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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-08-20 14:04:10 +02:00
Refactor mcl_chests.register_chest and clean-up
This commit is contained in:
parent
b06c66d500
commit
2708679f08
@ -227,8 +227,6 @@ local function protection_check_put_take(pos, listname, index, stack, player)
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end
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mcl_chests.protection_check_put_take = protection_check_put_take
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local trapped_chest_mesecons_rules = mesecon.rules.pplate
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-- To be called when a chest is closed (only relevant for trapped chest atm)
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local function chest_update_after_close(pos)
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local node = minetest.get_node(pos)
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@ -237,25 +235,26 @@ local function chest_update_after_close(pos)
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_small", param2 = node.param2 })
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", { "mcl_chests_trapped.png" }, node.param2, false,
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"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true,
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"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
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minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos_other, mesecon.rules.pplate)
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elseif node.name == "mcl_chests:trapped_chest_on_right" then
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minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true,
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"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double,
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node.param2, true, "default_chest", "mcl_chests_chest", "chest")
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:reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, mesecon.rules.pplate)
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end
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end
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mcl_chests.chest_update_after_close = chest_update_after_close
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@ -269,8 +268,8 @@ local function player_chest_close(player)
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end
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if animated_chests then
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2,
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open_chest.double,
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open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
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open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest")
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:close(name)
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end
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chest_update_after_close(open_chest.pos)
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@ -278,96 +277,108 @@ local function player_chest_close(player)
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end
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mcl_chests.player_chest_close = player_chest_close
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-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
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function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons,
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on_rightclick_addendum, on_rightclick_addendum_left,
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on_rightclick_addendum_right, drop, canonical_basename)
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if not drop then
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drop = "mcl_chests:" .. basename
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local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
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if not stack or stack:is_empty() then return end
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local name = stack:get_name()
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local function top_off(inv, stack)
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for c, chest_stack in ipairs(inv:get_list(listname)) do
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if stack:is_empty() then
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break
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end
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if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
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stack = chest_stack:add_item(stack)
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inv:set_stack(listname, c, chest_stack)
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end
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end
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return stack
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end
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stack = top_off(top_inv, stack)
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stack = top_off(bottom_inv, stack)
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if not stack:is_empty() then
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stack = top_inv:add_item(listname, stack)
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if not stack:is_empty() then
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bottom_inv:add_item(listname, stack)
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end
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end
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end
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local function on_chest_blast(pos)
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local node = minetest.get_node(pos)
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drop_items_chest(pos, node)
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minetest.remove_node(pos)
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end
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local function limit_put_list(stack, list)
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for _, other in ipairs(list) do
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stack = other:add_item(stack)
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if stack:is_empty() then
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break
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end
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end
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return stack
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end
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local function limit_put(stack, inv1, inv2)
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local leftover = ItemStack(stack)
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leftover = limit_put_list(leftover, inv1:get_list("main"))
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leftover = limit_put_list(leftover, inv2:get_list("main"))
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return stack:get_count() - leftover:get_count()
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end
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local function close_forms(canonical_basename, pos)
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local players = minetest.get_connected_players()
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for p = 1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(),
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"mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z)
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end
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end
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end
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-- This is a helper function to register regular chests (both small and double variants).
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-- Some parameters here are only utilized by trapped chests.
