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pos2 = vector_subtract(pos, dir)
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else
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pos2 = vector_add(pos, dir)
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bottom = true
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end
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minetest.check_for_falling(pos)
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elseif string.sub(node.name, -7) == "_bottom" then
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minetest.add_item(pos, node.name)
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pos2 = vector.add(pos, dir)
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node2 = minetest.get_node(pos2)
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local node2 = minetest_get_node(pos2)
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return pos2, node2, bottom, dir
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end
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local function rotate(pos, node, user, mode, new_param2)
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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local p, node2, bottom = get_bed_next_node(pos, node)
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if not node2 then return end
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local name = node2.name
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if not minetest.get_item_group(name, "bed") == 2 or not node.param2 == node2.param2 then return false end
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if bottom then
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name = string.sub(name, 1, -5)
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else
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name = string.sub(name, 1, -8)
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end
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if minetest.is_protected(p, user:get_player_name()) then
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minetest.record_protection_violation(p, user:get_player_name())
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return false
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end
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local new_dir, newp = minetest_facedir_to_dir(new_param2)
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if bottom then
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newp = vector_add(pos, new_dir)
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else
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newp = vector_subtract(pos, new_dir)
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end
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local node3 = minetest_get_node_or_nil(newp)
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if not node3 then return false end
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local node_def = minetest.registered_nodes[node3.name]
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if not node_def or not node_def.buildable_to then return false end
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if minetest.is_protected(newp, user:get_player_name()) then
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minetest.record_protection_violation(newp, user:get_player_name())
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return false
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end
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node.param2 = new_param2
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-- do not remove_node here - it will trigger destroy_bed()
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minetest.swap_node(p, {name = "air"})
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minetest.swap_node(pos, node)
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minetest.swap_node(newp, {name = name .. (bottom and "_top" or "_bottom"), param2 = new_param2})
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return true
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end
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local function destruct_bed(pos, oldnode)
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local node = oldnode or minetest_get_node_or_nil(pos)
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if not node then return end
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local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
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if bottom then
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minetest_add_item(pos, node.name)
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if node2 and string.sub(node2.name, -4) == "_top" then
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minetest.remove_node(pos2)
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minetest_remove_node(pos2)
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end
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else
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if node2 and string.sub(node2.name, -7) == "_bottom" then
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minetest_remove_node(pos2)
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end
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end
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end
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@ -94,7 +166,7 @@ function mcl_beds.register_bed(name, def)
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(under)
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local node = minetest_get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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@ -102,7 +174,7 @@ function mcl_beds.register_bed(name, def)
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end
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local pos
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local undername = minetest.get_node(under).name
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local undername = minetest_get_node(under).name
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if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
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pos = under
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else
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@ -115,13 +187,13 @@ function mcl_beds.register_bed(name, def)
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return itemstack
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end
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local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
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local node_def = minetest.registered_nodes[minetest_get_node(pos).name]
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if not node_def or not node_def.buildable_to then
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return itemstack
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end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
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local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
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if minetest.is_protected(botpos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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@ -129,7 +201,7 @@ function mcl_beds.register_bed(name, def)
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return itemstack
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end
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local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
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local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return itemstack
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end
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@ -152,38 +224,7 @@ function mcl_beds.register_bed(name, def)
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return itemstack
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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local dir = minetest.facedir_to_dir(node.param2)
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local p = vector.add(pos, dir)
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local node2 = minetest.get_node_or_nil(p)
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if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
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not node.param2 == node2.param2 then
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return false
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end
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if minetest.is_protected(p, user:get_player_name()) then
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minetest.record_protection_violation(p, user:get_player_name())
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return false
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end
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
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local node3 = minetest.get_node_or_nil(newp)
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local node_def = node3 and minetest.registered_nodes[node3.name]
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if not node_def or not node_def.buildable_to then
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return false
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end
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if minetest.is_protected(newp, user:get_player_name()) then
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minetest.record_protection_violation(newp, user:get_player_name())
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return false
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end
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node.param2 = new_param2
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-- do not remove_node here - it will trigger destroy_bed()
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minetest.set_node(p, {name = "air"})
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minetest.set_node(pos, node)
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minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
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return true
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end,
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on_rotate = rotate,
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})
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local node_box_top, selection_box_top, collision_box_top
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@ -217,7 +258,7 @@ function mcl_beds.register_bed(name, def)
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mcl_beds.on_rightclick(pos, clicker, true)
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return itemstack
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end,
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on_rotate = false,
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on_rotate = rotate,
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after_destruct = destruct_bed,
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})
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