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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 05:43:43 +01:00
Replace deprecated player attribute calls
This commit is contained in:
parent
4c8433b41c
commit
2b3922c972
@ -127,7 +127,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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player:set_attribute("mcl_beds:sleeping", "false")
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player:get_meta():set_string("mcl_beds:sleeping", "false")
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hud_flags.wielditem = true
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hud_flags.wielditem = true
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mcl_player.player_set_animation(player, "stand" , 30)
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mcl_player.player_set_animation(player, "stand" , 30)
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mcl_beds.pos[name] = nil
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mcl_beds.pos[name] = nil
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@ -181,7 +181,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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player:set_look_horizontal(yaw)
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player:set_look_horizontal(yaw)
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player:set_look_vertical(0)
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player:set_look_vertical(0)
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player:set_attribute("mcl_beds:sleeping", "true")
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player:get_meta():set_string("mcl_beds:sleeping", "true")
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0)
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player:set_pos(p)
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player:set_pos(p)
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@ -296,7 +296,7 @@ end
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function mcl_beds.on_rightclick(pos, player, is_top)
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function mcl_beds.on_rightclick(pos, player, is_top)
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-- Anti-Inception: Don't allow to sleep while you're sleeping
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-- Anti-Inception: Don't allow to sleep while you're sleeping
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if player:get_attribute("mcl_beds:sleeping") == "true" then
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if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
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return
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return
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end
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end
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if minetest.get_modpath("mcl_worlds") then
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if minetest.get_modpath("mcl_worlds") then
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@ -343,9 +343,10 @@ end
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-- Callbacks
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-- Callbacks
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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if player:get_attribute("mcl_beds:sleeping") == "true" then
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local meta = player:get_meta()
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if meta:get_string("mcl_beds:sleeping") == "true" then
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-- Make player awake on joining server
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-- Make player awake on joining server
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player:set_attribute("mcl_beds:sleeping", "false")
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meta:set_string("mcl_beds:sleeping", "false")
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end
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end
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
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@ -2,23 +2,23 @@ mcl_hunger.registered_foods = {}
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if mcl_hunger.active then
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if mcl_hunger.active then
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function mcl_hunger.get_hunger(player)
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function mcl_hunger.get_hunger(player)
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local hunger = player:get_attribute("mcl_hunger:hunger") or 20
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local hunger = player:get_meta():get_string("mcl_hunger:hunger") or 20
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return tonumber(hunger)
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return tonumber(hunger)
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end
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end
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function mcl_hunger.get_saturation(player)
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function mcl_hunger.get_saturation(player)
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local saturation = player:get_attribute("mcl_hunger:saturation") or mcl_hunger.SATURATION_INIT
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local saturation = player:get_meta():get_string("mcl_hunger:saturation") or mcl_hunger.SATURATION_INIT
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return tonumber(saturation)
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return tonumber(saturation)
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end
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end
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function mcl_hunger.get_exhaustion(player)
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function mcl_hunger.get_exhaustion(player)
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local exhaustion = player:get_attribute("mcl_hunger:exhaustion") or 0
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local exhaustion = player:get_meta():get_string("mcl_hunger:exhaustion") or 0
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return tonumber(exhaustion)
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return tonumber(exhaustion)
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end
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end
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function mcl_hunger.set_hunger(player, hunger, update_hudbars)
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function mcl_hunger.set_hunger(player, hunger, update_hudbars)
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hunger = math.min(20, math.max(0, hunger))
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hunger = math.min(20, math.max(0, hunger))
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player:set_attribute("mcl_hunger:hunger", tostring(hunger))
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player:get_meta():set_string("mcl_hunger:hunger", tostring(hunger))
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if update_hudbars ~= false then
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if update_hudbars ~= false then
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hb.change_hudbar(player, "hunger", hunger)
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hb.change_hudbar(player, "hunger", hunger)
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mcl_hunger.update_saturation_hud(player, nil, hunger)
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mcl_hunger.update_saturation_hud(player, nil, hunger)
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@ -28,7 +28,7 @@ if mcl_hunger.active then
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function mcl_hunger.set_saturation(player, saturation, update_hudbar)
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function mcl_hunger.set_saturation(player, saturation, update_hudbar)
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saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
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saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
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player:set_attribute("mcl_hunger:saturation", tostring(saturation))
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player:get_meta():set_string("mcl_hunger:saturation", tostring(saturation))
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if update_hudbar ~= false then
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if update_hudbar ~= false then
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mcl_hunger.update_saturation_hud(player, saturation)
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mcl_hunger.update_saturation_hud(player, saturation)
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end
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end
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@ -37,7 +37,7 @@ if mcl_hunger.active then
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function mcl_hunger.set_exhaustion(player, exhaustion, update_hudbar)
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function mcl_hunger.set_exhaustion(player, exhaustion, update_hudbar)
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exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
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exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
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player:set_attribute("mcl_hunger:exhaustion", tostring(exhaustion))