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function mcl_chests.register_chest(basename, d)
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-- If this passes without crash, we know for a fact that d = {...}
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assert((d and type(d) == "table"), "Second argument to mcl_chests.register_chest must be a table")
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if not d.drop then
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d.drop = "mcl_chests:" .. basename
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else
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drop = "mcl_chests:" .. drop
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d.drop = "mcl_chests:" .. d.drop
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end
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-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
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-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
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if not canonical_basename then
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canonical_basename = basename
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end
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local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
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if not stack or stack:is_empty() then return end
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local name = stack:get_name()
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local function top_off(inv, stack)
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for c, chest_stack in ipairs(inv:get_list(listname)) do
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if stack:is_empty() then
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break
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end
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if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
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stack = chest_stack:add_item(stack)
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inv:set_stack(listname, c, chest_stack)
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end
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end
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return stack
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end
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stack = top_off(top_inv, stack)
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stack = top_off(bottom_inv, stack)
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if not stack:is_empty() then
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stack = top_inv:add_item(listname, stack)
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if not stack:is_empty() then
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bottom_inv:add_item(listname, stack)
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end
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end
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if not d.canonical_basename then
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d.canonical_basename = basename
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end
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local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
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local function on_chest_blast(pos)
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local node = minetest.get_node(pos)
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drop_items_chest(pos, node)
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minetest.remove_node(pos)
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end
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local function limit_put_list(stack, list)
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for _, other in ipairs(list) do
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stack = other:add_item(stack)
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if stack:is_empty() then
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break
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end
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end
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return stack
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end
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local function limit_put(stack, inv1, inv2)
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local leftover = ItemStack(stack)
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leftover = limit_put_list(leftover, inv1:get_list("main"))
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leftover = limit_put_list(leftover, inv2:get_list("main"))
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return stack:get_count() - leftover:get_count()
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end
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local small_name = "mcl_chests:" .. basename .. "_small"
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local small_textures = tiles_table.small
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local small_textures = d.tiles.small
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local left_name = "mcl_chests:" .. basename .. "_left"
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local right_name = "mcl_chests:" .. basename .. "_right"
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local double_textures = tiles_table.double
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local double_textures = d.tiles.double
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minetest.register_node("mcl_chests:" .. basename, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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description = d.desc,
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_tt_help = d.tt_help,
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_doc_items_longdesc = d.longdesc,
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_doc_items_usagehelp = d.usagehelp,
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_doc_items_hidden = d.hidden,
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drawtype = "mesh",
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mesh = "mcl_chests_chest.b3d",
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tiles = small_textures,
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use_texture_alpha = "opaque",
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = d.sounds,
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groups = { deco_block = 1 },
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on_construct = function(pos, node)
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local node = minetest.get_node(pos)
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@ -379,22 +390,12 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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end,
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})
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local function close_forms(canonical_basename, pos)
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local players = minetest.get_connected_players()
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for p = 1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(),
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"mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z)
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end
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end
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end
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minetest.register_node(small_name, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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description = d.desc,
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_tt_help = d.tt_help,
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_doc_items_longdesc = d.longdesc,
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_doc_items_usagehelp = d.usagehelp,
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_doc_items_hidden = d.hidden,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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@ -408,7 +409,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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_chest_entity_animation_type = "chest",
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paramtype = "light",
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paramtype2 = "facedir",
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drop = drop,
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drop = d.drop,
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groups = {
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handy = 1,
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axey = 1,
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@ -420,7 +421,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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not_in_creative_inventory = 1
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},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = d.sounds,
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on_construct = function(pos)
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local param2 = minetest.get_node(pos).param2
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local meta = minetest.get_meta(pos)
