Make snowballs have the same collision conditions as before

This commit is contained in:
teknomunk 2024-09-15 19:43:21 -05:00
parent f86d800bd9
commit 220594e1c2

@ -54,6 +54,10 @@ vl_projectile.register("mcl_throwing:snowball_entity", {
vl_projectile.collides_with_solids, vl_projectile.collides_with_solids,
vl_projectile.collides_with_entities, vl_projectile.collides_with_entities,
}, },
allow_punching = function(self, _, _, object)
return object.is_mob or object._hittable_by_projectile or
not object:is_player() or self._owner ~= object:get_player_name()
end,
on_collide_with_solid = function(self, pos, node) on_collide_with_solid = function(self, pos, node)
if mod_target and node.name == "mcl_target:target_off" then if mod_target and node.name == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks