revert to old mobs ( 32c03dc27e )
This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc and ENTITIES/mobs_mc_gameconfig to the state of commit 32c03dc27eb835fb60fdc2e396f6c3d5e5fc010d
@ -502,6 +502,20 @@ and damages any entity caught inside the blast radius. Protection will limit
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node destruction but not entity damage.
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node destruction but not entity damage.
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mobs:capture_mob
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----------------
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mobs:capture_mob(...)
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Does nothing and returns false.
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This function is provided for compability with Mobs Redo for an attempt to
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capture a mob.
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Mobs cannot be captured in MineClone 2.
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In Mobs Redo, this is generally called inside the on_rightclick section of the mob
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api code, it provides a chance of capturing the mob. See Mobs Redo documentation
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of parameters.
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Feeding and Taming/Breeding
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Feeding and Taming/Breeding
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---------------------------
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---------------------------
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@ -521,6 +535,19 @@ Will return true when mob is fed with item it likes.
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them up
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them up
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Protecting Mobs
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---------------
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mobs:protect(self, clicker)
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This function can be used to right-click any tamed mob with mobs:protector item,
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this will protect the mob from harm inside of a protected area from other
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players. Will return true when mob right-clicked with mobs:protector item.
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'self' mob information
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'clicker' player information
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Riding Mobs
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Riding Mobs
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-----------
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-----------
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@ -578,7 +605,7 @@ Note: animation names above are from the pre-defined animation lists inside mob
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registry without extensions.
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registry without extensions.
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mobs.set_mob_animation(self, name)
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mobs:set_animation(self, name)
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This function sets the current animation for mob, defaulting to "stand" if not
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This function sets the current animation for mob, defaulting to "stand" if not
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found.
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found.
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@ -754,5 +781,8 @@ mobs:register_mob("mob_horse:horse", {
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inv:remove_item("main", "mobs:saddle")
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inv:remove_item("main", "mobs:saddle")
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end
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end
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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end
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})
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})
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@ -1,736 +0,0 @@
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-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
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-- mobs library
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mobs = {}
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-- lua locals - can grab from this to easily plop them into the api lua files
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--localize minetest functions
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local minetest_settings = minetest.settings
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_get_modpath = minetest.get_modpath
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local minetest_registered_nodes = minetest.registered_nodes
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local minetest_get_node = minetest.get_node
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--local minetest_get_item_group = minetest.get_item_group
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local minetest_registered_entities = minetest.registered_entities
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--local minetest_line_of_sight = minetest.line_of_sight
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--local minetest_after = minetest.after
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--local minetest_sound_play = minetest.sound_play
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--local minetest_add_particlespawner = minetest.add_particlespawner
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--local minetest_registered_items = minetest.registered_items
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--local minetest_set_node = minetest.set_node
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local minetest_add_item = minetest.add_item
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--local minetest_get_craft_result = minetest.get_craft_result
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--local minetest_find_path = minetest.find_path
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local minetest_is_creative_enabled = minetest.is_creative_enabled
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--local minetest_find_node_near = minetest.find_node_near
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--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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--local minetest_raycast = minetest.raycast
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--local minetest_get_us_time = minetest.get_us_time
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local minetest_add_entity = minetest.add_entity
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--local minetest_get_natural_light = minetest.get_natural_light
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--local minetest_get_node_or_nil = minetest.get_node_or_nil
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-- localize math functions
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local math = math
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-- localize vector functions
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local vector = vector
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local string = string
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-- mob constants
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--local BREED_TIME = 30
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--local BREED_TIME_AGAIN = 300
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--local CHILD_GROW_TIME = 60*20
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--local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -10
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--local FLOP_HEIGHT = 5.0
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--local FLOP_HOR_SPEED = 1.5
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local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
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local MAX_MOB_NAME_LENGTH = 30
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--[[local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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]]
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-- Load main settings
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--local damage_enabled = minetest_settings:get_bool("enable_damage")
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--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
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--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
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--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
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--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
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--local remove_far = true
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local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
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--local show_health = false
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--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
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---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
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-- pathfinding settings
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--local enable_pathfinding = true
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--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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-- default nodes
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--local node_ice = "mcl_core:ice"
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--local node_snowblock = "mcl_core:snowblock"
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--local node_snow = "mcl_core:snow"
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mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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--local mod_weather = minetest_get_modpath("mcl_weather")
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--local mod_explosions = minetest_get_modpath("mcl_explosions")
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local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
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--local mod_hunger = minetest_get_modpath("mcl_hunger")
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--local mod_worlds = minetest_get_modpath("mcl_worlds")
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--local mod_armor = minetest_get_modpath("mcl_armor")
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--local mod_experience = minetest_get_modpath("mcl_experience")
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-- random locals I found
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--local los_switcher = false
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--local height_switcher = false
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-- Get translator
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local S = minetest.get_translator(minetest.get_current_modname())
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-- CMI support check
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--local use_cmi = minetest.global_exists("cmi")
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-- creative check
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function mobs.is_creative(name)
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return minetest_is_creative_enabled(name)
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end
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--[[local function atan(x)
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if not x or x ~= x then
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return 0
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else
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return math.atan(x)
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end
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end]]
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-- Shows helpful debug info above each mob
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--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
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-- Peaceful mode message so players will know there are no monsters
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if minetest_settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),
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S("Peaceful mode active! No monsters will spawn."))
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end)
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end
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local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
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--ignite all parts of the api
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dofile(api_path .. "flow_lib.lua")
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dofile(api_path .. "ai.lua")
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dofile(api_path .. "animation.lua")
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dofile(api_path .. "collision.lua")
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dofile(api_path .. "environment.lua")
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dofile(api_path .. "interaction.lua")
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dofile(api_path .. "movement.lua")
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dofile(api_path .. "set_up.lua")
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dofile(api_path .. "attack_type_instructions.lua")
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dofile(api_path .. "sound_handling.lua")
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dofile(api_path .. "death_logic.lua")
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dofile(api_path .. "mob_effects.lua")
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dofile(api_path .. "projectile_handling.lua")
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dofile(api_path .. "breeding.lua")
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dofile(api_path .. "head_logic.lua")
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mobs.spawning_mobs = {}
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-- register mob entity
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function mobs:register_mob(name, def)
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local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
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-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
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-- Increase upper Y limit to avoid mobs glitching through solid nodes.
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-- FIXME: Remove workaround if it's no longer needed.
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if collisionbox[5] < 0.79 then
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collisionbox[5] = 0.79
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end
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mobs.spawning_mobs[name] = true
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local function scale_difficulty(value, default, min, special)
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if (not value) or (value == default) or (value == special) then
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return default
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else
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return math.max(min, value * difficulty)
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end
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end
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minetest.register_entity(name, {
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description = def.description,
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use_texture_alpha = def.use_texture_alpha,
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stepheight = def.stepheight or 0.6,
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stepheight_backup = def.stepheight or 0.6,
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name = name,
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type = def.type,
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attack_type = def.attack_type,
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fly = def.fly,
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fly_in = def.fly_in or {"air", "__airlike"},
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owner = def.owner or "",
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order = def.order or "",
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on_die = def.on_die,
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spawn_small_alternative = def.spawn_small_alternative,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 4, -- was 6
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rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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xp_min = def.xp_min or 1,
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xp_max = def.xp_max or 5,
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breath_max = def.breath_max or 6,
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breathes_in_water = def.breathes_in_water or false,
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physical = true,
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collisionbox = collisionbox,
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collide_with_objects = def.collide_with_objects or false,
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selectionbox = def.selectionbox or def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size or {x = 1, y = 1},
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mesh = def.mesh,
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makes_footstep_sound = def.makes_footstep_sound or false,
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view_range = def.view_range or 16,
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walk_velocity = def.walk_velocity or 1,
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run_velocity = def.run_velocity or 2,
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damage = scale_difficulty(def.damage, 0, 0),
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light_damage = def.light_damage or 0,
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sunlight_damage = def.sunlight_damage or 0,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 8,
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fire_damage = def.fire_damage or 1,
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suffocation = def.suffocation or true,
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fall_damage = def.fall_damage or 1,
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fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
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drops = def.drops or {},
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armor = def.armor or 100,
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on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
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arrow = def.arrow,
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shoot_interval = def.shoot_interval,
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|
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sounds = def.sounds or {},
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|
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animation = def.animation,
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|
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jump = def.jump ~= false,
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|
||||||
walk_chance = def.walk_chance or 50,
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|
||||||
attacks_monsters = def.attacks_monsters or false,
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|
||||||
group_attack = def.group_attack or false,
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|
||||||
passive = def.passive or false,
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|
||||||
knock_back = def.knock_back ~= false,
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|
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shoot_offset = def.shoot_offset or 0,
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|
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floats = def.floats or 1, -- floats in water by default
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|
||||||
floats_on_lava = def.floats_on_lava or 0,
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|
||||||
replace_rate = def.replace_rate,
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|
||||||
replace_what = def.replace_what,
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|
||||||
replace_with = def.replace_with,
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|
||||||
replace_offset = def.replace_offset or 0,
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|
||||||
on_replace = def.on_replace,
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|
||||||
timer = 0,
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|
||||||
state_timer = 0,
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|
||||||
env_damage_timer = 0,
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|
||||||
tamed = false,
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|
||||||
pause_timer = 0,
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|
||||||
gotten = false,
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|
||||||
reach = def.reach or 3,
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|
||||||
htimer = 0,
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|
||||||
texture_list = def.textures,
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|
||||||
child_texture = def.child_texture,
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|
||||||
docile_by_day = def.docile_by_day or false,
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|
||||||
time_of_day = 0.5,
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|
||||||
fear_height = def.fear_height or 0,
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|
||||||
runaway = def.runaway,
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|
||||||
runaway_timer = 0,
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|
||||||
pathfinding = def.pathfinding,
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|
||||||
immune_to = def.immune_to or {},
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|
||||||
explosion_radius = def.explosion_radius, -- LEGACY
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|
||||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
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|
||||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
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|
||||||
explosion_timer = def.explosion_timer or 3,
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|
||||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
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|
||||||
stop_to_explode = def.stop_to_explode ~= false,
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|
||||||
custom_attack = def.custom_attack,
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|
||||||
double_melee_attack = def.double_melee_attack,
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|
||||||
dogshoot_switch = def.dogshoot_switch,
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|
||||||
dogshoot_count = 0,
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|
||||||
dogshoot_count_max = def.dogshoot_count_max or 5,
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|
||||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
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|
||||||
attack_animals = def.attack_animals or false,
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|
||||||
specific_attack = def.specific_attack,
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|
||||||
runaway_from = def.runaway_from,
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|
||||||
owner_loyal = def.owner_loyal,
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|
||||||
facing_fence = false,
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|
||||||
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|
||||||
_cmi_is_mob = true,
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|
||||||
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|
||||||
pushable = def.pushable or true,
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|
||||||
|
|
||||||
--j4i stuff
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|
||||||
yaw = 0,
|
|
||||||
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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|
||||||
automatic_face_movement_max_rotation_per_sec = 360, --degrees
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|
||||||
backface_culling = true,
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|
||||||
walk_timer = 0,
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|
||||||
stand_timer = 0,
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|
||||||
current_animation = "",
|
|
||||||
gravity = GRAVITY,
|
|
||||||
swim = def.swim,
|
|
||||||
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
|
|
||||||
pitch_switch = "static",
|
|
||||||
jump_only = def.jump_only,
|
|
||||||
hostile = def.hostile,
|
|
||||||
neutral = def.neutral,
|
|
||||||
attacking = nil,
|
|
||||||
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
|
|
||||||
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
|
|
||||||
death_animation_timer = 0,
|
|
||||||
hostile_cooldown = def.hostile_cooldown or 15,
|
|
||||||
tilt_fly = def.tilt_fly,
|
|
||||||
tilt_swim = def.tilt_swim,
|
|
||||||
fall_slow = def.fall_slow,
|
|
||||||
projectile_cooldown_min = def.projectile_cooldown_min or 2,
|
|
||||||
projectile_cooldown_max = def.projectile_cooldown_max or 6,
|
|
||||||
skittish = def.skittish,
|
|
||||||
|
|
||||||
minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath
|
|
||||||
|
|
||||||
memory = 0, -- memory timer if chasing/following
|
|
||||||
fly_random_while_attack = def.fly_random_while_attack,
|
|
||||||
|
|
||||||
--for spiders
|
|
||||||
always_climb = def.always_climb,
|
|
||||||
|
|
||||||
--despawn mechanic variables
|
|
||||||
lifetimer_reset = 30, --30 seconds
|
|
||||||
lifetimer = 30, --30 seconds
|
|
||||||
|
|
||||||
--breeding stuff
|
|
||||||
breed_timer = 0,
|
|
||||||
breed_lookout_timer = 0,
|
|
||||||
breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
|
|
||||||
breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
|
|
||||||
breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
|
|
||||||
bred = false,
|
|
||||||
follow = def.follow, --this item is also used for the breeding mechanism
|
|
||||||
follow_distance = def.follow_distance or 2,
|
|
||||||
baby_size = def.baby_size or 0.5,
|
|
||||||
baby = false,
|
|
||||||
grow_up_timer = 0,
|
|
||||||
grow_up_goal = 20*60, --in 20 minutes the mob grows up
|
|
||||||
special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
|
|
||||||
|
|
||||||
backup_visual_size = def.visual_size,
|
|
||||||
backup_collisionbox = collisionbox,
|
|
||||||
backup_selectionbox = def.selectionbox or def.collisionbox,
|
|
||||||
|
|
||||||
|
|
||||||
--fire timer
|
|
||||||
burn_timer = 0,
|
|
||||||
|
|
||||||
ignores_cobwebs = def.ignores_cobwebs,
|
|
||||||
breath = def.breath_max or 6,
|
|
||||||
|
|
||||||
random_sound_timer_min = 3,
|
|
||||||
random_sound_timer_max = 10,
|
|
||||||
|
|
||||||
--head code variables
|
|
||||||
--defaults are for the cow's default
|
|
||||||
--because I don't know what else to set them
|
|
||||||
--to :P
|
|
||||||
|
|
||||||
--you must use these to adjust the mob's head positions
|
|
||||||
|
|
||||||
--has_head is used as a logic gate (quick easy check)
|
|
||||||
has_head = def.has_head or false,
|
|
||||||
--head_bone is the actual bone in the model which the head
|
|
||||||
--is attached to for animation
|
|
||||||
head_bone = def.head_bone or "head",
|
|
||||||
|
|
||||||
--this part controls the base position of the head calculations
|
|
||||||
--localized to the mob's visual yaw when gotten (self.object:get_yaw())
|
|
||||||
--you can enable the debug in /mob_functions/head_logic.lua by uncommenting the
|
|
||||||
--particle spawner code
|
|
||||||
head_height_offset = def.head_height_offset or 1.0525,
|
|
||||||
head_direction_offset = def.head_direction_offset or 0.5,
|
|
||||||
|
|
||||||
--this part controls the visual of the head
|
|
||||||
head_bone_pos_y = def.head_bone_pos_y or 3.6,
|
|
||||||
head_bone_pos_z = def.head_bone_pos_z or -0.6,
|
|
||||||
head_pitch_modifier = def.head_pitch_modifier or 0,
|
|
||||||
|
|
||||||
--these variables are switches in case the model
|
|
||||||
--moves the wrong way
|
|
||||||
swap_y_with_x = def.swap_y_with_x or false,
|
|
||||||
reverse_head_yaw = def.reverse_head_yaw or false,
|
|
||||||
|
|
||||||
--END HEAD CODE VARIABLES
|
|
||||||
|
|
||||||
--end j4i stuff
|
|
||||||
|
|
||||||
-- MCL2 extensions
|
|
||||||
teleport = mobs.teleport,
|
|
||||||
do_teleport = def.do_teleport,
|
|
||||||
spawn_class = def.spawn_class,
|
|
||||||
ignores_nametag = def.ignores_nametag or false,
|
|
||||||
rain_damage = def.rain_damage or 0,
|
|
||||||
glow = def.glow,
|
|
||||||
--can_despawn = can_despawn,
|
|
||||||
child = def.child or false,
|
|
||||||
texture_mods = {},
|
|
||||||
shoot_arrow = def.shoot_arrow,
|
|
||||||
sounds_child = def.sounds_child,
|
|
||||||
explosion_strength = def.explosion_strength,
|
|
||||||
suffocation_timer = 0,
|
|
||||||
follow_velocity = def.follow_velocity or 2.4,
|
|
||||||
instant_death = def.instant_death or false,
|
|
||||||
fire_resistant = def.fire_resistant or false,
|
|
||||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
|
||||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
|
||||||
eye_height = def.eye_height or 1.5,
|
|
||||||
defuse_reach = def.defuse_reach or 4,
|
|
||||||
-- End of MCL2 extensions
|
|
||||||
|
|
||||||
on_spawn = def.on_spawn,
|
|
||||||
|
|
||||||
--on_blast = def.on_blast or do_tnt,
|
|
||||||
|
|
||||||
on_step = mobs.mob_step,
|
|
||||||
|
|
||||||
--do_punch = def.do_punch,
|
|
||||||
|
|
||||||
on_punch = mobs.mob_punch,
|
|
||||||
|
|
||||||
--on_breed = def.on_breed,
|
|
||||||
|
|
||||||
--on_grown = def.on_grown,
|
|
||||||
|
|
||||||
--on_detach_child = mob_detach_child,
|
|
||||||
|
|
||||||
on_activate = function(self, staticdata, dtime)
|
|
||||||
self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
|
|
||||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
|
||||||
end,
|
|
||||||
|
|
||||||
get_staticdata = function(self)
|
|
||||||
return mobs.mob_staticdata(self)
|
|
||||||
end,
|
|
||||||
|
|
||||||
--harmed_by_heal = def.harmed_by_heal,
|
|
||||||
})
|
|
||||||
|
|
||||||
if minetest_get_modpath("doc_identifier") then
|
|
||||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
|
||||||
end
|
|
||||||
|
|
||||||
end -- END mobs:register_mob function
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- register arrow for shoot attack
|
|
||||||
function mobs:register_arrow(name, def)
|
|
||||||
|
|
||||||
-- errorcheck
|
|
||||||
if not name or not def then
|
|
||||||
print("failed to register arrow entity")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_entity(name.."_entity", {
|
|
||||||
|
|
||||||
physical = false,
|
|
||||||
visual = def.visual,
|
|
||||||
visual_size = def.visual_size,
|
|
||||||
textures = def.textures,
|
|
||||||
velocity = def.velocity,
|
|
||||||
hit_player = def.hit_player,
|
|
||||||
hit_node = def.hit_node,
|
|
||||||
hit_mob = def.hit_mob,
|
|
||||||
hit_object = def.hit_object,
|
|
||||||
drop = def.drop or false, -- drops arrow as registered item when true
|
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
|
||||||
timer = 0,
|
|
||||||
switch = 0,
|
|
||||||
owner_id = def.owner_id,
|
|
||||||
rotate = def.rotate,
|
|
||||||
speed = def.speed or nil,
|
|
||||||
on_step = function(self)
|
|
||||||
|
|
||||||
local vel = self.object:get_velocity()
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
|
|
||||||
if self.timer > 150
|
|
||||||
or not mobs.within_limits(pos, 0) then
|
|
||||||
mcl_burning.extinguish(self.object)
|
|
||||||
self.object:remove();
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- does arrow have a tail (fireball)
|
|
||||||
if def.tail
|
|
||||||
and def.tail == 1
|
|
||||||
and def.tail_texture then
|
|
||||||
|
|
||||||
--do this to prevent clipping through main entity sprite
|
|
||||||
local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
|
|
||||||
local divider = def.tail_distance_divider or 1
|
|
||||||
pos_adjustment = vector.divide(pos_adjustment, divider)
|
|
||||||
local new_pos = vector.add(pos, pos_adjustment)
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = new_pos,
|
|
||||||
velocity = {x = 0, y = 0, z = 0},
|
|
||||||
acceleration = {x = 0, y = 0, z = 0},
|
|
||||||
expirationtime = def.expire or 0.25,
|
|
||||||
collisiondetection = false,
|
|
||||||
texture = def.tail_texture,
|
|
||||||
size = def.tail_size or 5,
|
|
||||||
glow = def.glow or 0,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.hit_node then
|
|
||||||
|
|
||||||
local node = minetest_get_node(pos).name
|
|
||||||
|
|
||||||
if minetest_registered_nodes[node].walkable then
|
|
||||||
|
|
||||||
self.hit_node(self, pos, node)
|
|
||||||
|
|
||||||
if self.drop == true then
|
|
||||||
|
|
||||||
pos.y = pos.y + 1
|
|
||||||
|
|
||||||
self.lastpos = (self.lastpos or pos)
|
|
||||||
|
|
||||||
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
|
|
||||||
end
|
|
||||||
|
|
||||||
self.object:remove();
|
|
||||||
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.hit_player or self.hit_mob or self.hit_object then
|
|
||||||
|
|
||||||
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
|
|
||||||
|
|
||||||
if self.hit_player
|
|
||||||
and player:is_player() then
|
|
||||||
|
|
||||||
if self.hit_player then
|
|
||||||
self.hit_player(self, player)
|
|
||||||
else
|
|
||||||
mobs.arrow_hit(self, player)
|
|
||||||
end
|
|
||||||
|
|
||||||
self.object:remove();
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[
|
|
||||||
local entity = player:get_luaentity()
|
|
||||||
|
|
||||||
if entity
|
|
||||||
and self.hit_mob
|
|
||||||
and entity._cmi_is_mob == true
|
|
||||||
and tostring(player) ~= self.owner_id
|
|
||||||
and entity.name ~= self.object:get_luaentity().name
|
|
||||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
|
||||||
|
|
||||||
--self.hit_mob(self, player)
|
|
||||||
self.object:remove();
|
|
||||||
return
|
|
||||||
end
|
|
||||||
]]--
|
|
||||||
|
|
||||||
--[[
|
|
||||||
if entity
|
|
||||||
and self.hit_object
|
|
||||||
and (not entity._cmi_is_mob)
|
|
||||||
and tostring(player) ~= self.owner_id
|
|
||||||
and entity.name ~= self.object:get_luaentity().name
|
|
||||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
|
||||||
|
|
||||||
--self.hit_object(self, player)
|
|
||||||
self.object:remove();
|
|
||||||
return
|
|
||||||
end
|
|
||||||
]]--
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.lastpos = pos
|
|
||||||
end
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Register spawn eggs
|
|
||||||
|
|
||||||
-- Note: This also introduces the “spawn_egg” group:
|
|
||||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
|
||||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
|
||||||
function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|
||||||
|
|
||||||
local grp = {spawn_egg = 1}
|
|
||||||
|
|
||||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
|
||||||
if no_creative == true then
|
|
||||||
grp.not_in_creative_inventory = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
local invimg = background
|
|
||||||
|
|
||||||
if addegg == 1 then
|
|
||||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
|
||||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
|
||||||
end
|
|
||||||
|
|
||||||
-- register old stackable mob egg
|
|
||||||
minetest.register_craftitem(mob, {
|
|
||||||
|
|
||||||
description = desc,
|
|
||||||
inventory_image = invimg,
|
|
||||||
groups = grp,
|
|
||||||
|
|
||||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
|
||||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
|
|
||||||
local pos = pointed_thing.above
|
|
||||||
|
|
||||||
-- am I clicking on something with existing on_rightclick function?
|
|
||||||
local under = minetest_get_node(pointed_thing.under)
|
|
||||||
local def = minetest_registered_nodes[under.name]
|
|
||||||
if def and def.on_rightclick then
|
|
||||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
|
||||||
end
|
|
||||||
|
|
||||||
if pos
|
|
||||||
--and within_limits(pos, 0)
|
|
||||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
|
||||||
|
|
||||||
local name = placer:get_player_name()
|
|
||||||
local privs = minetest.get_player_privs(name)
|
|
||||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
|
||||||
if minetest.is_protected(pointed_thing.under, name) then
|
|
||||||
minetest.record_protection_violation(pointed_thing.under, name)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
if not privs.maphack then
|
|
||||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
|
||||||
if not mobs.is_creative(name) then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
if not minetest_registered_entities[mob] then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
if minetest_settings:get_bool("only_peaceful_mobs", false)
|
|
||||||
and minetest_registered_entities[mob].type == "monster" then
|
|
||||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local mob = minetest_add_entity(pos, mob)
|
|
||||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
|
||||||
local ent = mob:get_luaentity()
|
|
||||||
|
|
||||||
-- don't set owner if monster or sneak pressed
|
|
||||||
--[[
|
|
||||||
if ent.type ~= "monster"
|
|
||||||
and not placer:get_player_control().sneak then
|
|
||||||
ent.owner = placer:get_player_name()
|
|
||||||
ent.tamed = true
|
|
||||||
end
|
|
||||||
]]--
|
|
||||||
|
|
||||||
-- set nametag
|
|
||||||
local nametag = itemstack:get_meta():get_string("name")
|
|
||||||
if nametag ~= "" then
|
|
||||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
|
||||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
|
||||||
end
|
|
||||||
ent.nametag = nametag
|
|
||||||
--update_tag(ent)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- if not in creative then take item
|
|
||||||
if not mobs.is_creative(placer:get_player_name()) then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
@ -1,257 +0,0 @@
|
|||||||
local math = math
|
|
||||||
local vector = vector
|
|
||||||
|
|
||||||
local HALF_PI = math.pi/2
|
|
||||||
|
|
||||||
|
|
||||||
local vector_direction = vector.direction
|
|
||||||
local vector_distance = vector.distance
|
|
||||||
local vector_new = vector.new
|
|
||||||
|
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
|
||||||
|
|
||||||
-- set defined animation
|
|
||||||
mobs.set_mob_animation = function(self, anim, fixed_frame)
|
|
||||||
|
|
||||||
if not self.animation or not anim then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--animations break if they are constantly set
|
|
||||||
--so we put this return gate to check if it is
|
|
||||||
--already at the animation we are trying to implement
|
|
||||||
if self.current_animation == anim then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local a_start = self.animation[anim .. "_start"]
|
|
||||||
local a_end
|
|
||||||
|
|
||||||
if fixed_frame then
|
|
||||||
a_end = a_start
|
|
||||||
else
|
|
||||||
a_end = self.animation[anim .. "_end"]
|
|
||||||
end
|
|
||||||
|
|
||||||
self.object:set_animation({
|
|
||||||
x = a_start,
|
|
||||||
y = a_end},
|
|
||||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
|
||||||
0, self.animation[anim .. "_loop"] ~= false)
|
|
||||||
|
|
||||||
self.current_animation = anim
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
|
||||||
local min, max
|
|
||||||
if collisionbox then
|
|
||||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
|
||||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
|
||||||
else
|
|
||||||
min = { x = -0.5, y = 0, z = -0.5 }
|
|
||||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
|
||||||
end
|
|
||||||
if rotate then
|
|
||||||
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
|
||||||
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
|
||||||
min, max = vector.sort(min, max)
|
|
||||||
min = vector.multiply(min, 0.5)
|
|
||||||
max = vector.multiply(max, 0.5)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.add_particlespawner({
|
|
||||||
amount = 50,
|
|
||||||
time = 0.001,
|
|
||||||
minpos = vector.add(pos, min),
|
|
||||||
maxpos = vector.add(pos, max),
|
|
||||||
minvel = vector_new(-5,-5,-5),
|
|
||||||
maxvel = vector_new(5,5,5),
|
|
||||||
minexptime = 1.1,
|
|
||||||
maxexptime = 1.5,
|
|
||||||
minsize = 1,
|
|
||||||
maxsize = 2,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
|
||||||
pos = pos,
|
|
||||||
gain = 1.0,
|
|
||||||
max_hear_distance = 8,
|
|
||||||
}, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--this allows auto facedir rotation while making it so mobs
|
|
||||||
--don't look like wet noodles flopping around
|
|
||||||
mobs.movement_rotation_lock = function(self)
|
|
||||||
local current_engine_yaw = self.object:get_yaw()
|
|
||||||
local current_lua_yaw = self.yaw
|
|
||||||
|
|
||||||
if current_engine_yaw > math.pi * 2 then
|
|
||||||
current_engine_yaw = current_engine_yaw - (math.pi * 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
|
|
||||||
self.object:set_properties{automatic_face_movement_dir = false}
|
|
||||||
elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
|
|
||||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--this is used when a mob is chasing a player
|
|
||||||
mobs.set_yaw_while_attacking = function(self)
|
|
||||||
|
|
||||||
if self.object:get_properties().automatic_face_movement_dir then
|
|
||||||
self.object:set_properties{automatic_face_movement_dir = false}
|
|
||||||
end
|
|
||||||
|
|
||||||
--turn positions into pseudo 2d vectors
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
pos1.y = 0
|
|
||||||
|
|
||||||
local pos2 = self.attacking:get_pos()
|
|
||||||
pos2.y = 0
|
|
||||||
|
|
||||||
local new_direction = vector_direction(pos1,pos2)
|
|
||||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
|
||||||
|
|
||||||
self.object:set_yaw(new_yaw)
|
|
||||||
self.yaw = new_yaw
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is used to unlock a mob's yaw after attacking
|
|
||||||
mobs.unlock_yaw = function(self)
|
|
||||||
if self.object:get_properties().automatic_face_movement_dir == false then
|
|
||||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is used to lock a mob's yaw when they're standing
|
|
||||||
mobs.lock_yaw = function(self)
|
|
||||||
if self.object:get_properties().automatic_face_movement_dir then
|
|
||||||
self.object:set_properties{automatic_face_movement_dir = false}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local calculate_pitch = function(self)
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
local pos2 = self.old_pos
|
|
||||||
|
|
||||||
if pos == nil or pos2 == nil then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
return minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
|
||||||
mobs.set_dynamic_pitch = function(self)
|
|
||||||
local pitch = calculate_pitch(self)
|
|
||||||
|
|
||||||
if not pitch then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local current_rotation = self.object:get_rotation()
|
|
||||||
|
|
||||||
current_rotation.x = pitch
|
|
||||||
|
|
||||||
self.object:set_rotation(current_rotation)
|
|
||||||
|
|
||||||
self.pitch_switch = "dynamic"
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is a helper function used to make mobs pitch rotation reset when flying/swimming
|
|
||||||
mobs.set_static_pitch = function(self)
|
|
||||||
|
|
||||||
if self.pitch_switch == "static" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local current_rotation = self.object:get_rotation()
|
|
||||||
|
|
||||||
current_rotation.x = 0
|
|
||||||
|
|
||||||
self.object:set_rotation(current_rotation)
|
|
||||||
self.pitch_switch = "static"
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is a helper function for mobs explosion animation
|
|
||||||
mobs.handle_explosion_animation = function(self)
|
|
||||||
|
|
||||||
--secondary catch-all
|
|
||||||
if not self.explosion_animation then
|
|
||||||
self.explosion_animation = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
--the timer works from 0 for sense of a 0 based counting
|
|
||||||
--but this just bumps it up so it's usable in here
|
|
||||||
local explosion_timer_adjust = self.explosion_animation + 1
|
|
||||||
|
|
||||||
|
|
||||||
local visual_size_modified = table.copy(self.visual_size_origin)
|
|
||||||
|
|
||||||
visual_size_modified.x = visual_size_modified.x * (explosion_timer_adjust ^ 3)
|
|
||||||
visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust
|
|
||||||
|
|
||||||
self.object:set_properties({visual_size = visual_size_modified})
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--this is used when a mob is following player
|
|
||||||
mobs.set_yaw_while_following = function(self)
|
|
||||||
|
|
||||||
if self.object:get_properties().automatic_face_movement_dir then
|
|
||||||
self.object:set_properties{automatic_face_movement_dir = false}
|
|
||||||
end
|
|
||||||
|
|
||||||
--turn positions into pseudo 2d vectors
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
pos1.y = 0
|
|
||||||
|
|
||||||
local pos2 = self.following_person:get_pos()
|
|
||||||
pos2.y = 0
|
|
||||||
|
|
||||||
local new_direction = vector_direction(pos1,pos2)
|
|
||||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
|
||||||
|
|
||||||
self.object:set_yaw(new_yaw)
|
|
||||||
self.yaw = new_yaw
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is used for when mobs breed
|
|
||||||
mobs.set_yaw_while_breeding = function(self, mate)
|
|
||||||
|
|
||||||
if self.object:get_properties().automatic_face_movement_dir then
|
|
||||||
self.object:set_properties{automatic_face_movement_dir = false}
|
|
||||||
end
|
|
||||||
|
|
||||||
--turn positions into pseudo 2d vectors
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
pos1.y = 0
|
|
||||||
|
|
||||||
local pos2 = mate:get_pos()
|
|
||||||
pos2.y = 0
|
|
||||||
|
|
||||||
local new_direction = vector_direction(pos1,pos2)
|
|
||||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
|
||||||
|
|
||||||
self.object:set_yaw(new_yaw)
|
|
||||||
self.yaw = new_yaw
|
|
||||||
end
|
|
@ -1,347 +0,0 @@
|
|||||||
local vector_direction = vector.direction
|
|
||||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
|
||||||
local vector_distance = vector.distance
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
local math_random = math.random
|
|
||||||
|
|
||||||
--[[
|
|
||||||
_ _ _ _
|
|
||||||
| | | | | | | |
|
|
||||||
| | | | __ _ _ __ __| | | |
|
|
||||||
| | | | / _` | '_ \ / _` | | |
|
|
||||||
|_| | |___| (_| | | | | (_| | |_|
|
|
||||||
(_) \_____/\__,_|_| |_|\__,_| (_)
|
|
||||||
]]--
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
|
||||||
_____ _ _
|
|
||||||
| ___| | | | |
|
|
||||||
| |____ ___ __ | | ___ __| | ___
|
|
||||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
|
||||||
| |___> <| |_) | | (_) | (_| | __/
|
|
||||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
|
||||||
| |
|
|
||||||
|_|
|
|
||||||
]]--
|
|
||||||
|
|
||||||
mobs.explode_attack_walk = function(self,dtime)
|
|
||||||
|
|
||||||
--this needs an exception
|
|
||||||
if self.attacking == nil or not self.attacking:is_player() then
|
|
||||||
self.attacking = nil
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.set_yaw_while_attacking(self)
|
|
||||||
|
|
||||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
|
||||||
|
|
||||||
--make mob walk up to player within 2 nodes distance then start exploding
|
|
||||||
if distance_from_attacking >= self.reach and
|
|
||||||
--don't allow explosion to cancel unless out of the reach boundary
|
|
||||||
not (self.explosion_animation and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
|
||||||
|
|
||||||
mobs.set_velocity(self, self.run_velocity)
|
|
||||||
mobs.set_mob_animation(self,"run")
|
|
||||||
|
|
||||||
mobs.reverse_explosion_animation(self,dtime)
|
|
||||||
else
|
|
||||||
mobs.set_velocity(self,0)
|
|
||||||
|
|
||||||
--this is the only way I can reference this without dumping extra data on all mobs
|
|
||||||
if not self.explosion_animation then
|
|
||||||
self.explosion_animation = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
--play ignite sound
|
|
||||||
if self.explosion_animation == 0 then
|
|
||||||
mobs.play_sound(self,"attack")
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.set_mob_animation(self,"stand")
|
|
||||||
|
|
||||||
mobs.handle_explosion_animation(self)
|
|
||||||
|
|
||||||
self.explosion_animation = self.explosion_animation + (dtime/2.5)
|
|
||||||
end
|
|
||||||
|
|
||||||
--make explosive mobs jump
|
|
||||||
--check for nodes to jump over
|
|
||||||
--explosive mobs will just ride against walls for now
|
|
||||||
local node_in_front_of = mobs.jump_check(self)
|
|
||||||
if node_in_front_of == 1 then
|
|
||||||
mobs.jump(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
--do biggening explosion thing
|
|
||||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
|
||||||
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--this is a small helper function to make working with explosion animations easier
|
|
||||||
mobs.reverse_explosion_animation = function(self,dtime)
|
|
||||||
--if explosion animation was greater than 0 then reverse it
|
|
||||||
if self.explosion_animation and self.explosion_animation > 0 then
|
|
||||||
self.explosion_animation = self.explosion_animation - dtime
|
|
||||||
if self.explosion_animation < 0 then
|
|
||||||
self.explosion_animation = 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.handle_explosion_animation(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
|
||||||
______ _
|
|
||||||
| ___ \ | |
|
|
||||||
| |_/ / _ _ __ ___| |__
|
|
||||||
| __/ | | | '_ \ / __| '_ \
|
|
||||||
| | | |_| | | | | (__| | | |
|
|
||||||
\_| \__,_|_| |_|\___|_| |_|
|
|
||||||
]]--
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
mobs.punch_attack_walk = function(self,dtime)
|
|
||||||
--this needs an exception
|
|
||||||
if self.attacking == nil or not self.attacking:is_player() then
|
|
||||||
self.attacking = nil
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local distance_from_attacking = mobs.get_2d_distance(self.object:get_pos(), self.attacking:get_pos())
|
|
||||||
|
|
||||||
if distance_from_attacking >= self.minimum_follow_distance then
|
|
||||||
mobs.set_velocity(self, self.run_velocity)
|
|
||||||
mobs.set_mob_animation(self, "run")
|
|
||||||
else
|
|
||||||
mobs.set_velocity(self, 0)
|
|
||||||
mobs.set_mob_animation(self, "stand")
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.set_yaw_while_attacking(self)
|
|
||||||
|
|
||||||
--make punchy mobs jump
|
|
||||||
--check for nodes to jump over
|
|
||||||
--explosive mobs will just ride against walls for now
|
|
||||||
local node_in_front_of = mobs.jump_check(self)
|
|
||||||
|
|
||||||
if node_in_front_of == 1 then
|
|
||||||
mobs.jump(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
--mobs that can climb over stuff
|
|
||||||
if self.always_climb and node_in_front_of > 0 then
|
|
||||||
mobs.climb(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--auto reset punch_timer
|
|
||||||
if not self.punch_timer then
|
|
||||||
self.punch_timer = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.punch_timer > 0 then
|
|
||||||
self.punch_timer = self.punch_timer - dtime
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.punch_attack = function(self)
|
|
||||||
|
|
||||||
self.attacking:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups = {fleshy = self.damage}
|
|
||||||
}, nil)
|
|
||||||
|
|
||||||
self.punch_timer = self.punch_timer_cooloff
|
|
||||||
|
|
||||||
|
|
||||||
--knockback
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
pos1.y = 0
|
|
||||||
local pos2 = self.attacking:get_pos()
|
|
||||||
pos2.y = 0
|
|
||||||
local dir = vector_direction(pos1,pos2)
|
|
||||||
|
|
||||||
dir = vector_multiply(dir,3)
|
|
||||||
|
|
||||||
if self.attacking:get_velocity().y <= 1 then
|
|
||||||
dir.y = 5
|
|
||||||
end
|
|
||||||
|
|
||||||
self.attacking:add_velocity(dir)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
|
||||||
______ _ _ _ _
|
|
||||||
| ___ \ (_) | | (_) |
|
|
||||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
|
||||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
|
||||||
| | | | | (_) | | __/ (__| |_| | | __/
|
|
||||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
|
||||||
_/ |
|
|
||||||
|__/
|
|
||||||
]]--
|
|
||||||
|
|
||||||
|
|
||||||
mobs.projectile_attack_walk = function(self,dtime)
|
|
||||||
|
|
||||||
--this needs an exception
|
|
||||||
if self.attacking == nil or not self.attacking:is_player() then
|
|
||||||
self.attacking = nil
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.set_yaw_while_attacking(self)
|
|
||||||
|
|
||||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
|
||||||
|
|
||||||
|
|
||||||
if distance_from_attacking >= self.reach then
|
|
||||||
mobs.set_velocity(self, self.run_velocity)
|
|
||||||
mobs.set_mob_animation(self,"run")
|
|
||||||
else
|
|
||||||
mobs.set_velocity(self,0)
|
|
||||||
mobs.set_mob_animation(self,"stand")
|
|
||||||
end
|
|
||||||
|
|
||||||
--do this to not load data into other mobs
|
|
||||||
if not self.projectile_timer then
|
|
||||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
|
||||||
end
|
|
||||||
|
|
||||||
--run projectile timer
|
|
||||||
if self.projectile_timer > 0 then
|
|
||||||
self.projectile_timer = self.projectile_timer - dtime
|
|
||||||
|
|
||||||
--shoot
|
|
||||||
if self.projectile_timer <= 0 then
|
|
||||||
--reset timer
|
|
||||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
|
||||||
mobs.shoot_projectile(self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--make shooty mobs jump
|
|
||||||
--check for nodes to jump over
|
|
||||||
--explosive mobs will just ride against walls for now
|
|
||||||
local node_in_front_of = mobs.jump_check(self)
|
|
||||||
if node_in_front_of == 1 then
|
|
||||||
mobs.jump(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
|
||||||
_ ______ _ _
|
|
||||||
| | | ___| | | |
|
|
||||||
| | | |_ | |_ _ | |
|
|
||||||
| | | _| | | | | | | |
|
|
||||||
|_| | | | | |_| | |_|
|
|
||||||
(_) \_| |_|\__, | (_)
|
|
||||||
__/ |
|
|
||||||
|___/
|
|
||||||
]]--
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
|
||||||
______ _ _ _ _
|
|
||||||
| ___ \ (_) | | (_) |
|
|
||||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
|
||||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
|
||||||
| | | | | (_) | | __/ (__| |_| | | __/
|
|
||||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
|
||||||
_/ |
|
|
||||||
|__/
|
|
||||||
]]--
|
|
||||||
|
|
||||||
local random_pitch_multiplier = {-1,1}
|
|
||||||
|
|
||||||
mobs.projectile_attack_fly = function(self, dtime)
|
|
||||||
--this needs an exception
|
|
||||||
if self.attacking == nil or not self.attacking:is_player() then
|
|
||||||
self.attacking = nil
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is specifically for random ghast movement
|
|
||||||
if self.fly_random_while_attack then
|
|
||||||
|
|
||||||
--enable rotation locking
|
|
||||||
mobs.movement_rotation_lock(self)
|
|
||||||
|
|
||||||
self.walk_timer = self.walk_timer - dtime
|
|
||||||
|
|
||||||
--reset the walk timer
|
|
||||||
if self.walk_timer <= 0 then
|
|
||||||
--re-randomize the walk timer
|
|
||||||
self.walk_timer = math.random(1,6) + math.random()
|
|
||||||
--set the mob into a random direction
|
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
|
||||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
|
||||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.set_fly_velocity(self, self.run_velocity)
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
mobs.set_yaw_while_attacking(self)
|
|
||||||
|
|
||||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
|
||||||
|
|
||||||
if distance_from_attacking >= self.reach then
|
|
||||||
mobs.set_pitch_while_attacking(self)
|
|
||||||
mobs.set_fly_velocity(self, self.run_velocity)
|
|
||||||
mobs.set_mob_animation(self,"run")
|
|
||||||
else
|
|
||||||
mobs.set_pitch_while_attacking(self)
|
|
||||||
mobs.set_fly_velocity(self, 0)
|
|
||||||
mobs.set_mob_animation(self,"stand")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--do this to not load data into other mobs
|
|
||||||
if not self.projectile_timer then
|
|
||||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
|
||||||
end
|
|
||||||
|
|
||||||
--run projectile timer
|
|
||||||
if self.projectile_timer > 0 then
|
|
||||||
self.projectile_timer = self.projectile_timer - dtime
|
|
||||||
|
|
||||||
--shoot
|
|
||||||
if self.projectile_timer <= 0 then
|
|
||||||
|
|
||||||
if self.fly_random_while_attack then
|
|
||||||
mobs.set_yaw_while_attacking(self)
|
|
||||||
self.walk_timer = 0
|
|
||||||
end
|
|
||||||
--reset timer
|
|
||||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
|
||||||
mobs.shoot_projectile(self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
@ -1,179 +0,0 @@
|
|||||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
|
||||||
|
|
||||||
local vector = vector
|
|
||||||
|
|
||||||
--check to see if someone nearby has some tasty food
|
|
||||||
mobs.check_following = function(self) -- returns true or false
|
|
||||||
--ignore
|
|
||||||
if not self.follow then
|
|
||||||
self.following_person = nil
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
--hey look, this thing works for passive mobs too!