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@ -497,8 +498,8 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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_mcl_blast_resistance = d.hardness,
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_mcl_hardness = d.hardness,
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on_rightclick = function(pos, node, clicker)
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local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
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@ -514,7 +515,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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end
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minetest.show_formspec(clicker:get_player_name(),
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sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
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sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
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table.concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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@ -533,8 +534,8 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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})
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)
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if on_rightclick_addendum then
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on_rightclick_addendum(pos, node, clicker)
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if d.on_rightclick then
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d.on_rightclick(pos, node, clicker)
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end
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player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest",
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@ -542,9 +543,9 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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end,
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on_destruct = function(pos)
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close_forms(canonical_basename, pos)
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close_forms(d.canonical_basename, pos)
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end,
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mesecons = mesecons,
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mesecons = d.mesecons,
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on_rotate = simple_rotate,
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})
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@ -572,15 +573,15 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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chest_entity = 1,
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double_chest = 1
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},
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drop = drop,
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drop = d.drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = d.sounds,
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on_construct = function(pos)
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local n = minetest.get_node(pos)
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local param2 = n.param2
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local p = get_double_container_neighbor_pos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_right" then
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n.name = "mcl_chests:" .. canonical_basename .. "_small"
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if not p or minetest.get_node(p).name ~= "mcl_chests:" .. d.canonical_basename .. "_right" then
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n.name = "mcl_chests:" .. d.canonical_basename .. "_small"
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minetest.swap_node(pos, n)
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end
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create_entity(pos, left_name, double_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
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@ -594,14 +595,14 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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return
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end
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close_forms(canonical_basename, pos)
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close_forms(d.canonical_basename, pos)
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local param2 = n.param2
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local p = get_double_container_neighbor_pos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_right" then
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return
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end
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close_forms(canonical_basename, p)
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close_forms(d.canonical_basename, p)
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
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@ -649,8 +650,8 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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_mcl_blast_resistance = d.hardness,
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_mcl_hardness = d.hardness,
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on_rightclick = function(pos, node, clicker)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -675,7 +676,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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end
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minetest.show_formspec(clicker:get_player_name(),
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sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
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sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
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table.concat({
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"formspec_version[4]",
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"size[11.75,14.15]",
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@ -704,14 +705,14 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
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})
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)
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||||
|
||||
if on_rightclick_addendum_left then
|
||||
on_rightclick_addendum_left(pos, node, clicker)
|
||||
if d.on_rightclick_left then
|
||||
d.on_rightclick_left(pos, node, clicker)
|
||||
end
|
||||
|
||||
player_chest_open(clicker, pos, left_name, double_textures, node.param2, true, "default_chest",
|
||||
"mcl_chests_chest")
|
||||
end,
|
||||
mesecons = mesecons,
|
||||
mesecons = d.mesecons,
|
||||
on_rotate = no_rotate,
|
||||
_mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list)
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -766,9 +767,9 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
|
||||
flammable = -1,
|
||||
double_chest = 2
|
||||
},
|
||||
drop = drop,
|
||||
drop = d.drop,
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
sounds = d.sounds,
|
||||
on_construct = function(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
local param2 = n.param2
|
||||
@ -787,14 +788,14 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
|
||||
return
|
||||
end
|
||||
|
||||
close_forms(canonical_basename, pos)
|
||||
close_forms(d.canonical_basename, pos)
|
||||
|
||||
local param2 = n.param2
|
||||
local p = get_double_container_neighbor_pos(pos, param2, "right")
|
||||
if not p or minetest.get_node(p).name ~= left_name then
|
||||
return
|
||||
end
|
||||
close_forms(canonical_basename, p)
|
||||
close_forms(d.canonical_basename, p)
|
||||
|
||||
minetest.swap_node(p, { name = small_name, param2 = param2 })
|
||||
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
||||
@ -842,8 +843,8 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
_mcl_blast_resistance = 2.5,
|
||||
_mcl_hardness = 2.5,
|
||||
_mcl_blast_resistance = d.hardness,
|
||||
_mcl_hardness = d.hardness,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
@ -868,7 +869,7 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
|
||||
end
|
||||
|
||||
minetest.show_formspec(clicker:get_player_name(),
|
||||
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
|
||||
sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
|
||||
table.concat({
|
||||
"formspec_version[4]",
|
||||
"size[11.75,14.15]",
|
||||
@ -897,14 +898,14 @@ function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help,
|
||||
})
|
||||
)
|
||||
|
||||
if on_rightclick_addendum_right then
|
||||
on_rightclick_addendum_right(pos, node, clicker)
|
||||
if d.on_rightclick_right then
|
||||
d.on_rightclick_right(pos, node, clicker)
|
||||
end
|
||||
|
||||
player_chest_open(clicker, pos_other, left_name, double_textures, node.param2, true, "default_chest",
|
||||
"mcl_chests_chest")
|
||||
end,
|
||||
mesecons = mesecons,
|
||||
mesecons = d.mesecons,
|
||||
on_rotate = no_rotate,
|
||||
_mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list)
|
||||
local node = minetest.get_node(pos)
|
||||
|
@ -6,55 +6,59 @@ local trapped_chest_mesecons_rules = mesecon.rules.pplate
|
||||
|
||||
local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
|
||||
|
||||
mcl_chests.register_chest("chest",
|
||||
S("Chest"),
|
||||
S(
|
||||
mcl_chests.register_chest("chest", {
|
||||
desc = S("Chest"),
|
||||
longdesc = S(
|
||||
"Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with " ..
