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Fix indentation in mcl_doors
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@ -73,72 +73,72 @@ function mcl_doors:register_door(name, def)
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return itemstack
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return itemstack
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end
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end
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local pn = placer:get_player_name()
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local pn = placer:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
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if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
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if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt
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if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then
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pt = pointed_thing.under
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else
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pt = pointed_thing.above
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end
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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local ptname = minetest.get_node(pt).name
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local pt2name = minetest.get_node(pt2).name
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if
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(minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or
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(minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to)
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then
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if not string.find(minetest.get_node(pt3).name, name.."_b_") then
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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end
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos=pt})
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end
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if def.only_placer_can_open then
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local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", "")
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meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", "")
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end
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-- Save open state. 1 = open. 0 = closed
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local meta = minetest.get_meta(pt)
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meta:set_int("is_open", 0)
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meta = minetest.get_meta(pt2)
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meta:set_int("is_open", 0)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
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if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt
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if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then
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pt = pointed_thing.under
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else
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pt = pointed_thing.above
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end
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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local ptname = minetest.get_node(pt).name
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local pt2name = minetest.get_node(pt2).name
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if
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(minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or
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(minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to)
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then
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if not string.find(minetest.get_node(pt3).name, name.."_b_") then
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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end
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos=pt})
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end
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if def.only_placer_can_open then
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local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", "")
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meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", "")
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end
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-- Save open state. 1 = open. 0 = closed
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local meta = minetest.get_meta(pt)
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meta:set_int("is_open", 0)
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meta = minetest.get_meta(pt2)
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meta:set_int("is_open", 0)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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end,
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})
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})
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