Make mobs slide less, and fix ageold jump dilema

This commit is contained in:
epCode 2023-05-30 11:48:32 -07:00 committed by epCode
parent 2e2f56122d
commit 1f5247df06
2 changed files with 9 additions and 7 deletions

@ -355,9 +355,11 @@ function mob_class:do_jump()
jump_c_multiplier = v2/self.walk_velocity/2 jump_c_multiplier = v2/self.walk_velocity/2
end end
local yaw_dir = minetest.yaw_to_dir(self.object:get_yaw())
-- where is front -- where is front
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+0.6 local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+yaw_dir.x
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+0.6 local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+yaw_dir.z
-- what is in front of mob? -- what is in front of mob?
nod = node_ok({ nod = node_ok({

@ -184,7 +184,7 @@ function mob_class:collision()
end end
function mob_class:check_death_and_slow_mob() function mob_class:check_death_and_slow_mob()
local d = 0.85 local d = 0.7
local dying = self:check_dying() local dying = self:check_dying()
if dying then d = 0.92 end if dying then d = 0.92 end
@ -217,7 +217,7 @@ function mob_class:set_velocity(v)
local vv = self.object:get_velocity() local vv = self.object:get_velocity()
if vv and yaw then if vv and yaw then
self.acc = vector.new(((math.sin(yaw) * -v) + c_x) * .27, 0, ((math.cos(yaw) * v) + c_y) * .27) self.acc = vector.new(((math.sin(yaw) * -v) + c_x) * .4, 0, ((math.cos(yaw) * v) + c_y) * .4)
end end
end end
@ -327,9 +327,9 @@ function mob_class:set_yaw(yaw, delay, dtime)
end end
if math.deg(yaw) > 360 then if math.deg(yaw) > 360 then
yaw=yaw%360 yaw=math.rad(math.deg(yaw)%360)
elseif math.deg(yaw) < 0 then elseif math.deg(yaw) < 0 then
yaw=((360*5)-yaw)%360 yaw=math.rad(((360*5)-math.deg(yaw))%360)
end end
--calculate the shortest way to turn to find our target --calculate the shortest way to turn to find our target
@ -353,7 +353,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
ddtime = dtime ddtime = dtime
end end
if math.abs(target_shortest_path_nums) > 5 then if math.abs(target_shortest_path_nums) > 10 then
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime))) self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
if self.acc then if self.acc then
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime)) self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))