Fix incorrect call to gopath for raid due to mobs refactor.

This commit is contained in:
ancientmarinerdev 2022-12-04 22:34:31 +00:00
parent 71a03bff6f
commit 2b52eaa6ef

@ -179,7 +179,8 @@ function mcl_raids.spawn_raid(event)
l.raidmob = true l.raidmob = true
event.health_max = event.health_max + l.health event.health_max = event.health_max + l.health
table.insert(event.mobs,mob) table.insert(event.mobs,mob)
mcl_mobs:gopath(l,pos) --minetest.log("action", "[mcl_raids] Here we go. Raid time")
l:gopath(pos)
end end
end end
end end