|
||||
"double the capacity by placing two chests next to each other."
|
||||
),
|
||||
chestusage,
|
||||
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
|
||||
{
|
||||
usagehelp = chestusage,
|
||||
tt_help = S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
|
||||
tiles = {
|
||||
small = mcl_chests.tiles.chest_normal_small,
|
||||
double = mcl_chests.tiles.chest_normal_double,
|
||||
inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png",
|
||||
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
||||
"mcl_chests_chest_back.png", "default_chest_front.png" },
|
||||
},
|
||||
false
|
||||
)
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
hardness = 2.5,
|
||||
hidden = false,
|
||||
})
|
||||
|
||||
local traptiles = {
|
||||
small = mcl_chests.tiles.chest_trapped_small,
|
||||
double = mcl_chests.tiles.chest_trapped_double,
|
||||
}
|
||||
|
||||
mcl_chests.register_chest("trapped_chest",
|
||||
S("Trapped Chest"),
|
||||
S(
|
||||
mcl_chests.register_chest("trapped_chest", {
|
||||
desc = S("Trapped Chest"),
|
||||
longdesc = S(
|
||||
"A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone " ..
|
||||
"signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped " ..
|
||||
"chests with double the capacity by placing two trapped chests next to each other."
|
||||
),
|
||||
chestusage,
|
||||
S("27 inventory slots") ..
|
||||
"\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
|
||||
traptiles,
|
||||
nil,
|
||||
{
|
||||
usagehelp = chestusage,
|
||||
tt_help = S("27 inventory slots") ..
|
||||
"\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
|
||||
tiles = traptiles,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
hardness = 2.5,
|
||||
hidden = false,
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = trapped_chest_mesecons_rules,
|
||||
},
|
||||
},
|
||||
function(pos, node, clicker)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_small", param2 = node.param2 })
|
||||
mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" },
|
||||
node.param2, false, "default_chest", "mcl_chests_chest", "chest")
|
||||
:reinitialize("mcl_chests:trapped_chest_on_small")
|
||||
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
||||
end,
|
||||
function(pos, node, clicker)
|
||||
on_rightclick_left = function(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("players", 1)
|
||||
|
||||
@ -68,7 +72,7 @@ mcl_chests.register_chest("trapped_chest",
|
||||
minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
|
||||
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
||||
end,
|
||||
function(pos, node, clicker)
|
||||
on_rightclick_right = function(pos, node, clicker)
|
||||
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
|
||||
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
|
||||
@ -80,20 +84,29 @@ mcl_chests.register_chest("trapped_chest",
|
||||
"chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
||||
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
||||
end
|
||||
)
|
||||
})
|
||||
|
||||
mcl_chests.register_chest("trapped_chest_on",
|
||||
nil, nil, nil, nil, traptiles, true,
|
||||
{
|
||||
mcl_chests.register_chest("trapped_chest_on", {
|
||||
desc = nil,
|
||||
longdesc = nil,
|
||||
usagehelp = nil,
|
||||
tt_help = nil,
|
||||
tiles = traptiles,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
hardness = 2.5,
|
||||
hidden = true,
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = trapped_chest_mesecons_rules,
|
||||
},
|
||||
},
|
||||
nil, nil, nil,
|
||||
"trapped_chest",
|
||||
"trapped_chest"
|
||||
)
|
||||
on_rightclick = nil,
|
||||
on_rightclick_left = nil,
|
||||
on_rightclick_right = nil,
|
||||
drop = "trapped_chest",
|
||||
canonical_basename = "trapped_chest"
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_chests:chest",
|
||||
|
Loading…
Reference in New Issue
Block a user