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Fix eating/drinking sounds to user
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@ -145,10 +145,10 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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if foodtype == 3 then
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-- Item is a drink, only play drinking sound (no particle)
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minetest.sound_play("survival_thirst_drink", {
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pos = pos,
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max_hear_distance = 12,
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gain = 1.0,
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pitch = 1 + math.random(-10, 10)*0.005,
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object = user,
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})
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else
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-- Assume the item is a food
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@ -184,10 +184,10 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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})
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end
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minetest.sound_play("mcl_hunger_bite", {
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pos = pos,
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max_hear_distance = 12,
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gain = 1.0,
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pitch = 1 + math.random(-10, 10)*0.005,
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object = user,
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})
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end
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