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code quality: combine add_velocity calls into one
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@ -344,7 +344,8 @@ minetest.register_globalstep(function(dtime)
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-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
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-- this is far from ideal, but there's no good way to set_velocity on the player
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player_vel = vector.multiply(player_vel, -0.4)
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player:add_velocity(player_vel)
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new_vel = vector.add(new_vel, player_vel)
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new_vel.y = new_vel.y - (200 / math.max(speed_mult, 2)) * dtime
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new_vel.y = new_vel.y - fall_speed * dtime
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player:add_velocity(new_vel)
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