code quality: combine add_velocity calls into one

This commit is contained in:
Sumyjkl 2022-08-02 00:14:24 +10:00
parent 368ffda75b
commit 2b5e3b5123

@ -344,7 +344,8 @@ minetest.register_globalstep(function(dtime)
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken -- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
-- this is far from ideal, but there's no good way to set_velocity on the player -- this is far from ideal, but there's no good way to set_velocity on the player
player_vel = vector.multiply(player_vel, -0.4) player_vel = vector.multiply(player_vel, -0.4)
player:add_velocity(player_vel) new_vel = vector.add(new_vel, player_vel)
new_vel.y = new_vel.y - (200 / math.max(speed_mult, 2)) * dtime new_vel.y = new_vel.y - (200 / math.max(speed_mult, 2)) * dtime
new_vel.y = new_vel.y - fall_speed * dtime new_vel.y = new_vel.y - fall_speed * dtime
player:add_velocity(new_vel) player:add_velocity(new_vel)