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simplify spawn logic
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@ -282,19 +282,16 @@ end
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local function spawn_witch(p1,p2)
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local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
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local nn = minetest.find_nodes_in_area(p1,p2,{"mcl_core:sprucewood"})
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if c then
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for _,v in pairs(nn) do
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local ap = vector.offset(v,0,1,0)
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local an = minetest.get_node(ap)
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if ap.y == c.y and an.name == "air" then
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minetest.add_entity(ap,"mobs_mc:witch"):get_luaentity()._home = c
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local cat = minetest.add_entity(ap,"mobs_mc:cat")
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cat:set_properties({textures = {"mobs_mc_cat_black.png"}})
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cat:get_luaentity().owner = "witch" --so it's not claimable by players (unless they're named witch hehe)
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return
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end
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end
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local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"mcl_core:sprucewood"})
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local witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity()
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local cat = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat"):get_luaentity()
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witch._home = c
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witch.can_despawn = false
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cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
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cat.owner = "!witch!" --so it's not claimable by player
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cat.can_despawn = false
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return
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end
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end
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