Move LBMs out of init.lua and fix API.md

This commit is contained in:
Mikita Wiśniewski 2024-06-24 20:19:43 +07:00 committed by the-real-herowl
parent ac05f8bad6
commit 209b24a2fb
5 changed files with 51 additions and 39 deletions

@ -18,7 +18,7 @@ trapped chests.
* `basename` is a string that will be concatenated to form full nodenames for
chests, for example `"mcl_chests:basename_small"`.
* `definition` is a key-value table, with following fields:
* `definition` is a key-value table, with the following fields:
```lua
{
@ -151,6 +151,18 @@ Returned value is either a luaentity, or `nil` if failed (in which case a
warning message gets written into the console).
## `mcl_chests.select_and_spawn_entity(pos, node)`
This function is a simple wrapper for `mcl_chests.find_or_create_entity`,
getting most of the fields from node definition.
* `pos` is the position vector.
* `node` is a NodeRef.
Returned value is either a luaentity, or `nil` if failed (in which case a
warning message gets written into the console).
## `mcl_chests.no_rotate`
This function is equivalent to `screwdriver.disallow` and is used when a chest
@ -176,6 +188,7 @@ otherwise (where position is a vector value).
This function is called in `allow_metadata_inventory_move` field of Node
definition.
## `mcl_chests.protection_check_put_take(pos, listname, index, stack, player)`
This function is called in `allow_metadata_inventory_put` and

@ -181,6 +181,15 @@ local function find_or_create_entity(pos, node_name, textures, param2, double, s
end
mcl_chests.find_or_create_entity = find_or_create_entity
local function select_and_spawn_entity(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest,
node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
end
mcl_chests.select_and_spawn_entity = select_and_spawn_entity
local no_rotate, simple_rotate
if screwdriver then
no_rotate = screwdriver.disallow

@ -155,3 +155,20 @@ minetest.register_craft({
recipe = "mcl_chests:trapped_chest",
burntime = 15,
})
-- Disable active/open trapped chests when loaded because nobody could have them open at loading time.
-- Fixes redstone weirdness.
minetest.register_lbm({
label = "Disable active trapped chests",
name = "mcl_chests:reset_trapped_chests",
nodenames = {
"mcl_chests:trapped_chest_on_small",
"mcl_chests:trapped_chest_on_left",
"mcl_chests:trapped_chest_on_right"
},
run_at_every_load = true,
action = function(pos, node)
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos))
mcl_chests.chest_update_after_close(pos)
end,
})

@ -126,3 +126,13 @@ minetest.register_craft({
{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
},
})
minetest.register_lbm({
label = "Upgrade old ender chest formspec",
name = "mcl_chests:replace_old_ender_form",
nodenames = { "mcl_chests:ender_chest_small" },
run_at_every_load = false,
action = function(pos, node)
minetest.get_meta(pos):set_string("formspec", "")
end,
})

@ -58,22 +58,12 @@ minetest.register_on_leaveplayer(function(player)
mcl_chests.player_chest_close(player)
end)
local function select_and_spawn_entity(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
mcl_chests.find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest,
node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
end
minetest.register_lbm({
label = "Spawn Chest entities",
name = "mcl_chests:spawn_chest_entities",
nodenames = { "group:chest_entity" },
run_at_every_load = true,
action = select_and_spawn_entity,
action = mcl_chests.select_and_spawn_entity,
})
minetest.register_lbm({
@ -101,30 +91,3 @@ minetest.register_lbm({
end
end
})
-- Disable active/open trapped chests when loaded because nobody could have them open at loading time.
-- Fixes redstone weirdness.
minetest.register_lbm({
label = "Disable active trapped chests",
name = "mcl_chests:reset_trapped_chests",
nodenames = {
"mcl_chests:trapped_chest_on_small",
"mcl_chests:trapped_chest_on_left",
"mcl_chests:trapped_chest_on_right"
},
run_at_every_load = true,
action = function(pos, node)
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos))
mcl_chests.chest_update_after_close(pos)
end,
})
minetest.register_lbm({
label = "Upgrade old ender chest formspec",
name = "mcl_chests:replace_old_ender_form",
nodenames = { "mcl_chests:ender_chest_small" },
run_at_every_load = false,
action = function(pos, node)
minetest.get_meta(pos):set_string("formspec", "")
end,
})