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Add bonemealing callback for tall grass.
* Adds a _mcl_on_bonemealing callback to tall grass.
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@ -162,6 +162,18 @@ local def_tallgrass = {
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_mcl_fortune_drop = fortune_wheat_seed_drop,
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node_placement_prediction = "",
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on_place = on_place_flower,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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-- Grow into double tallgrass
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local toppos = vector.offset(pos, 0, 1, 0)
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local topnode = minetest.get_node(toppos)
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if minetest.registered_nodes[topnode.name].buildable_to then
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minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
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minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
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return true
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end
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end,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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}
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