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Merge pull request 'Release 0.79' (#2651) from release_0.79 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2651 Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
This commit is contained in:
commit
24ed9904e7
123
CONTRIBUTING.md
123
CONTRIBUTING.md
@ -2,7 +2,7 @@
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So you want to contribute to MineClone2?
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Wow, thank you! :-)
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MineClone2 is maintained by Nicu and Fleckenstein. If you have any
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MineClone2 is maintained by Nicu and Cora. If you have any
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problems or questions, contact us (See Links section below).
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You can help with MineClone2's development in many different ways,
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@ -11,18 +11,9 @@ whether you're a programmer or not.
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## MineClone2's development target is to...
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- Crucially, create a stable, moddable, free/libre clone of Minecraft
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based on the Minetest engine with polished features, usable in both
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singleplayer and multiplayer. Currently, most of **Minecraft Java
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Edition 1.12.2** features are already implemented and polishing existing
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features are prioritized over new feature requests.
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- With lessened priority yet strictly, implement features targetting
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**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
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by the Minetest Engine). This means features in parity with the listed
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Minecraft experiences are prioritized over those that don't fulfill this
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scope.
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- Optionally, create a performant experience that will run relatively
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well on really low spec computers. Unfortunately, due to Minecraft's
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mechanisms and Minetest engine's limitations along with a very small
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playerbase on low spec computers, optimizations are hard to investigate.
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singleplayer and multiplayer. Currently, a lot of Minecraft features
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are already implemented.
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Polishing existing features is always welcome.
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## Links
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* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
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@ -45,8 +36,10 @@ referenced frequently because of its usefulness. As such, it is valuable
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in learning how git works and its terminology. It can also help you
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keeping your game updated, and easily test pull requests.
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## How you can help as a non-programmer
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Look at our wiki for some concrete guides:
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https://git.minetest.land/MineClone2/MineClone2/wiki/
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## How you can help as a non-programmer
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As someone who does not know how to write programs in Lua or does not
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know how to use the Minetest API, you can still help us out a lot. For
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example, by opening an issue in the
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@ -58,12 +51,10 @@ you can report a bug or request a feature.
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discussion.
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* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
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).
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* Please write in plain, understandable English. It will be easier to
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communicate.
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* Please start the issue title with a capital letter.
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* Always check the currently opened issues before creating a new one.
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Don't report bugs that have already been reported or request features
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that already have been requested.
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Try not to report bugs that have already been reported or request features
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that already have been requested. This can often be ambiguous though.
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If in doubt open an issue!
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* If you know about Minetest's inner workings, please think about
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whether the bug / the feature that you are reporting / requesting is
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actually an issue with Minetest itself, and if it is, head to the
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@ -73,6 +64,9 @@ instead.
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an issue, feel free to ask on the Discord / Matrix server or the IRC
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channel.
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The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
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(It appears to sometimes get lost on the page itsself)
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### Reporting bugs
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* A bug is an unintended behavior or, in the worst case, a crash.
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However, it is not a bug if you believe something is missing in the
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@ -111,23 +105,28 @@ would report issues will pull requests similar to when you were
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reporting bugs that are the mainline (See Reporting bugs section). You
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can find currently open pull requests here:
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<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
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requests that start with a `WIP:` are not done yet, and therefore might
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not work, so it's not very useful to try them out yet.
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requests that start with a `WIP:` are not done yet and therefore could
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still undergo substantial change. Testing these is still helpful however
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because that is the reason developers put them up as WIP so other people
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can have a look at the PR.
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### Contributing assets
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Due to license problems, MineClone2 unfortunately cannot use
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Minecraft's assets, therefore we are always looking for asset
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contributions. To contribute assets, it can be useful to learn git
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basics and read the section for Programmers of this document, however
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this is not required. It's also a good idea to join the Discord server
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Due to license problems, MineClone2 cannot use Minecraft's assets,
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therefore we are always looking for asset contributions.
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To contribute assets, it can be useful to learn git basics and read
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the section for Programmers of this document, however this is not required.
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It's also a good idea to join the Discord server
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(or alternatively IRC or Matrix).
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#### Textures
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For textures we use the Pixel Perfection texture pack. This is mostly
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enough; however in some cases - e.g. for newer Minecraft features, it's
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useful to have texture artists around. If you want to make such
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contributions, join our Discord server. Demands for textures will be
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communicated there.
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For textures we use the Pixel Perfection texture pack. For older Minecraft
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features that is mostly enough but a lot of the newer textures in it are
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copies or slight modifications of the original MC textures so great caution
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needs to be taken when using any textures coming from Minecraft texture
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packs.
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If you want to make such contributions, join our Discord server. Demands
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for textures will be communicated there.
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#### Sounds
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MineClone2 currently does not have a consistent way to handle sounds.
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@ -251,16 +250,25 @@ of the results)
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* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
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(Include a link to the specific page you used)
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### Stick to our guidelines
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### Guidelines
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#### Git Guidelines
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* We use merge rather than rebase or squash merge
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* We don't use git submodules.
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* Your commit names should be relatively descriptive, e.g. when saying
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"Fix #issueid", the commit message should also contain the title of the
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issue.
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* Try to keep your commits as atomic as possible (advise, but completely
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optional)
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* Pushing to master is disabled - don't even try it.
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* Every change is tracked as a PR.
