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Fix arrow hit being heard globally
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@ -259,7 +259,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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if is_player then
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if is_player then
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if self._shooter and self._shooter:is_player() then
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if self._shooter and self._shooter:is_player() then
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-- “Ding” sound for hitting another player
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-- “Ding” sound for hitting another player
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minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true)
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minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
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end
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end
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end
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end
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