|
|
||||||
local follower = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
|
|
||||||
|
|
||||||
--check if the follower is a player incase they log out
|
|
||||||
if follower and follower:is_player() then
|
|
||||||
local stack = follower:get_wielded_item()
|
|
||||||
--safety check
|
|
||||||
if not stack then
|
|
||||||
self.following_person = nil
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
|
||||||
--all checks have passed, that guy has some good looking food
|
|
||||||
if item_name == self.follow then
|
|
||||||
self.following_person = follower
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--everything failed
|
|
||||||
self.following_person = nil
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
--a function which attempts to make mobs enter
|
|
||||||
--the breeding state
|
|
||||||
mobs.enter_breed_state = function(self,clicker)
|
|
||||||
|
|
||||||
--do not breed if baby
|
|
||||||
if self.baby then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
--do not do anything if looking for mate or
|
|
||||||
--if cooling off from breeding
|
|
||||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
--if this is caught, that means something has gone
|
|
||||||
--seriously wrong
|
|
||||||
if not clicker or not clicker:is_player() then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local stack = clicker:get_wielded_item()
|
|
||||||
--safety check
|
|
||||||
if not stack then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
|
||||||
--all checks have passed, that guy has some good looking food
|
|
||||||
if item_name == self.follow then
|
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
|
||||||
stack:take_item()
|
|
||||||
clicker:set_wielded_item(stack)
|
|
||||||
end
|
|
||||||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
|
||||||
self.bred = true
|
|
||||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
--everything failed
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--find the closest mate in the area
|
|
||||||
mobs.look_for_mate = function(self)
|
|
||||||
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
pos1.y = pos1.y + self.eye_height
|
|
||||||
|
|
||||||
local mates_in_area = {}
|
|
||||||
local winner_mate = nil
|
|
||||||
local mates_detected = 0
|
|
||||||
local radius = self.view_range
|
|
||||||
|
|
||||||
--get mates in radius
|
|
||||||
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
|
||||||
|
|
||||||
--look for a breeding mate
|
|
||||||
if mate and mate:get_luaentity()
|
|
||||||
and mate:get_luaentity()._cmi_is_mob
|
|
||||||
and mate:get_luaentity().name == self.name
|
|
||||||
and mate:get_luaentity().breed_lookout_timer > 0
|
|
||||||
and mate:get_luaentity() ~= self then
|
|
||||||
|
|
||||||
local pos2 = mate:get_pos()
|
|
||||||
|
|
||||||
local distance = vector.distance(pos1,pos2)
|
|
||||||
|
|
||||||
if distance <= radius then
|
|
||||||
if minetest.line_of_sight then
|
|
||||||
--must add eye height or stuff breaks randomly because of
|
|
||||||
--seethrough nodes being a blocker (like grass)
|
|
||||||
if minetest.line_of_sight(
|
|
||||||
vector.new(pos1.x, pos1.y, pos1.z),
|
|
||||||
vector.new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
|
||||||
) then
|
|
||||||
mates_detected = mates_detected + 1
|
|
||||||
mates_in_area[mate] = distance
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mates_detected = mates_detected + 1
|
|
||||||
mates_in_area[mate] = distance
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--return if there's no one near by
|
|
||||||
if mates_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--do a default radius max
|
|
||||||
local shortest_distance = radius + 1
|
|
||||||
|
|
||||||
--sort through mates and find the closest mate
|
|
||||||
for mate,distance in pairs(mates_in_area) do
|
|
||||||
if distance < shortest_distance then
|
|
||||||
shortest_distance = distance
|
|
||||||
winner_mate = mate
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return winner_mate
|
|
||||||
end
|
|
||||||
|
|
||||||
--make the baby grow up
|
|
||||||
mobs.baby_grow_up = function(self)
|
|
||||||
self.baby = nil
|
|
||||||
self.visual_size = self.backup_visual_size
|
|
||||||
self.collisionbox = self.backup_collisionbox
|
|
||||||
self.selectionbox = self.backup_selectionbox
|
|
||||||
self.object:set_properties(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
--makes the baby grow up faster with diminishing returns
|
|
||||||
mobs.make_baby_grow_faster = function(self,clicker)
|
|
||||||
if clicker and clicker:is_player() then
|
|
||||||
local stack = clicker:get_wielded_item()
|
|
||||||
--safety check
|
|
||||||
if not stack then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
|
||||||
--all checks have passed, that guy has some good looking food
|
|
||||||
if item_name == self.follow then
|
|
||||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
|
||||||
stack:take_item()
|
|
||||||
clicker:set_wielded_item(stack)
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
@ -1,135 +0,0 @@
|
|||||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
|
||||||
|
|
||||||
local math_random = math.random
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
|
|
||||||
local vector_direction = vector.direction
|
|
||||||
|
|
||||||
local integer_test = {-1,1}
|
|
||||||
|
|
||||||
mobs.collision = function(self)
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
|
|
||||||
if not self or not self.object or not self.object:get_luaentity() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--do collision detection from the base of the mob
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
|
|
||||||
pos.y = pos.y + collisionbox[2]
|
|
||||||
|
|
||||||
local collision_boundary = collisionbox[4]
|
|
||||||
|
|
||||||
local radius = collision_boundary
|
|
||||||
|
|
||||||
if collisionbox[5] > collision_boundary then
|
|
||||||
radius = collisionbox[5]
|
|
||||||
end
|
|
||||||
|
|
||||||
local collision_count = 0
|
|
||||||
|
|
||||||
|
|
||||||
local check_for_attack = false
|
|
||||||
|
|
||||||
if self.attack_type == "punch" and self.hostile and self.attacking then
|
|
||||||
check_for_attack = true
|
|
||||||
end
|
|
||||||
|
|
||||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
|
||||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
|
||||||
--don't collide with rider, rider don't collide with thing
|
|
||||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
|
||||||
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
|
||||||
--stop infinite loop
|
|
||||||
collision_count = collision_count + 1
|
|
||||||
--mob cramming
|
|
||||||
if collision_count > 30 then
|
|
||||||
self.health = -20
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos2 = object:get_pos()
|
|
||||||
|
|
||||||
local object_collisionbox = object:get_properties().collisionbox
|
|
||||||
|
|
||||||
pos2.y = pos2.y + object_collisionbox[2]
|
|
||||||
|
|
||||||
local object_collision_boundary = object_collisionbox[4]
|
|
||||||
|
|
||||||
|
|
||||||
--this is checking the difference of the object collided with's possision
|
|
||||||
--if positive top of other object is inside (y axis) of current object
|
|
||||||
local y_base_diff = (pos2.y + object_collisionbox[5]) - pos.y
|
|
||||||
|
|
||||||
local y_top_diff = (pos.y + collisionbox[5]) - pos2.y
|
|
||||||
|
|
||||||
|
|
||||||
local distance = vector.distance(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z))
|
|
||||||
|
|
||||||
if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
|
|
||||||
|
|
||||||
local dir = vector.direction(pos,pos2)
|
|
||||||
|
|
||||||
dir.y = 0
|
|
||||||
|
|
||||||
--eliminate mob being stuck in corners
|
|
||||||
if dir.x == 0 and dir.z == 0 then
|
|
||||||
--slightly adjust mob position to prevent equal length
|
|
||||||
--corner/wall sticking
|
|
||||||
dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
|
|
||||||
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
|
|
||||||
end
|
|
||||||
|
|
||||||
local velocity = dir
|
|
||||||
|
|
||||||
--0.5 is the max force multiplier
|
|
||||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
|
||||||
|
|
||||||
local vel1 = vector.multiply(velocity, -1.5)
|
|
||||||
local vel2 = vector.multiply(velocity, 1.5)
|
|
||||||
|
|
||||||
vel1 = vector.multiply(vel1, force * 10)
|
|
||||||
vel2 = vector.multiply(vel2, force)
|
|
||||||
|
|
||||||
if object:is_player() then
|
|
||||||
vel2 = vector_multiply(vel2, 2.5)
|
|
||||||
|
|
||||||
--integrate mob punching into collision detection
|
|
||||||
if check_for_attack and self.punch_timer <= 0 then
|
|
||||||
if object == self.attacking then
|
|
||||||
mobs.punch_attack(self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.object:add_velocity(vel1)
|
|
||||||
object:add_velocity(vel2)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--this is used for arrow collisions
|
|
||||||
mobs.arrow_hit = function(self, player)
|
|
||||||
player:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups = {fleshy = self._damage}
|
|
||||||
}, nil)
|
|
||||||
|
|
||||||
|
|
||||||
--knockback
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
pos1.y = 0
|
|
||||||
local pos2 = player:get_pos()
|
|
||||||
pos2.y = 0
|
|
||||||
local dir = vector_direction(pos1,pos2)
|
|
||||||
|
|
||||||
dir = vector_multiply(dir,3)
|
|
||||||
|
|
||||||
if player:get_velocity().y <= 1 then
|
|
||||||
dir.y = 5
|
|
||||||
end
|
|
||||||
|
|
||||||
player:add_velocity(dir)
|
|
||||||
end
|
|
@ -1,161 +0,0 @@
|
|||||||
local minetest_add_item = minetest.add_item
|
|
||||||
--local minetest_sound_play = minetest.sound_play
|
|
||||||
|
|
||||||
local math_pi = math.pi
|
|
||||||
local math_random = math.random
|
|
||||||
local math_floor = math.floor
|
|
||||||
local HALF_PI = math_pi / 2
|
|
||||||
|
|
||||||
local vector_new = vector.new
|
|
||||||
|
|
||||||
|
|
||||||
-- drop items
|
|
||||||
local item_drop = function(self, cooked, looting_level)
|
|
||||||
|
|
||||||
looting_level = looting_level or 0
|
|
||||||
|
|
||||||
-- no drops for child mobs (except monster)
|
|
||||||
if (self.child and self.type ~= "monster") then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local obj, item
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
|
|
||||||
self.drops = self.drops or {} -- nil check
|
|
||||||
|
|
||||||
for n = 1, #self.drops do
|
|
||||||
local dropdef = self.drops[n]
|
|
||||||
local chance = 1 / dropdef.chance
|
|
||||||
local looting_type = dropdef.looting
|
|
||||||
|
|
||||||
if looting_level > 0 then
|
|
||||||
local chance_function = dropdef.looting_chance_function
|
|
||||||
if chance_function then
|
|
||||||
chance = chance_function(looting_level)
|
|
||||||
elseif looting_type == "rare" then
|
|
||||||
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local num = 0
|
|
||||||
local do_common_looting = (looting_level > 0 and looting_type == "common")
|
|
||||||
if math_random() < chance then
|
|
||||||
num = math_random(dropdef.min or 1, dropdef.max or 1)
|
|
||||||
elseif not dropdef.looting_ignore_chance then
|
|
||||||
do_common_looting = false
|
|
||||||
end
|
|
||||||
|
|
||||||
if do_common_looting then
|
|
||||||
num = num + math_floor(math_random(0, looting_level) + 0.5)
|
|
||||||
end
|
|
||||||
|
|
||||||
if num > 0 then
|
|
||||||
item = dropdef.name
|
|
||||||
|
|
||||||
-- cook items when true
|
|
||||||
if cooked then
|
|
||||||
|
|
||||||
local output = minetest.get_craft_result({
|
|
||||||
method = "cooking",
|
|
||||||
width = 1,
|
|
||||||
items = {item},
|
|
||||||
})
|
|
||||||
|
|
||||||
if output and output.item and not output.item:is_empty() then
|
|
||||||
item = output.item:get_name()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add item if it exists
|
|
||||||
for x = 1, num do
|
|
||||||
obj = minetest_add_item(pos, ItemStack(item .. " " .. 1))
|
|
||||||
end
|
|
||||||
|
|
||||||
if obj and obj:get_luaentity() then
|
|
||||||
|
|
||||||
obj:set_velocity({
|
|
||||||
x = math_random(-10, 10) / 9,
|
|
||||||
y = 6,
|
|
||||||
z = math_random(-10, 10) / 9,
|
|
||||||
})
|
|
||||||
elseif obj then
|
|
||||||
obj:remove() -- item does not exist
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.drops = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
mobs.death_logic = function(self, dtime)
|
|
||||||
|
|
||||||
--stop crashing game when object is nil
|
|
||||||
if not self or not self.object or not self.object:get_luaentity() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
self.death_animation_timer = self.death_animation_timer + dtime
|
|
||||||
|
|
||||||
--get all attached entities and sort through them
|
|
||||||
local attached_entities = self.object:get_children()
|
|
||||||
if #attached_entities > 0 then
|
|
||||||
for _,entity in pairs(attached_entities) do
|
|
||||||
--kick the player off
|
|
||||||
if entity:is_player() then
|
|
||||||
mobs.detach(entity)
|
|
||||||
--kick mobs off
|
|
||||||
--if there is scaling issues, this needs an additional check
|
|
||||||
else
|
|
||||||
entity:set_detach()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--stop mob from getting in the way of other mobs you're fighting
|
|
||||||
if self.object:get_properties().pointable then
|
|
||||||
self.object:set_properties({pointable = false})
|
|
||||||
end
|
|
||||||
|
|
||||||
--the final POOF of a mob despawning
|
|
||||||
if self.death_animation_timer >= 1.25 then
|
|
||||||
item_drop(self,false,1)
|
|
||||||
mobs.death_effect(self)
|
|
||||||
mcl_experience.throw_xp(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
|
||||||
if self.on_die then
|
|
||||||
self.on_die(self, self.object:get_pos())
|
|
||||||
end
|
|
||||||
self.object:remove()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--I'm sure there's a more efficient way to do this
|
|
||||||
--but this is the easiest, easier to work with 1 variable synced
|
|
||||||
--this is also not smooth
|
|
||||||
local death_animation_roll = self.death_animation_timer * 2 -- * 2 to make it faster
|
|
||||||
if death_animation_roll > 1 then
|
|
||||||
death_animation_roll = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
local rot = self.object:get_rotation() --(no pun intended)
|
|
||||||
|
|
||||||
rot.z = death_animation_roll * HALF_PI
|
|
||||||
|
|
||||||
self.object:set_rotation(rot)
|
|
||||||
|
|
||||||
mobs.set_mob_animation(self,"stand", true)
|
|
||||||
|
|
||||||
|
|
||||||
--flying and swimming mobs just fall down
|
|
||||||
if self.fly or self.swim then
|
|
||||||
if self.object:get_acceleration().y ~= -self.gravity then
|
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--when landing allow mob to slow down and just fall if in air
|
|
||||||
if self.pause_timer <= 0 then
|
|
||||||
mobs.set_velocity(self,0)
|
|
||||||
end
|
|
||||||
end
|
|
@ -1,250 +0,0 @@
|
|||||||
local minetest_line_of_sight = minetest.line_of_sight
|
|
||||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
|
||||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
|
||||||
local minetest_get_node = minetest.get_node
|
|
||||||
local minetest_get_item_group = minetest.get_item_group
|
|
||||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
|
||||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
|
||||||
local minetest_registered_nodes = minetest.registered_nodes
|
|
||||||
local minetest_get_connected_players = minetest.get_connected_players
|
|
||||||
|
|
||||||
local vector_new = vector.new
|
|
||||||
local vector_add = vector.add
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
local vector_distance = vector.distance
|
|
||||||
|
|
||||||
local table_copy = table.copy
|
|
||||||
|
|
||||||
local math_abs = math.abs
|
|
||||||
|
|
||||||
-- default function when mobs are blown up with TNT
|
|
||||||
--[[local function do_tnt(obj, damage)
|
|
||||||
obj.object:punch(obj.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups = {fleshy = damage},
|
|
||||||
}, nil)
|
|
||||||
return false, true, {}
|
|
||||||
end]]
|
|
||||||
|
|
||||||
--a fast function to be able to detect only players without using objects_in_radius
|
|
||||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
local players_in_area = {}
|
|
||||||
local winner_player = nil
|
|
||||||
local players_detected = 0
|
|
||||||
|
|
||||||
--get players in radius
|
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
|
||||||
if player and player:get_hp() > 0 then
|
|
||||||
|
|
||||||
local pos2 = player:get_pos()
|
|
||||||
|
|
||||||
local distance = vector_distance(pos1,pos2)
|
|
||||||
|
|
||||||
if distance <= radius then
|
|
||||||
if line_of_sight then
|
|
||||||
--must add eye height or stuff breaks randomly because of
|
|
||||||
--seethrough nodes being a blocker (like grass)
|
|
||||||
if minetest_line_of_sight(
|
|
||||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
|
||||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
|
||||||
) then
|
|
||||||
players_detected = players_detected + 1
|
|
||||||
players_in_area[player] = distance
|
|
||||||
end
|
|
||||||
else
|
|
||||||
players_detected = players_detected + 1
|
|
||||||
players_in_area[player] = distance
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--return if there's no one near by
|
|
||||||
if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
--do a default radius max
|
|
||||||
local shortest_distance = radius + 1
|
|
||||||
|
|
||||||
--sort through players and find the closest player
|
|
||||||
for player,distance in pairs(players_in_area) do
|
|
||||||
if distance < shortest_distance then
|
|
||||||
shortest_distance = distance
|
|
||||||
winner_player = player
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return winner_player
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--check if a mob needs to jump
|
|
||||||
mobs.jump_check = function(self,dtime)
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
pos.y = pos.y + 0.1
|
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
|
||||||
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
local radius = collisionbox[4] + 0.5
|
|
||||||
|
|
||||||
vector_multiply(dir, radius)
|
|
||||||
|
|
||||||
--only jump if there's a node and a non-solid node above it
|
|
||||||
local test_dir = vector_add(pos,dir)
|
|
||||||
|
|
||||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
|
||||||
|
|
||||||
test_dir.y = test_dir.y + 1
|
|
||||||
|
|
||||||
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
|
|
||||||
|
|
||||||
if green_flag_1 and green_flag_2 then
|
|
||||||
--can jump over node
|
|
||||||
return 1
|
|
||||||
elseif green_flag_1 and not green_flag_2 then
|
|
||||||
--wall in front of mob
|
|
||||||
return 2
|
|
||||||
end
|
|
||||||
--nothing to jump over
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- a helper function to quickly turn neutral passive mobs hostile
|
|
||||||
local turn_hostile = function(self,detected_mob)
|
|
||||||
--drop in variables for attacking (stops crash)
|
|
||||||
detected_mob.punch_timer = 0
|
|
||||||
--set to hostile
|
|
||||||
detected_mob.hostile = true
|
|
||||||
--hostile_cooldown timer is initialized here
|
|
||||||
detected_mob.hostile_cooldown_timer = detected_mob.hostile_cooldown
|
|
||||||
--set target to the same
|
|
||||||
detected_mob.attacking = self.attacking
|
|
||||||
end
|
|
||||||
|
|
||||||
--allow hostile mobs to signal to other mobs
|
|
||||||
--to switch from neutal passive to neutral hostile
|
|
||||||
mobs.group_attack_initialization = function(self)
|
|
||||||
|
|
||||||
--get basic data
|
|
||||||
local friends_list
|
|
||||||
|
|
||||||
if self.group_attack == true then
|
|
||||||
friends_list = {self.name}
|
|
||||||
else
|
|
||||||
friends_list = table_copy(self.group_attack)
|
|
||||||
end
|
|
||||||
|
|
||||||
local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
|
|
||||||
|
|
||||||
--get the player's name
|
|
||||||
local name = self.attacking:get_player_name()
|
|
||||||
|
|
||||||
--re-use local variable
|
|
||||||
local detected_mob
|
|
||||||
|
|
||||||
--run through mobs in viewing distance
|
|
||||||
for _,object in pairs(objects_in_area) do
|
|
||||||
if object and object:get_luaentity() then
|
|
||||||
detected_mob = object:get_luaentity()
|
|
||||||
-- only alert members of same mob or friends
|
|
||||||
if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then
|
|
||||||
if detected_mob.name == self.name then
|
|
||||||
turn_hostile(self,detected_mob)
|
|
||||||
else
|
|
||||||
for _,id in pairs(friends_list) do
|
|
||||||
if detected_mob.name == id then
|
|
||||||
turn_hostile(self,detected_mob)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--THIS NEEDS TO BE RE-IMPLEMENTED AS A GLOBAL HIT IN MOB_PUNCH!!
|
|
||||||
-- have owned mobs attack player threat
|
|
||||||
--if obj.owner == name and obj.owner_loyal then
|
|
||||||
-- do_attack(obj, self.object)
|
|
||||||
--end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- check if within physical map limits (-30911 to 30927)
|
|
||||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
|
||||||
mobs.within_limits = function(pos, radius)
|
|
||||||
local wmin, wmax
|
|
||||||
if mcl_vars then
|
|
||||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
|
||||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return pos
|
|
||||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
|
||||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
|
||||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
|
||||||
end
|
|
||||||
|
|
||||||
-- get node but use fallback for nil or unknown
|
|
||||||
mobs.node_ok = function(pos, fallback)
|
|
||||||
|
|
||||||
fallback = fallback or mobs.fallback_node
|
|
||||||
|
|
||||||
local node = minetest_get_node_or_nil(pos)
|
|
||||||
|
|
||||||
if node and minetest_registered_nodes[node.name] then
|
|
||||||
return node
|
|
||||||
end
|
|
||||||
|
|
||||||
return minetest_registered_nodes[fallback]
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--a teleport functoin
|
|
||||||
mobs.teleport = function(self, target)
|
|
||||||
if self.do_teleport then
|
|
||||||
if self.do_teleport(self, target) == false then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--a function used for despawning mobs
|
|
||||||
mobs.check_for_player_within_area = function(self, radius)
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
--get players in radius
|
|
||||||
for _,player in pairs(minetest_get_connected_players()) do
|
|
||||||
if player and player:get_hp() > 0 then
|
|
||||||
local pos2 = player:get_pos()
|
|
||||||
local distance = vector_distance(pos1,pos2)
|
|
||||||
if distance < radius then
|
|
||||||
--found a player
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--did not find a player
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--a simple helper function for mobs following
|
|
||||||
mobs.get_2d_distance = function(pos1,pos2)
|
|
||||||
pos1.y = 0
|
|
||||||
pos2.y = 0
|
|
||||||
return vector_distance(pos1, pos2)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- fall damage onto solid ground
|
|
||||||
mobs.calculate_fall_damage = function(self)
|
|
||||||
if self.old_velocity and self.old_velocity.y < -7 and self.object:get_velocity().y == 0 then
|
|
||||||
local vel = self.object:get_velocity()
|
|
||||||
if vel then
|
|
||||||
local damage = math_abs(self.old_velocity.y + 7) * 2
|
|
||||||
self.pause_timer = 0.4
|
|
||||||
self.health = self.health - damage
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
@ -1,78 +0,0 @@
|
|||||||
--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
|
|
||||||
local
|
|
||||||
minetest,vector,math,pairs,minetest_get_node,vector_subtract,minetest_registered_nodes
|
|
||||||
=
|
|
||||||
minetest,vector,math,pairs,minetest.get_node,vector.subtract,minetest.registered_nodes
|
|
||||||
|
|
||||||
local tab
|
|
||||||
local n
|
|
||||||
local function get_nodes(pos)
|
|
||||||
tab,n = {},1
|
|
||||||
for i = -1,1,2 do
|
|
||||||
for _,p in pairs({
|
|
||||||
{x=pos.x+i, y=pos.y, z=pos.z},
|
|
||||||
{x=pos.x, y=pos.y, z=pos.z+i}
|
|
||||||
}) do
|
|
||||||
tab[n] = {p, minetest_get_node(p)}
|
|
||||||
n = n+1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return tab
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local data
|
|
||||||
local param2
|
|
||||||
local nd
|
|
||||||
local par2
|
|
||||||
local name
|
|
||||||
local tmp
|
|
||||||
local c_node
|
|
||||||
function mobs.get_flowing_dir(pos)
|
|
||||||
c_node = minetest_get_node(pos).name
|
|
||||||
if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
data = get_nodes(pos)
|
|
||||||
param2 = minetest_get_node(pos).param2
|
|
||||||
if param2 > 7 then
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
if c_node == "mcl_core:water" then
|
|
||||||
for _,i in pairs(data) do
|
|
||||||
nd = i[2]
|
|
||||||
name = nd.name
|
|
||||||
par2 = nd.param2
|
|
||||||
if name == "mcl_core:water_flowing" and par2 == 7 then
|
|
||||||
return(vector_subtract(i[1],pos))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for _,i in pairs(data) do
|
|
||||||
nd = i[2]
|
|
||||||
name = nd.name
|
|
||||||
par2 = nd.param2
|
|
||||||
if name == "mcl_core:water_flowing" and par2 < param2 then
|
|
||||||
return(vector_subtract(i[1],pos))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for _,i in pairs(data) do
|
|
||||||
nd = i[2]
|
|
||||||
name = nd.name
|
|
||||||
par2 = nd.param2
|
|
||||||
if name == "mcl_core:water_flowing" and par2 >= 11 then
|
|
||||||
return(vector_subtract(i[1],pos))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for _,i in pairs(data) do
|
|
||||||
nd = i[2]
|
|
||||||
name = nd.name
|
|
||||||
par2 = nd.param2
|
|
||||||
tmp = minetest_registered_nodes[name]
|
|
||||||
if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
|
|
||||||
return(vector_subtract(i[1],pos))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nil
|
|
||||||
end
|
|
@ -1,98 +0,0 @@
|
|||||||
local math = math
|
|
||||||
local vector = vector
|
|
||||||
|
|
||||||
--converts yaw to degrees
|
|
||||||
local degrees = function(yaw)
|
|
||||||
return yaw*180.0/math.pi
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.do_head_logic = function(self,dtime)
|
|
||||||
|
|
||||||
local player = minetest.get_player_by_name("singleplayer")
|
|
||||||
|
|
||||||
local look_at = player:get_pos()
|
|
||||||
look_at.y = look_at.y + player:get_properties().eye_height
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
|
|
||||||
local body_yaw = self.object:get_yaw()
|
|
||||||
|
|
||||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
|
||||||
|
|
||||||
pos.y = pos.y + self.head_height_offset
|
|
||||||
|
|
||||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
|
||||||
|
|
||||||
pos = vector.add(pos, head_offset)
|
|
||||||
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
velocity = {x=0, y=0, z=0},
|
|
||||||
acceleration = {x=0, y=0, z=0},
|
|
||||||
expirationtime = 0.2,
|
|
||||||
size = 1,
|
|
||||||
texture = "default_dirt.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
local bone_pos = vector.new(0,0,0)
|
|
||||||
|
|
||||||
--(horizontal)
|
|
||||||
bone_pos.y = self.head_bone_pos_y
|
|
||||||
|
|
||||||
--(vertical)
|
|
||||||
bone_pos.z = self.head_bone_pos_z
|
|
||||||
|
|
||||||
--print(yaw)
|
|
||||||
|
|
||||||
--local _, bone_rot = self.object:get_bone_position("head")
|
|
||||||
|
|
||||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
|
||||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
|
||||||
|
|
||||||
local head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
|
||||||
|
|
||||||
if self.reverse_head_yaw then
|
|
||||||
head_yaw = head_yaw * -1
|
|
||||||
end
|
|
||||||
|
|
||||||
--over rotation protection
|
|
||||||
--stops radians from going out of spec
|
|
||||||
if head_yaw > math.pi then
|
|
||||||
head_yaw = head_yaw - (math.pi * 2)
|
|
||||||
elseif head_yaw < -math.pi then
|
|
||||||
head_yaw = head_yaw + (math.pi * 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local check_failed = false
|
|
||||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
|
||||||
if head_yaw > math.pi - (math.pi/2) then
|
|
||||||
head_yaw = 0
|
|
||||||
check_failed = true
|
|
||||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
|
||||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
|
||||||
head_yaw = 0
|
|
||||||
check_failed = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local head_pitch = 0
|
|
||||||
|
|
||||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
|
||||||
--head_yaw = 0
|
|
||||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
|
||||||
|
|
||||||
if not check_failed then
|
|
||||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.head_pitch_modifier then
|
|
||||||
head_pitch = head_pitch + self.head_pitch_modifier
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.swap_y_with_x then
|
|
||||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
|
||||||
else
|
|
||||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
|
||||||
end
|
|
||||||
--set_bone_position([bone, position, rotation])
|
|
||||||
end
|
|
@ -1,276 +0,0 @@
|
|||||||
local minetest_after = minetest.after
|
|
||||||
local minetest_sound_play = minetest.sound_play
|
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
|
||||||
|
|
||||||
local math = math
|
|
||||||
local vector = vector
|
|
||||||
|
|
||||||
local MAX_MOB_NAME_LENGTH = 30
|
|
||||||
|
|
||||||
local mod_hunger = minetest.get_modpath("mcl_hunger")
|
|
||||||
|
|
||||||
mobs.feed_tame = function(self)
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Code to execute before custom on_rightclick handling
|
|
||||||
local function on_rightclick_prefix(self, clicker)
|
|
||||||
local item = clicker:get_wielded_item()
