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pitching up too far can make player fall fast
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@ -304,7 +304,7 @@ minetest.register_globalstep(function(dtime)
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-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
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v = vector.multiply(v, -0.3)
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player:add_velocity(v)
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vel.y = vel.y - (100 / math.max(speed_mult, 2)) * dtime
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vel.y = vel.y - (300 / math.max(speed_mult, 1)) * dtime
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player:add_velocity(vel)
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playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
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