Apply pitch to arrows

This commit is contained in:
Wuzzy 2019-08-27 22:01:51 +02:00
parent 1cbee9de18
commit 2478d8817e

@ -9,6 +9,12 @@ local GRAVITY = 9.81
local YAW_OFFSET = -math.pi/2
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button")
@ -108,7 +114,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
return
end
-- Drop arrow as item when it is no longer stuck
-- FIXME: Arrows are a bit slot to react and continue to float in mid air for a few seconds.
-- FIXME: Arrows are a bit slow to react and continue to float in mid air for a few seconds.
if self._stuckrechecktimer > STUCK_RECHECK_TIME then
local stuckin_def
if self._stuckin then
@ -290,7 +296,9 @@ ARROW_ENTITY.on_step = function(self, dtime)
-- Update yaw
if not self._stuck then
local vel = self.object:get_velocity()
self.object:set_yaw(minetest.dir_to_yaw(vel)+YAW_OFFSET)
local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET
local pitch = dir_to_pitch(vel)
self.object:set_rotation({ x = 0, y = yaw, z = pitch })
end
-- Update internal variable