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* All but the tiniest changes require at least one approval from a Developer
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* To update branches we use rebase not merge (so we don't end up with
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excessive git bureaucracy commits in master)
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* We use merge to add the commits from a PR/branch to master
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* Submodules should only be used if a) upstream is highly reliable and
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b) it is 100% certain that no mcl2 specific changes to the code will be
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needed (this has never been the case before, hence mcl2 is submodule free so far)
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* Commit messages should be descriptive and never contain mcl2 specific
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issueids - there are other projects who might use commits from mcl2 and
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it will confuse their issue trackers.
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* Try to group your submissions best as you can:
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* Try to keep your PRs small: In some cases things reasonably be can't
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split up but in general multiple small PRs are better than a big one.
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* Similarly multiple small commits are better than a giant one. (use git commit -p)
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#### Code Guidelines
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* Each mod must provide `mod.conf`.
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@ -343,36 +351,23 @@ Active and trusted contributors are often granted write access to the
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MineClone2 repository.
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#### Developer responsibilities
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- You should not push things directly to
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MineClone2 master - rather, do your work on a branch on your private
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repository, then create a pull request. This way other people can review
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your changes and make sure they work before they get merged.
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- Merge PRs only when they have recieved the necessary feedback and have
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been tested by at least two different people (including the author of
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the pull request), to avoid crashes or the introduction of new bugs.
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- You may also be assigned to issues or pull
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requests as a developer. In this case it is your responsibility to fix
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the issue / review and merge the pull request when it is ready. You can
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also unassign yourself from the issue / PR if you have no time or don't
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want to take care of it for some other reason. After all, everyone is a
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volunteer and we can't expect you to do work that you are not interested
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in. **The important thing is that you make sure to inform us if you
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won't take care of something that has been assigned to you.**
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- Please assign yourself to something that you want to work on to avoid
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duplicate work.
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- As a developer, it should be easy to reach you about your work. You
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should be in at least one of the public MineClone2 discussion rooms -
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preferrably Discord, but if you really don't like Discord, Matrix
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or IRC are fine too.
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- If you have developer privileges you can just open a new branch in the
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mcl2 repository (which is preferred). From that you create a pull request.
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This way other people can review your changes and make sure they work
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before they get merged.
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- If you do not (yet) have developer privs you do your work on a branch
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on your private repository e.g. using the "fork" function on mesehub.
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- Any developer is welcome to review, test and merge PRs. A PR needs
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at least one approval (by someone else than the author) but the maintainers
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are usually relatively quick to react to new submissions.
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### Maintainer status
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Maintainers carry the main responsibility for the project.
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#### Maintainer responsibilities
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- Making sure issues are addressed and pull requests are reviewed and
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merged, by assigning either themselves or Developers to issues / PRs
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merged.
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- Making releases
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- Making sure guidelines are kept
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- Making project decisions based on community feedback
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- Granting/revoking developer access
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- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
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@ -380,8 +375,8 @@ merged, by assigning either themselves or Developers to issues / PRs
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- Resolving conflicts and problems within the community
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#### Current maintainers
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* Fleckenstein - responsible for gameplay review, publishing releases,
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technical guidelines and issue/PR delegation
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* Cora - responsible for gameplay review, publishing releases,
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technical guidelines
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* Nicu - responsible for community related issues
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#### Release process
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10
CREDITS.md
10
CREDITS.md
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* kabou
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* rudzik8
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* chmodsayshello
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* PrarieWind
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* PrairieWind
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* RandomLegoBrick
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* SumianVoice
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* MrRar
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## Contributors
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* Laurent Rocher
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@ -82,6 +83,8 @@
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* mrminer
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* Thunder1035
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* opfromthestart
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* snowyu
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* FaceDeer
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## MineClone5
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* kay27
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* j45
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* chmodsayshello
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* 3raven
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* PrarieWind
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* PrairieWind
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* Gustavo1
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* CableGuy67
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* MrRar
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@ -132,6 +135,7 @@
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* 4Evergreen4
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* jordan4ibanez
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* paramat
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* cora
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## 3D Models
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* 22i
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@ -161,6 +165,8 @@
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* Marcin Serwin
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* Pepebotella
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* Emojigit
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* snowyu
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* 3raven
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## Funders
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* 40W
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An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
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Developed by many people. Not developed or endorsed by Mojang AB.
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Version: 0.79 (in development)
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Version: 0.79
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### Gameplay
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You start in a randomly-generated world made entirely of cubes. You can explore
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"kabou",
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"rudzik8",
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"chmodsayshello",
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"PrarieWind",
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"PrairieWind",
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"RandomLegoBrick",
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"SumianVoice",
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"MrRar",
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}},
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{S("Contributors"), 0x52FF00, {
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"Laurent Rocher",
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@ -83,6 +84,8 @@ return {
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"mrminer",
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"Thunder1035",
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"opfromthestart",
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"snowyu",
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"FaceDeer",
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}},
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{S("MineClone5"), 0xA60014, {
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"kay27",
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@ -92,7 +95,7 @@ return {
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"j45",
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"chmodsayshello",
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"3raven",
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"PrarieWind",
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"PrairieWind",
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"Gustavo1",
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"CableGuy67",
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"MrRar",
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@ -133,6 +136,7 @@ return {
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"4Evergreen4",
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"jordan4ibanez",
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"paramat",
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"cora",
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}},
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{S("3D Models"), 0x0019FF, {
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"22i",
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@ -162,6 +166,8 @@ return {
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"Marcin Serwin",
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"Pepebotella",
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"Emojigit",
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"snowyu",
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"3raven",
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}},
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{S("Funders"), 0xF7FF00, {
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"40W",
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