Fix incomplete door destruction code

This fixes doors being destroyed by activating an End portal
This commit is contained in:
Wuzzy 2017-11-23 19:36:55 +01:00
parent 62364a65ca
commit 219e6ff146

@ -227,7 +227,7 @@ function mcl_doors:register_door(name, def)
after_destruct = function(bottom, oldnode) after_destruct = function(bottom, oldnode)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_1" then if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
minetest.remove_node(top) minetest.remove_node(top)
end end
end, end,
@ -274,7 +274,7 @@ function mcl_doors:register_door(name, def)
after_destruct = function(top, oldnode) after_destruct = function(top, oldnode)
local bottom = { x = top.x, y = top.y - 1, z = top.z } local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
minetest.dig_node(bottom) minetest.dig_node(bottom)
end end
end, end,
@ -317,7 +317,7 @@ function mcl_doors:register_door(name, def)
after_destruct = function(bottom, oldnode) after_destruct = function(bottom, oldnode)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_2" then if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
minetest.remove_node(top) minetest.remove_node(top)
end end
end, end,
@ -364,7 +364,7 @@ function mcl_doors:register_door(name, def)
after_destruct = function(top, oldnode) after_destruct = function(top, oldnode)
local bottom = { x = top.x, y = top.y - 1, z = top.z } local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
minetest.dig_node(bottom) minetest.dig_node(bottom)
end end
end, end,