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Respect player's choice of mg_flags
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@ -1,3 +1,2 @@
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name = MineClone 2
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name = MineClone 2
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description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
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description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
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disallowed_mapgen_settings = mg_flags
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@ -1077,18 +1077,32 @@ local function register_mgv6_decorations()
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end
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end
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local mg_flags = minetest.settings:get_flags("mg_flags")
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-- Disable builtin dungeons, we provide our own dungeons
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mg_flags.dungeons = false
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-- Apply mapgen-specific mapgen code
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-- Apply mapgen-specific mapgen code
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if mg_name == "v6" then
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if mg_name == "v6" then
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register_mgv6_decorations()
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register_mgv6_decorations()
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minetest.set_mapgen_setting("mg_flags", "biomes,caves,nodungeons,decorations,light", true)
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elseif superflat then
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elseif superflat then
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-- Enforce superflat-like mapgen: No hills, lakes or caves
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-- Enforce superflat-like mapgen: no caves, decor, lakes and hills
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minetest.set_mapgen_setting("mg_flags", "biomes,nocaves,nodungeons,nodecorations,light", true)
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mg_flags.caves = false
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mg_flags.decorations = false
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minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true)
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minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true)
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else
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minetest.set_mapgen_setting("mg_flags", "biomes,caves,nodungeons,decorations,light", true)
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end
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end
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local mg_flags_str = ""
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for k,v in pairs(mg_flags) do
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if v == false then
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k = "no" .. k
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end
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mg_flags_str = mg_flags_str .. k .. ","
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end
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if string.len(mg_flags_str) > 0 then
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mg_flags_str = string.sub(mg_flags_str, 1, string.len(mg_flags_str)-1)
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end
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minetest.set_mapgen_setting("mg_flags", mg_flags_str, true)
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-- Helper function for converting a MC probability to MT, with
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-- Helper function for converting a MC probability to MT, with
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-- regards to MapBlocks.
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-- regards to MapBlocks.
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-- Some MC generated structures are generated on per-chunk
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-- Some MC generated structures are generated on per-chunk
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