|
|
||||||
|
|
||||||
-- Name mob with nametag
|
|
||||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
|
||||||
|
|
||||||
local tag = item:get_meta():get_string("name")
|
|
||||||
if tag ~= "" then
|
|
||||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
|
||||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
|
||||||
end
|
|
||||||
self.nametag = tag
|
|
||||||
|
|
||||||
mobs.update_tag(self)
|
|
||||||
|
|
||||||
if not mobs.is_creative(clicker:get_player_name()) then
|
|
||||||
item:take_item()
|
|
||||||
clicker:set_wielded_item(item)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- I have no idea what this does
|
|
||||||
mobs.create_mob_on_rightclick = function(on_rightclick)
|
|
||||||
return function(self, clicker)
|
|
||||||
--don't allow rightclicking dead mobs
|
|
||||||
if self.health <= 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local stop = on_rightclick_prefix(self, clicker)
|
|
||||||
if (not stop) and (on_rightclick) then
|
|
||||||
on_rightclick(self, clicker)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- deal damage and effects when mob punched
|
|
||||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|
||||||
--don't do anything if the mob is already dead
|
|
||||||
if self.health <= 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--neutral passive mobs switch to neutral hostile
|
|
||||||
if self.neutral then
|
|
||||||
--drop in variables for attacking (stops crash)
|
|
||||||
self.attacking = hitter
|
|
||||||
self.punch_timer = 0
|
|
||||||
self.hostile = true
|
|
||||||
--hostile_cooldown timer is initialized here
|
|
||||||
self.hostile_cooldown_timer = self.hostile_cooldown
|
|
||||||
|
|
||||||
--initialize the group attack (check for other mobs in area, make them neutral hostile)
|
|
||||||
if self.group_attack then
|
|
||||||
mobs.group_attack_initialization(self)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--turn skittish mobs away and RUN
|
|
||||||
if self.skittish then
|
|
||||||
|
|
||||||
self.state = "run"
|
|
||||||
|
|
||||||
self.run_timer = 5 --arbitrary 5 seconds
|
|
||||||
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
pos1.y = 0
|
|
||||||
local pos2 = hitter:get_pos()
|
|
||||||
pos2.y = 0
|
|
||||||
|
|
||||||
|
|
||||||
local dir = vector.direction(pos2,pos1)
|
|
||||||
|
|
||||||
local yaw = minetest_dir_to_yaw(dir)
|
|
||||||
|
|
||||||
self.yaw = yaw
|
|
||||||
end
|
|
||||||
|
|
||||||
-- custom punch function
|
|
||||||
if self.do_punch then
|
|
||||||
-- when false skip going any further
|
|
||||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--don't do damage until pause timer resets
|
|
||||||
if self.pause_timer > 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- error checking when mod profiling is enabled
|
|
||||||
if not tool_capabilities then
|
|
||||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local is_player = hitter:is_player()
|
|
||||||
|
|
||||||
-- punch interval
|
|
||||||
local weapon = hitter:get_wielded_item()
|
|
||||||
|
|
||||||
--local punch_interval = 1.4
|
|
||||||
|
|
||||||
-- exhaust attacker
|
|
||||||
if mod_hunger and is_player then
|
|
||||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- calculate mob damage
|
|
||||||
local damage = 0
|
|
||||||
local armor = self.object:get_armor_groups() or {}
|
|
||||||
|
|
||||||
--calculate damage groups
|
|
||||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
|
||||||
damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0)
|
|
||||||
end
|
|
||||||
|
|
||||||
if weapon then
|
|
||||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
|
||||||
if fire_aspect_level > 0 then
|
|
||||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- check for tool immunity or special damage
|
|
||||||
for n = 1, #self.immune_to do
|
|
||||||
if self.immune_to[n][1] == weapon:get_name() then
|
|
||||||
damage = self.immune_to[n][2] or 0
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- healing
|
|
||||||
if damage <= -1 then
|
|
||||||
self.health = self.health - math.floor(damage)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--if tool_capabilities then
|
|
||||||
-- punch_interval = tool_capabilities.full_punch_interval or 1.4
|
|
||||||
--end
|
|
||||||
|
|
||||||
-- add weapon wear manually
|
|
||||||
-- Required because we have custom health handling ("health" property)
|
|
||||||
--minetest_is_creative_enabled("") ~= true --removed for now
|
|
||||||
if tool_capabilities then
|
|
||||||
if tool_capabilities.punch_attack_uses then
|
|
||||||
-- Without this delay, the wear does not work. Quite hacky ...
|
|
||||||
minetest_after(0, function(name)
|
|
||||||
local player = minetest.get_player_by_name(name)
|
|
||||||
if not player then return end
|
|
||||||
local weapon = hitter:get_wielded_item(player)
|
|
||||||
local def = weapon:get_definition()
|
|
||||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
|
||||||
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
|
||||||
weapon:add_wear(wear)
|
|
||||||
hitter:set_wielded_item(weapon)
|
|
||||||
end
|
|
||||||
end, hitter:get_player_name())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--if player is falling multiply damage by 1.5
|
|
||||||
--critical hit
|
|
||||||
if hitter:get_velocity().y < 0 then
|
|
||||||
damage = damage * 1.5
|
|
||||||
mobs.critical_effect(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
|
||||||
if damage >= 0.1 then
|
|
||||||
|
|
||||||
minetest_sound_play("default_punch", {
|
|
||||||
object = self.object,
|
|
||||||
max_hear_distance = 16
|
|
||||||
}, true)
|
|
||||||
|
|
||||||
-- do damage
|
|
||||||
self.health = self.health - damage
|
|
||||||
|
|
||||||
|
|
||||||
--0.4 seconds until you can hurt the mob again
|
|
||||||
self.pause_timer = 0.4
|
|
||||||
|
|
||||||
--don't do knockback from a rider
|
|
||||||
for _,obj in pairs(self.object:get_children()) do
|
|
||||||
if obj == hitter then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- knock back effect
|
|
||||||
local velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
--2d direction
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
pos1.y = 0
|
|
||||||
local pos2 = hitter:get_pos()
|
|
||||||
pos2.y = 0
|
|
||||||
|
|
||||||
local dir = vector.direction(pos2,pos1)
|
|
||||||
|
|
||||||
local up = 3
|
|
||||||
|
|
||||||
-- if already in air then dont go up anymore when hit
|
|
||||||
if velocity.y ~= 0 then
|
|
||||||
up = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
|
||||||
local multiplier = 0.75
|
|
||||||
|
|
||||||
-- check if tool already has specific knockback value
|
|
||||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
|
||||||
if knockback_enchant and knockback_enchant > 0 then
|
|
||||||
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
|
|
||||||
end
|
|
||||||
|
|
||||||
--do this to sure you can punch a mob back when
|
|
||||||
--it's coming for you
|
|
||||||
if self.hostile then
|
|
||||||
multiplier = multiplier + 2
|
|
||||||
end
|
|
||||||
dir = vector.multiply(dir,multiplier)
|
|
||||||
dir.y = up
|
|
||||||
--add the velocity
|
|
||||||
self.object:add_velocity(dir)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--do internal per mob projectile calculations
|
|
||||||
mobs.shoot_projectile = function(self)
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
--add mob eye height
|
|
||||||
pos1.y = pos1.y + self.eye_height
|
|
||||||
|
|
||||||
local pos2 = self.attacking:get_pos()
|
|
||||||
--add player eye height
|
|
||||||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
|
||||||
|
|
||||||
--get direction
|
|
||||||
local dir = vector.direction(pos1,pos2)
|
|
||||||
|
|
||||||
--call internal shoot_arrow function
|
|
||||||
self.shoot_arrow(self,pos1,dir)
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.update_tag = function(self)
|
|
||||||
self.object:set_properties({
|
|
||||||
nametag = self.nametag,
|
|
||||||
})
|
|
||||||
end
|
|
@ -1,150 +0,0 @@
|
|||||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
|
||||||
|
|
||||||
mobs.death_effect = function(self)
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
--local yaw = self.object:get_yaw()
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
|
|
||||||
local min, max
|
|
||||||
|
|
||||||
if collisionbox then
|
|
||||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
|
||||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest_add_particlespawner({
|
|
||||||
amount = 50,
|
|
||||||
time = 0.0001,
|
|
||||||
minpos = vector.add(pos, min),
|
|
||||||
maxpos = vector.add(pos, max),
|
|
||||||
minvel = vector.new(-0.5,0.5,-0.5),
|
|
||||||
maxvel = vector.new(0.5,1,0.5),
|
|
||||||
minexptime = 1.1,
|
|
||||||
maxexptime = 1.5,
|
|
||||||
minsize = 1,
|
|
||||||
maxsize = 2,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "mcl_particles_mob_death.png", -- this particle looks strange
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.critical_effect = function(self)
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
--local yaw = self.object:get_yaw()
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
|
|
||||||
local min, max
|
|
||||||
|
|
||||||
if collisionbox then
|
|
||||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
|
||||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest_add_particlespawner({
|
|
||||||
amount = 10,
|
|
||||||
time = 0.0001,
|
|
||||||
minpos = vector.add(pos, min),
|
|
||||||
maxpos = vector.add(pos, max),
|
|
||||||
minvel = vector.new(-1,1,-1),
|
|
||||||
maxvel = vector.new(1,3,1),
|
|
||||||
minexptime = 0.7,
|
|
||||||
maxexptime = 1,
|
|
||||||
minsize = 1,
|
|
||||||
maxsize = 2,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "heart.png^[colorize:black:255",
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
--when feeding a mob
|
|
||||||
mobs.feed_effect = function(self)
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
--local yaw = self.object:get_yaw()
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
|
|
||||||
local min, max
|
|
||||||
|
|
||||||
if collisionbox then
|
|
||||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
|
||||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest_add_particlespawner({
|
|
||||||
amount = 10,
|
|
||||||
time = 0.0001,
|
|
||||||
minpos = vector.add(pos, min),
|
|
||||||
maxpos = vector.add(pos, max),
|
|
||||||
minvel = vector.new(-1,1,-1),
|
|
||||||
maxvel = vector.new(1,3,1),
|
|
||||||
minexptime = 0.7,
|
|
||||||
maxexptime = 1,
|
|
||||||
minsize = 1,
|
|
||||||
maxsize = 2,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "heart.png^[colorize:gray:255",
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
--hearts when tamed
|
|
||||||
mobs.tamed_effect = function(self)
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
--local yaw = self.object:get_yaw()
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
|
|
||||||
local min, max
|
|
||||||
|
|
||||||
if collisionbox then
|
|
||||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
|
||||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest_add_particlespawner({
|
|
||||||
amount = 30,
|
|
||||||
time = 0.0001,
|
|
||||||
minpos = vector.add(pos, min),
|
|
||||||
maxpos = vector.add(pos, max),
|
|
||||||
minvel = vector.new(-1,1,-1),
|
|
||||||
maxvel = vector.new(1,3,1),
|
|
||||||
minexptime = 0.7,
|
|
||||||
maxexptime = 1,
|
|
||||||
minsize = 1,
|
|
||||||
maxsize = 2,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "heart.png",
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
--hearts when breeding
|
|
||||||
mobs.breeding_effect = function(self)
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
--local yaw = self.object:get_yaw()
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
|
|
||||||
local min, max
|
|
||||||
|
|
||||||
if collisionbox then
|
|
||||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
|
||||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest_add_particlespawner({
|
|
||||||
amount = 2,
|
|
||||||
time = 0.0001,
|
|
||||||
minpos = vector.add(pos, min),
|
|
||||||
maxpos = vector.add(pos, max),
|
|
||||||
minvel = vector.new(-1,1,-1),
|
|
||||||
maxvel = vector.new(1,3,1),
|
|
||||||
minexptime = 0.7,
|
|
||||||
maxexptime = 1,
|
|
||||||
minsize = 1,
|
|
||||||
maxsize = 2,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "heart.png",
|
|
||||||
})
|
|
||||||
end
|
|
@ -1,390 +0,0 @@
|
|||||||
-- localize math functions
|
|
||||||
local math = math
|
|
||||||
local HALF_PI = math.pi / 2
|
|
||||||
local DOUBLE_PI = math.pi * 2
|
|
||||||
|
|
||||||
-- localize vector functions
|
|
||||||
local vector = vector
|
|
||||||
|
|
||||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
|
||||||
|
|
||||||
local DEFAULT_JUMP_HEIGHT = 5
|
|
||||||
local DEFAULT_FLOAT_SPEED = 4
|
|
||||||
local DEFAULT_CLIMB_SPEED = 3
|
|
||||||
|
|
||||||
mobs.stick_in_cobweb = function(self)
|
|
||||||
local current_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
local goal_velocity = vector.multiply(vector.normalize(current_velocity), 0.4)
|
|
||||||
|
|
||||||
goal_velocity.y = -0.5
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
|
||||||
|
|
||||||
--smooths out mobs a bit
|
|
||||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
|
||||||
self.object:add_velocity(new_velocity_addition)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is a generic float function
|
|
||||||
mobs.float = function(self)
|
|
||||||
|
|
||||||
local acceleration = self.object:get_acceleration()
|
|
||||||
|
|
||||||
if not acceleration then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if acceleration.y ~= 0 then
|
|
||||||
self.object:set_acceleration({x=0, y=0, z=0})
|
|
||||||
end
|
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
local goal_velocity = {
|
|
||||||
x = 0,
|
|
||||||
y = DEFAULT_FLOAT_SPEED,
|
|
||||||
z = 0,
|
|
||||||
}
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity, current_velocity)
|
|
||||||
|
|
||||||
new_velocity_addition.x = 0
|
|
||||||
new_velocity_addition.z = 0
|
|
||||||
|
|
||||||
--smooths out mobs a bit
|
|
||||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
|
||||||
self.object:add_velocity(new_velocity_addition)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--this is a generic climb function
|
|
||||||
mobs.climb = function(self)
|
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
local goal_velocity = {
|
|
||||||
x = 0,
|
|
||||||
y = DEFAULT_CLIMB_SPEED,
|
|
||||||
z = 0,
|
|
||||||
}
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
|
||||||
|
|
||||||
new_velocity_addition.x = 0
|
|
||||||
new_velocity_addition.z = 0
|
|
||||||
|
|
||||||
--smooths out mobs a bit
|
|
||||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
|
||||||
self.object:add_velocity(new_velocity_addition)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
