Fix indentation in mcl_doors

This commit is contained in:
Wuzzy 2018-01-10 02:55:46 +01:00
parent aa99ea70ab
commit 22fe1945ef

@ -73,72 +73,72 @@ function mcl_doors:register_door(name, def)
return itemstack return itemstack
end end
local pn = placer:get_player_name() local pn = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt
if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then
pt = pointed_thing.under
else
pt = pointed_thing.above
end
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
local ptname = minetest.get_node(pt).name
local pt2name = minetest.get_node(pt2).name
if
(minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or
(minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to)
then
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
end
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos=pt})
end
if def.only_placer_can_open then
local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", "")
meta = minetest.get_meta(pt2)
meta:set_string("doors_owner", "")
end
-- Save open state. 1 = open. 0 = closed
local meta = minetest.get_meta(pt)
meta:set_int("is_open", 0)
meta = minetest.get_meta(pt2)
meta:set_int("is_open", 0)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt
if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then
pt = pointed_thing.under
else
pt = pointed_thing.above
end
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
local ptname = minetest.get_node(pt).name
local pt2name = minetest.get_node(pt2).name
if
(minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or
(minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to)
then
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
end
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos=pt})
end
if def.only_placer_can_open then
local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", "")
meta = minetest.get_meta(pt2)
meta:set_string("doors_owner", "")
end
-- Save open state. 1 = open. 0 = closed
local meta = minetest.get_meta(pt)
meta:set_int("is_open", 0)
meta = minetest.get_meta(pt2)
meta:set_int("is_open", 0)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end, end,
}) })