Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master

This commit is contained in:
teknomunk 2024-09-15 19:27:18 -05:00
parent c6ea6ac596
commit 2580f0bb87
2 changed files with 2 additions and 2 deletions

@ -40,7 +40,7 @@ function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage,
power = power or BOW_MAX_SPEED
damage = damage or 3
local obj = vl_projectile.create("mcl_bows:arrow_entity", {
local obj = vl_projectile.create(arrow_item.."_entity", {
pos = pos,
dir = dir,
velocity = power,

@ -44,7 +44,7 @@ function mcl_bows_s.shoot_arrow_crossbow(arrow_item, pos, dir, yaw, shooter, pow
power = power or BOW_MAX_SPEED
damage = damage or 3
local obj = vl_projectile.create("mcl_bows:arrow_entity", {
local obj = vl_projectile.create(arrow_item.."_entity", {
pos = pos,
dir = dir,
velocity = power,