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player:get_meta():set_string("mcl_hunger:exhaustion", tostring(exhaustion))
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if update_hudbar ~= false then
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if update_hudbar ~= false then
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mcl_hunger.update_exhaustion_hud(player, exhaustion)
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mcl_hunger.update_exhaustion_hud(player, exhaustion)
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end
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end
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@ -75,12 +75,12 @@ function mcl_player.player_set_textures(player, textures, preview)
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player_textures[name] = textures
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player_textures[name] = textures
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player:set_properties({textures = textures,})
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player:set_properties({textures = textures,})
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if preview then
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if preview then
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player:set_attribute("mcl_player:preview", preview)
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player:get_meta():set_string("mcl_player:preview", preview)
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end
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end
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end
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end
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function mcl_player.player_get_preview(player)
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function mcl_player.player_get_preview(player)
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local preview = player:get_attribute("mcl_player:preview")
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local preview = player:get_meta():get_string("mcl_player:preview")
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if not preview then
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if not preview then
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return "player.png"
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return "player.png"
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else
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else
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@ -72,7 +72,7 @@ while true do
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end
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end
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mcl_skins.cycle_skin = function(player)
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mcl_skins.cycle_skin = function(player)
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local skin_id = tonumber(player:get_attribute("mcl_skins:skin_id"))
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local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
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if not skin_id then
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if not skin_id then
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skin_id = 0
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skin_id = 0
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end
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end
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@ -106,7 +106,7 @@ mcl_skins.set_player_skin = function(player, skin_id)
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skin_file = skin .. ".png"
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skin_file = skin .. ".png"
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mcl_skins.skins[playername] = skin
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mcl_skins.skins[playername] = skin
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mcl_skins.previews[playername] = preview
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mcl_skins.previews[playername] = preview
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player:set_attribute("mcl_skins:skin_id", tostring(skin_id))
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
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mcl_skins.update_player_skin(player)
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mcl_skins.update_player_skin(player)
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if minetest.get_modpath("3d_armor") then
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if minetest.get_modpath("3d_armor") then
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armor.textures[playername].skin = skin_file
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armor.textures[playername].skin = skin_file
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@ -134,7 +134,7 @@ end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local skin_id = player:get_attribute("mcl_skins:skin_id")
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local skin_id = player:get_meta():get_string("mcl_skins:skin_id")
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local set_skin
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local set_skin
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-- do we already have a skin in player attributes?
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-- do we already have a skin in player attributes?
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if skin_id then
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if skin_id then
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@ -10,7 +10,7 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
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mcl_spawn.get_spawn_pos = function(player)
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mcl_spawn.get_spawn_pos = function(player)
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local spawn, custom_spawn = nil, false
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local spawn, custom_spawn = nil, false
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if player ~= nil and player:is_player() then
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if player ~= nil and player:is_player() then
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local attr = player:get_attribute("mcl_beds:spawn")
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local attr = player:get_meta():get_string("mcl_beds:spawn")
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if attr ~= nil and attr ~= "" then
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if attr ~= nil and attr ~= "" then
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spawn = minetest.string_to_pos(attr)
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spawn = minetest.string_to_pos(attr)
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custom_spawn = true
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custom_spawn = true
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@ -21,7 +21,7 @@ mcl_spawn.get_spawn_pos = function(player)
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custom_spawn = false
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custom_spawn = false
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end
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end
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if not spawn or spawn == "" then
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if not spawn or spawn == "" then
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local attr = player:get_attribute("mcl_spawn:first_spawn")
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local attr = player:get_meta():get_string("mcl_spawn:first_spawn")
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if attr ~= nil and attr ~= "" then
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if attr ~= nil and attr ~= "" then
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spawn = minetest.string_to_pos(attr)
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spawn = minetest.string_to_pos(attr)
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custom_spawn = false
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custom_spawn = false
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@ -36,16 +36,17 @@ end
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-- changed.
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-- changed.
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mcl_spawn.set_spawn_pos = function(player, pos, message)
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mcl_spawn.set_spawn_pos = function(player, pos, message)
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local spawn_changed = false
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local spawn_changed = false
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local meta = player:get_meta()
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if pos == nil then
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if pos == nil then
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if player:get_attribute("mcl_beds:spawn") ~= "" then
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if meta:get_string("mcl_beds:spawn") ~= "" then
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spawn_changed = true
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spawn_changed = true
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if message then
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if message then
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minetest.chat_send_player(player:get_player_name(), "Respawn position cleared!")