|
||||||
_ _
|
|
||||||
| | | |
|
|
||||||
| | __ _ _ __ __| |
|
|
||||||
| | / _` | '_ \ / _` |
|
|
||||||
| |___| (_| | | | | (_| |
|
|
||||||
\_____/\__,_|_| |_|\__,_|
|
|
||||||
]]
|
|
||||||
|
|
||||||
|
|
||||||
-- move mob in facing direction
|
|
||||||
--this has been modified to be internal
|
|
||||||
--internal = lua (self.yaw)
|
|
||||||
--engine = c++ (self.object:get_yaw())
|
|
||||||
mobs.set_velocity = function(self, v)
|
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
local goal_velocity = {
|
|
||||||
x = (math.sin(yaw) * -v),
|
|
||||||
y = 0,
|
|
||||||
z = (math.cos(yaw) * v),
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
|
||||||
|
|
||||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
|
||||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
|
||||||
end
|
|
||||||
|
|
||||||
new_velocity_addition.y = 0
|
|
||||||
|
|
||||||
--smooths out mobs a bit
|
|
||||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
|
||||||
self.object:add_velocity(new_velocity_addition)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- calculate mob velocity
|
|
||||||
mobs.get_velocity = function(self)
|
|
||||||
|
|
||||||
local v = self.object:get_velocity()
|
|
||||||
|
|
||||||
v.y = 0
|
|
||||||
|
|
||||||
if v then
|
|
||||||
return vector.length(v)
|
|
||||||
end
|
|
||||||
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
--make mobs jump
|
|
||||||
mobs.jump = function(self, velocity)
|
|
||||||
|
|
||||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--fallback velocity to allow modularity
|
|
||||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
|
||||||
|
|
||||||
self.object:add_velocity(vector.new(0,velocity,0))
|
|
||||||
end
|
|
||||||
|
|
||||||
--make mobs fall slowly
|
|
||||||
mobs.mob_fall_slow = function(self)
|
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
local goal_velocity = {
|
|
||||||
x = 0,
|
|
||||||
y = -2,
|
|
||||||
z = 0,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
|
||||||
|
|
||||||
new_velocity_addition.x = 0
|
|
||||||
new_velocity_addition.z = 0
|
|
||||||
|
|
||||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
|
||||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
|
||||||
end
|
|
||||||
|
|
||||||
new_velocity_addition.x = 0
|
|
||||||
new_velocity_addition.z = 0
|
|
||||||
|
|
||||||
--smooths out mobs a bit
|
|
||||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
|
||||||
self.object:add_velocity(new_velocity_addition)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
|
||||||
_____ _
|
|
||||||
/ ___| (_)
|
|
||||||
\ `--.__ ___ _ __ ___
|
|
||||||
`--. \ \ /\ / / | '_ ` _ \
|
|
||||||
/\__/ /\ V V /| | | | | | |
|
|
||||||
\____/ \_/\_/ |_|_| |_| |_|
|
|
||||||
]]--
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--make mobs flop
|
|
||||||
mobs.flop = function(self, velocity)
|
|
||||||
|
|
||||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.set_velocity(self, 0)
|
|
||||||
|
|
||||||
--fallback velocity to allow modularity
|
|
||||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
|
||||||
|
|
||||||
--create a random direction (2d yaw)
|
|
||||||
local dir = DOUBLE_PI * math.random()
|
|
||||||
|
|
||||||
--create a random force value
|
|
||||||
local force = math.random(0,3) + math.random()
|
|
||||||
|
|
||||||
--convert the yaw to a direction vector then multiply it times the force
|
|
||||||
local final_additional_force = vector.multiply(minetest_yaw_to_dir(dir), force)
|
|
||||||
|
|
||||||
--place in the "flop" velocity to make the mob flop
|
|
||||||
final_additional_force.y = velocity
|
|
||||||
|
|
||||||
self.object:add_velocity(final_additional_force)
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- move mob in facing direction
|
|
||||||
--this has been modified to be internal
|
|
||||||
--internal = lua (self.yaw)
|
|
||||||
--engine = c++ (self.object:get_yaw())
|
|
||||||
mobs.set_swim_velocity = function(self, v)
|
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
|
||||||
local pitch = (self.pitch or 0)
|
|
||||||
|
|
||||||
if v == 0 then
|
|
||||||
pitch = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
local goal_velocity = {
|
|
||||||
x = (math.sin(yaw) * -v),
|
|
||||||
y = pitch,
|
|
||||||
z = (math.cos(yaw) * v),
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
|
||||||
|
|
||||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
|
||||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
|
||||||
end
|
|
||||||
|
|
||||||
--smooths out mobs a bit
|
|
||||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
|
||||||
self.object:add_velocity(new_velocity_addition)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[
|
|
||||||
______ _
|
|
||||||
| ___| |
|
|
||||||
| |_ | |_ _
|
|
||||||
| _| | | | | |
|
|
||||||
| | | | |_| |
|
|
||||||
\_| |_|\__, |
|
|
||||||
__/ |
|
|
||||||
|___/
|
|
||||||
]]--
|
|
||||||
|
|
||||||
-- move mob in facing direction
|
|
||||||
--this has been modified to be internal
|
|
||||||
--internal = lua (self.yaw)
|
|
||||||
--engine = c++ (self.object:get_yaw())
|
|
||||||
mobs.set_fly_velocity = function(self, v)
|
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
|
||||||
local pitch = (self.pitch or 0)
|
|
||||||
|
|
||||||
if v == 0 then
|
|
||||||
pitch = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
local goal_velocity = {
|
|
||||||
x = (math.sin(yaw) * -v),
|
|
||||||
y = pitch,
|
|
||||||
z = (math.cos(yaw) * v),
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
|
||||||
|
|
||||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
|
||||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
|
||||||
end
|
|
||||||
|
|
||||||
--smooths out mobs a bit
|
|
||||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
|
||||||
self.object:add_velocity(new_velocity_addition)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--a quick and simple pitch calculation between two vector positions
|
|
||||||
mobs.calculate_pitch = function(pos1, pos2)
|
|
||||||
|
|
||||||
if pos1 == nil or pos2 == nil then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
return minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI
|
|
||||||
end
|
|
||||||
|
|
||||||
--make mobs fly up or down based on their y difference
|
|
||||||
mobs.set_pitch_while_attacking = function(self)
|
|
||||||
local pos1 = self.object:get_pos()
|
|
||||||
local pos2 = self.attacking:get_pos()
|
|
||||||
|
|
||||||
local pitch = mobs.calculate_pitch(pos2,pos1)
|
|
||||||
|
|
||||||
self.pitch = pitch
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
|
||||||
___
|
|
||||||
|_ |
|
|
||||||
| |_ _ _ __ ___ _ __
|
|
||||||
| | | | | '_ ` _ \| '_ \
|
|
||||||
/\__/ / |_| | | | | | | |_) |
|
|
||||||
\____/ \__,_|_| |_| |_| .__/
|
|
||||||
| |
|
|
||||||
|_|
|
|
||||||
]]--
|
|
||||||
|
|
||||||
--special mob jump movement
|
|
||||||
mobs.jump_move = function(self, velocity)
|
|
||||||
|
|
||||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--make the mob stick for a split second
|
|
||||||
mobs.set_velocity(self,0)
|
|
||||||
|
|
||||||
--fallback velocity to allow modularity
|
|
||||||
local jump_height = DEFAULT_JUMP_HEIGHT
|
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
local goal_velocity = {
|
|
||||||
x = (math.sin(yaw) * -velocity),
|
|
||||||
y = jump_height,
|
|
||||||
z = (math.cos(yaw) * velocity),
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
|
||||||
|
|
||||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
|
||||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
|
||||||
end
|
|
||||||
|
|
||||||
--smooths out mobs a bit
|
|
||||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
|
||||||
self.object:add_velocity(new_velocity_addition)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--make it so mobs do not glitch out and freak out
|
|
||||||
--when moving around over nodes
|
|
||||||
mobs.swap_auto_step_height_adjust = function(self)
|
|
||||||
local y_vel = self.object:get_velocity().y
|
|
||||||
|
|
||||||
if y_vel == 0 and self.stepheight ~= self.stepheight_backup then
|
|
||||||
self.stepheight = self.stepheight_backup
|
|
||||||
elseif y_vel ~= 0 and self.stepheight ~= 0 then
|
|
||||||
self.stepheight = 0
|
|
||||||
end
|
|
||||||
end
|
|
@ -1,43 +0,0 @@
|
|||||||
local GRAVITY = minetest.settings:get("movement_gravity")-- + 9.81
|
|
||||||
|
|
||||||
mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity)
|
|
||||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
|
|
||||||
if power == nil then
|
|
||||||
power = 19
|
|
||||||
end
|
|
||||||
if damage == nil then
|
|
||||||
damage = 3
|
|
||||||
end
|
|
||||||
|
|
||||||
gravity = gravity or -GRAVITY
|
|
||||||
|
|
||||||
local knockback
|
|
||||||
if bow_stack then
|
|
||||||
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
|
|
||||||
if enchantments.power then
|
|
||||||
damage = damage + (enchantments.power + 1) / 4
|
|
||||||
end
|
|
||||||
if enchantments.punch then
|
|
||||||
knockback = enchantments.punch * 3
|
|
||||||
end
|
|
||||||
if enchantments.flame then
|
|
||||||
mcl_burning.set_on_fire(obj, math.huge)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
|
||||||
obj:set_acceleration({x=0, y=gravity, z=0})
|
|
||||||
obj:set_yaw(yaw-math.pi/2)
|
|
||||||
local le = obj:get_luaentity()
|
|
||||||
le._shooter = shooter
|
|
||||||
le._damage = damage
|
|
||||||
le._is_critical = is_critical
|
|
||||||
le._startpos = pos
|
|
||||||
le._knockback = knockback
|
|
||||||
le._collectable = collectable
|
|
||||||
|
|
||||||
--play custom shoot sound
|
|
||||||
if shooter and shooter.shoot_sound then
|
|
||||||
minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true)
|
|
||||||
end
|
|
||||||
return obj
|
|
||||||
end
|
|
@ -1,224 +0,0 @@
|
|||||||
local math_random = math.random
|
|
||||||
|
|
||||||
local minetest_settings = minetest.settings
|
|
||||||
|
|
||||||
-- CMI support check
|
|
||||||
local use_cmi = minetest.global_exists("cmi")
|
|
||||||
|
|
||||||
-- get entity staticdata
|
|
||||||
mobs.mob_staticdata = function(self)
|
|
||||||
--despawn mechanism
|
|
||||||
--don't despawned tamed or bred mobs
|
|
||||||
if not self.tamed and not self.bred then
|
|
||||||
if not mobs.check_for_player_within_area(self, 64) then
|
|
||||||
--print("removing SERIALIZED!")
|
|
||||||
self.object:remove()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.remove_ok = true
|
|
||||||
self.attack = nil
|
|
||||||
self.following = nil
|
|
||||||
|
|
||||||
if use_cmi then
|
|
||||||
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
|
|
||||||
end
|
|
||||||
|
|
||||||
local tmp = {}
|
|
||||||
|
|
||||||
for _,stat in pairs(self) do
|
|
||||||
|
|
||||||
local t = type(stat)
|
|
||||||
|
|
||||||
if t ~= "function"
|
|
||||||
and t ~= "nil"
|
|
||||||
and t ~= "userdata"
|
|
||||||
and _ ~= "_cmi_components" then
|
|
||||||
tmp[_] = self[_]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return minetest.serialize(tmp)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- activate mob and reload settings
|
|
||||||
mobs.mob_activate = function(self, staticdata, def, dtime)
|
|
||||||
|
|
||||||
-- remove monsters in peaceful mode
|
|
||||||
if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then
|
|
||||||
mcl_burning.extinguish(self.object)
|
|
||||||
self.object:remove()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- load entity variables
|
|
||||||
local tmp = minetest.deserialize(staticdata)
|
|
||||||
|
|
||||||
if tmp then
|
|
||||||
for _,stat in pairs(tmp) do
|
|
||||||
self[_] = stat
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--set up wandering
|
|
||||||
if not self.wandering then
|
|
||||||
self.wandering = true
|
|
||||||
end
|
|
||||||
|
|
||||||
--clear animation
|
|
||||||
self.current_animation = nil
|
|
||||||
|
|
||||||
-- select random texture, set model and size
|
|
||||||
if not self.base_texture then
|
|
||||||
|
|
||||||
-- compatiblity with old simple mobs textures
|
|
||||||
if type(def.textures[1]) == "string" then
|
|
||||||
def.textures = {def.textures}
|
|
||||||
end
|
|
||||||
|
|
||||||
self.base_texture = def.textures[math_random(1, #def.textures)]
|
|
||||||
self.base_mesh = def.mesh
|
|
||||||
self.base_size = self.visual_size
|
|
||||||
self.base_colbox = self.collisionbox
|
|
||||||
self.base_selbox = self.selectionbox
|
|
||||||
end
|
|
||||||
|
|
||||||
-- for current mobs that dont have this set
|
|
||||||
if not self.base_selbox then
|
|
||||||
self.base_selbox = self.selectionbox or self.base_colbox
|
|
||||||
end
|
|
||||||
|
|
||||||
-- set texture, model and size
|
|
||||||
local textures = self.base_texture
|
|
||||||
local mesh = self.base_mesh
|
|
||||||
local vis_size = self.base_size
|
|
||||||
local colbox = self.base_colbox
|
|
||||||
local selbox = self.base_selbox
|
|
||||||
|
|
||||||
-- specific texture if gotten
|
|
||||||
if self.gotten == true
|
|
||||||
and def.gotten_texture then
|
|
||||||
textures = def.gotten_texture
|
|
||||||
end
|
|
||||||
|
|
||||||
-- specific mesh if gotten
|
|
||||||
if self.gotten == true
|
|
||||||
and def.gotten_mesh then
|
|
||||||
mesh = def.gotten_mesh
|
|
||||||
end
|
|
||||||
|
|
||||||
-- set baby mobs to half size
|
|
||||||
if self.baby == true then
|
|
||||||
|
|
||||||
vis_size = {
|
|
||||||
x = self.base_size.x * self.baby_size,
|
|
||||||
y = self.base_size.y * self.baby_size,
|
|
||||||
}
|
|
||||||
|
|
||||||
if def.child_texture then
|
|
||||||
textures = def.child_texture[1]
|
|
||||||
end
|
|
||||||
|
|
||||||
colbox = {
|
|
||||||
self.base_colbox[1] * self.baby_size,
|
|
||||||
self.base_colbox[2] * self.baby_size,
|
|
||||||
self.base_colbox[3] * self.baby_size,
|
|
||||||
self.base_colbox[4] * self.baby_size,
|
|
||||||
self.base_colbox[5] * self.baby_size,
|
|
||||||
self.base_colbox[6] * self.baby_size
|
|
||||||
}
|
|
||||||
selbox = {
|
|
||||||
self.base_selbox[1] * self.baby_size,
|
|
||||||
self.base_selbox[2] * self.baby_size,
|
|
||||||
self.base_selbox[3] * self.baby_size,
|
|
||||||
self.base_selbox[4] * self.baby_size,
|
|
||||||
self.base_selbox[5] * self.baby_size,
|
|
||||||
self.base_selbox[6] * self.baby_size
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--stop mobs from reviving
|
|
||||||
if not self.dead and not self.health then
|
|
||||||
self.health = math_random (self.hp_min, self.hp_max)
|
|
||||||
end
|
|
||||||
|
|
||||||
if not self.random_sound_timer then
|
|
||||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.breath == nil then
|
|
||||||
self.breath = self.breath_max
|
|
||||||
end
|
|
||||||
|
|
||||||
-- pathfinding init
|
|
||||||
self.path = {}
|
|
||||||
self.path.way = {} -- path to follow, table of positions
|
|
||||||
self.path.lastpos = {x = 0, y = 0, z = 0}
|
|
||||||
self.path.stuck = false
|
|
||||||
self.path.following = false -- currently following path?
