pitching up too far can make player fall fast

This commit is contained in:
Sumyjkl 2022-08-01 20:53:35 +10:00
parent 832b0afdd6
commit 20b229a9b9

@ -304,7 +304,7 @@ minetest.register_globalstep(function(dtime)
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken -- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
v = vector.multiply(v, -0.3) v = vector.multiply(v, -0.3)
player:add_velocity(v) player:add_velocity(v)
vel.y = vel.y - (100 / math.max(speed_mult, 2)) * dtime vel.y = vel.y - (300 / math.max(speed_mult, 1)) * dtime
player:add_velocity(vel) player:add_velocity(vel)
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1) playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)