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Remove unnecessary invul code & add damage animation code
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@ -759,10 +759,10 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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else
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mcl_playerplus_internal[name].last_damage = damage
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mcl_playerplus_internal[name].invul_timestamp = time_now
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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if invul > 0 then
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player:get_meta():set_int("mcl_damage:invulnerable", 0)
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end
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player:get_meta():set_int("mcl_damage:damage_animation", 1)
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minetest.after(0.5, function()
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player:get_meta():set_int("mcl_damage:damage_animation", 0)
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end)
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end
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end
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end)
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