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minetest.chat_send_player(player:get_player_name(), "Respawn position cleared!")
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end
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end
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end
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end
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player:set_attribute("mcl_beds:spawn", "")
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meta:set_string("mcl_beds:spawn", "")
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else
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else
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local oldpos = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
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local oldpos = minetest.string_to_pos(meta:get_string("mcl_beds:spawn"))
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if oldpos then
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if oldpos then
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-- We don't bother sending a message if the new spawn pos is basically the same
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-- We don't bother sending a message if the new spawn pos is basically the same
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if vector.distance(pos, oldpos) > 0.1 then
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if vector.distance(pos, oldpos) > 0.1 then
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@ -55,7 +56,7 @@ mcl_spawn.set_spawn_pos = function(player, pos, message)
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end
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end
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end
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end
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end
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end
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player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(pos))
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meta:set_string("mcl_beds:spawn", minetest.pos_to_string(pos))
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end
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end
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return spawn_changed
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return spawn_changed
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end
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end
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@ -99,6 +100,6 @@ end)
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minetest.register_on_newplayer(function(player)
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minetest.register_on_newplayer(function(player)
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-- Remember where the player spawned first
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-- Remember where the player spawned first
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player:set_attribute("mcl_spawn:first_spawn", minetest.pos_to_string(player:get_pos()))
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player:get_meta():set_string("mcl_spawn:first_spawn", minetest.pos_to_string(player:get_pos()))
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end)
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end)
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@ -107,7 +107,7 @@ minetest.register_globalstep(function(dtime)
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if players[playerName]["shouldSprint"] == true then --Stopped
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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local sprinting
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-- Prevent sprinting if hungry or sleeping
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-- Prevent sprinting if hungry or sleeping
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if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_attribute("mcl_beds:sleeping") == "true")then
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if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_meta():get_string("mcl_beds:sleeping") == "true")then
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sprinting = false
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sprinting = false
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else
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else
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sprinting = true
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sprinting = true
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@ -1,7 +1,7 @@
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playerphysics = {}
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playerphysics = {}
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local function calculate_attribute_product(player, attribute)
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local function calculate_attribute_product(player, attribute)
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local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
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local a = minetest.deserialize(player:get_meta():get_string("playerphysics:physics"))
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local product = 1
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local product = 1
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if a == nil or a[attribute] == nil then
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if a == nil or a[attribute] == nil then
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return product
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return product
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@ -16,7 +16,8 @@ local function calculate_attribute_product(player, attribute)
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end
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end
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function playerphysics.add_physics_factor(player, attribute, id, value)
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function playerphysics.add_physics_factor(player, attribute, id, value)
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local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
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local meta = player:get_meta()
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local a = minetest.deserialize(meta:get_string("playerphysics:physics"))
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if a == nil then
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if a == nil then
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a = { [attribute] = { [id] = value } }
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a = { [attribute] = { [id] = value } }
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elseif a[attribute] == nil then
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elseif a[attribute] == nil then
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@ -24,20 +25,21 @@ function playerphysics.add_physics_factor(player, attribute, id, value)
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else
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else
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a[attribute][id] = value
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a[attribute][id] = value
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end
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end
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player:set_attribute("playerphysics:physics", minetest.serialize(a))
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meta:set_string("playerphysics:physics", minetest.serialize(a))
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local raw_value = calculate_attribute_product(player, attribute)
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local raw_value = calculate_attribute_product(player, attribute)
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player:set_physics_override({[attribute] = raw_value})
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player:set_physics_override({[attribute] = raw_value})
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end
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end
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function playerphysics.remove_physics_factor(player, attribute, id)
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function playerphysics.remove_physics_factor(player, attribute, id)
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local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
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local meta = player:get_meta()
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local a = minetest.deserialize(meta:get_string("playerphysics:physics"))
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if a == nil or a[attribute] == nil then
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if a == nil or a[attribute] == nil then
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-- Nothing to remove
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-- Nothing to remove
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return
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return
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else
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else
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a[attribute][id] = nil
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a[attribute][id] = nil
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end
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end
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player:set_attribute("playerphysics:physics", minetest.serialize(a))
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meta:set_string("playerphysics:physics", minetest.serialize(a))
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local raw_value = calculate_attribute_product(player, attribute)
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local raw_value = calculate_attribute_product(player, attribute)
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player:set_physics_override({[attribute] = raw_value})
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player:set_physics_override({[attribute] = raw_value})
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end
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end
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