|
|
||||||
self.path.stuck_timer = 0 -- if stuck for too long search for path
|
|
||||||
|
|
||||||
-- Armor groups
|
|
||||||
-- immortal=1 because we use custom health
|
|
||||||
-- handling (using "health" property)
|
|
||||||
local armor
|
|
||||||
if type(self.armor) == "table" then
|
|
||||||
armor = table.copy(self.armor)
|
|
||||||
armor.immortal = 1
|
|
||||||
else
|
|
||||||
armor = {immortal=1, fleshy = self.armor}
|
|
||||||
end
|
|
||||||
self.object:set_armor_groups(armor)
|
|
||||||
self.old_y = self.object:get_pos().y
|
|
||||||
self.old_health = self.health
|
|
||||||
self.sounds.distance = self.sounds.distance or 10
|
|
||||||
self.textures = textures
|
|
||||||
self.mesh = mesh
|
|
||||||
self.collisionbox = colbox
|
|
||||||
self.selectionbox = selbox
|
|
||||||
self.visual_size = vis_size
|
|
||||||
self.standing_in = "ignore"
|
|
||||||
self.standing_on = "ignore"
|
|
||||||
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
|
|
||||||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
|
||||||
|
|
||||||
self.texture_mods = {}
|
|
||||||
|
|
||||||
self.v_start = false
|
|
||||||
self.timer = 0
|
|
||||||
self.blinktimer = 0
|
|
||||||
self.blinkstatus = false
|
|
||||||
|
|
||||||
|
|
||||||
--continue mob effect on server restart
|
|
||||||
if self.dead or self.health <= 0 then
|
|
||||||
self.object:set_texture_mod("^[colorize:red:120")
|
|
||||||
else
|
|
||||||
self.object:set_texture_mod("")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- set anything changed above
|
|
||||||
self.object:set_properties(self)
|
|
||||||
|
|
||||||
--update_tag(self)
|
|
||||||
--mobs.set_animation(self, "stand")
|
|
||||||
|
|
||||||
-- run on_spawn function if found
|
|
||||||
if self.on_spawn and not self.on_spawn_run then
|
|
||||||
if self.on_spawn(self) then
|
|
||||||
self.on_spawn_run = true -- if true, set flag to run once only
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- run after_activate
|
|
||||||
if def.after_activate then
|
|
||||||
def.after_activate(self, staticdata, def, dtime)
|
|
||||||
end
|
|
||||||
|
|
||||||
if use_cmi then
|
|
||||||
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
|
|
||||||
cmi.notify_activate(self.object, dtime)
|
|
||||||
end
|
|
||||||
end
|
|
@ -1,59 +0,0 @@
|
|||||||
local math_random = math.random
|
|
||||||
|
|
||||||
|
|
||||||
--generic call for sound handler for mobs (data access)
|
|
||||||
mobs.play_sound = function(self,sound)
|
|
||||||
local soundinfo = self.sounds
|
|
||||||
|
|
||||||
if not soundinfo then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local play_sound = soundinfo[sound]
|
|
||||||
|
|
||||||
if not play_sound then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.play_sound_handler(self, play_sound)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--generic sound handler for mobs
|
|
||||||
mobs.play_sound_handler = function(self, sound)
|
|
||||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
|
||||||
local distance = self.sounds.distance or 16
|
|
||||||
|
|
||||||
minetest.sound_play(sound, {
|
|
||||||
object = self.object,
|
|
||||||
gain = 1.0,
|
|
||||||
max_hear_distance = distance,
|
|
||||||
pitch = pitch,
|
|
||||||
}, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--random sound timing handler
|
|
||||||
mobs.random_sound_handling = function(self,dtime)
|
|
||||||
|
|
||||||
self.random_sound_timer = self.random_sound_timer - dtime
|
|
||||||
|
|
||||||
--play sound and reset timer
|
|
||||||
if self.random_sound_timer <= 0 then
|
|
||||||
mobs.play_sound(self,"random")
|
|
||||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--used for playing a non-mob internal sound at random pitches
|
|
||||||
mobs.play_sound_specific = function(self,soundname)
|
|
||||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
|
||||||
local distance = self.sounds.distance or 16
|
|
||||||
|
|
||||||
minetest.sound_play(soundname, {
|
|
||||||
object = self.object,
|
|
||||||
gain = 1.0,
|
|
||||||
max_hear_distance = distance,
|
|
||||||
pitch = pitch,
|
|
||||||
}, true)
|
|
||||||
end
|
|
@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mcl_mobs")
|
||||||
|
|
||||||
-- name tag
|
-- name tag
|
||||||
minetest.register_craftitem("mcl_mobs:nametag", {
|
minetest.register_craftitem("mcl_mobs:nametag", {
|
||||||
|
@ -1,16 +1,14 @@
|
|||||||
|
|
||||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||||
|
|
||||||
local api_path = path.."/api"
|
|
||||||
|
|
||||||
-- Mob API
|
-- Mob API
|
||||||
dofile(api_path .. "/api.lua")
|
dofile(path .. "/api.lua")
|
||||||
|
|
||||||
-- Spawning Algorithm
|
-- Spawning Algorithm
|
||||||
dofile(api_path .. "/spawning.lua")
|
dofile(path .. "/spawning.lua")
|
||||||
|
|
||||||
-- Rideable Mobs
|
-- Rideable Mobs
|
||||||
dofile(api_path .. "/mount.lua")
|
dofile(path .. "/mount.lua")
|
||||||
|
|
||||||
-- Mob Items
|
-- Mob Items
|
||||||
dofile(path .. "/crafts.lua")
|
dofile(path .. "/crafts.lua")
|
@ -1,11 +0,0 @@
|
|||||||
# textdomain: mcl_mobs
|
|
||||||
Peaceful mode active! No monsters will spawn.=Tryb pokojowy aktywowany! Potwory nie będą się pojawiać.
|
|
||||||
This allows you to place a single mob.=To pozwala na przywołanie jednego moba.
|
|
||||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Postaw to w miejscu w którym chcesz aby pojawił się mob. Zwierzęta pojawią się jako oswojone chyba, że będziesz się skradał podczas stawiania. Jeśli postawisz to na spawnerze to zmienisz którego moba przywołuje.
|
|
||||||
You need the “maphack” privilege to change the mob spawner.=Potrzebujesz przywileju "maphack", aby zmienić spawner.
|
|
||||||
Name Tag=Znacznik
|
|
||||||
A name tag is an item to name a mob.=Znacznik jest przedmiotem pozwalającym nazwać moba.
|
|
||||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Zanim użyjesz znacznika musisz wybrać imię przy kowadle. Następnie możesz użyć znacznika by nazwać moba. To zużywa znacznik.
|
|
||||||
Only peaceful mobs allowed!=Tylko pokojowe moby są dozwolone!
|
|
||||||
Give names to mobs=Nazwij moby
|
|
||||||
Set name at anvil=Wybierz imię przy kowadle
|
|
8
mods/ENTITIES/mcl_mobs/lucky_block.lua
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
|
||||||
|
if minetest.get_modpath("lucky_block") then
|
||||||
|
|
||||||
|
lucky_block:add_blocks({
|
||||||
|
{"dro", {"mcl_mobs:nametag"}, 1},
|
||||||
|
{"lig"},
|
||||||
|
})
|
||||||
|
end
|
@ -2,4 +2,4 @@ name = mcl_mobs
|
|||||||
author = PilzAdam
|
author = PilzAdam
|
||||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||||
depends = mcl_particles
|
depends = mcl_particles
|
||||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||||
|
@ -1,11 +1,8 @@
|
|||||||
|
|
||||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||||
|
|
||||||
--local enable_crash = false
|
local enable_crash = false
|
||||||
--local crash_threshold = 6.5 -- ignored if enable_crash=false
|
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||||
|
|
||||||
local math = math
|
|
||||||
local vector = vector
|
|
||||||
|
|
||||||
------------------------------------------------------------------------------
|
------------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -13,7 +10,7 @@ local vector = vector
|
|||||||
-- Helper functions
|
-- Helper functions
|
||||||
--
|
--
|
||||||
|
|
||||||
--[[local function node_ok(pos, fallback)
|
local node_ok = function(pos, fallback)
|
||||||
|
|
||||||
fallback = fallback or mobs.fallback_node
|
fallback = fallback or mobs.fallback_node
|
||||||
|
|
||||||
@ -24,10 +21,10 @@ local vector = vector
|
|||||||
end
|
end
|
||||||
|
|
||||||
return {name = fallback}
|
return {name = fallback}
|
||||||
end]]
|
end
|
||||||
|
|
||||||
|
|
||||||
--[[local function node_is(pos)
|
local function node_is(pos)
|
||||||
|
|
||||||
local node = node_ok(pos)
|
local node = node_ok(pos)
|
||||||
|
|
||||||
@ -48,7 +45,7 @@ end]]
|
|||||||
end
|
end
|
||||||
|
|
||||||
return "other"
|
return "other"
|
||||||
end]]
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_sign(i)
|
local function get_sign(i)
|
||||||
@ -63,11 +60,13 @@ local function get_sign(i)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--[[local function get_velocity(v, yaw, y)
|
local function get_velocity(v, yaw, y)
|
||||||
|
|
||||||
local x = -math.sin(yaw) * v
|
local x = -math.sin(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
local z = math.cos(yaw) * v
|
||||||
|
|
||||||
return {x = x, y = y, z = z}
|
return {x = x, y = y, z = z}
|
||||||
end]]
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_v(v)
|
local function get_v(v)
|
||||||
@ -173,7 +172,7 @@ function mobs.detach(player, offset)
|
|||||||
|
|
||||||
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||||
|
|
||||||
player:add_velocity(vector.new(math.random(-6,6), math.random(5,8), math.random(-6,6))) --throw the rider off
|
player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
minetest.after(0.1, function(name, pos)
|
minetest.after(0.1, function(name, pos)
|
||||||
@ -188,13 +187,13 @@ end
|
|||||||
|
|
||||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||||
|
|
||||||
--local rot_view = 0
|
local rot_view = 0
|
||||||
|
|
||||||
--if entity.player_rotation.y == 90 then
|
if entity.player_rotation.y == 90 then
|
||||||
-- rot_view = math.pi/2
|
rot_view = math.pi/2
|
||||||
--end
|
end
|
||||||
|
|
||||||
--local acce_y = 0
|
local acce_y = 0
|
||||||
local velo = entity.object:get_velocity()
|
local velo = entity.object:get_velocity()
|
||||||
|
|
||||||
entity.v = get_v(velo) * get_sign(entity.v)
|
entity.v = get_v(velo) * get_sign(entity.v)
|
||||||
@ -207,30 +206,21 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
-- move forwards
|
-- move forwards
|
||||||
if ctrl.up then
|
if ctrl.up then
|
||||||
|
|
||||||
mobs.set_velocity(entity, entity.run_velocity)
|
entity.v = entity.v + entity.accel / 10
|
||||||
|
|
||||||
mobs.set_mob_animation(entity, moving_anim)
|
|
||||||
|
|
||||||
-- move backwards
|
-- move backwards
|
||||||
elseif ctrl.down then
|
elseif ctrl.down then
|
||||||
|
|
||||||
mobs.set_velocity(entity, -entity.run_velocity)
|
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
mobs.set_mob_animation(entity, moving_anim)
|
entity.v = entity.v - entity.accel / 10
|
||||||
|
|
||||||
--halt
|
|
||||||
else
|
|
||||||
|
|
||||||
mobs.set_velocity(entity, 0)
|
|
||||||
|
|
||||||
mobs.set_mob_animation(entity, stand_anim)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- mob rotation
|
-- fix mob rotation
|
||||||
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
|
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
|
||||||
entity.yaw = entity.driver:get_look_horizontal() - entity.rotate
|
|
||||||
|
|
||||||
--[[
|
|
||||||
if can_fly then
|
if can_fly then
|
||||||
|
|
||||||
-- fly up
|
-- fly up
|
||||||
@ -254,21 +244,32 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
]]--
|
|
||||||
|
|
||||||
-- jump
|
-- jump
|
||||||
if ctrl.jump then
|
if ctrl.jump then
|
||||||
|
|
||||||
|
if velo.y == 0 then
|
||||||
|
velo.y = velo.y + entity.jump_height
|
||||||
|
acce_y = acce_y + (acce_y * 3) + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
mobs.jump(entity)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
-- if not moving then set animation and return
|
||||||
|
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
|
|
||||||
|
if stand_anim then
|
||||||
|
mobs:set_animation(entity, stand_anim)
|
||||||
|
end
|
||||||
|
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- set moving animation
|
-- set moving animation
|
||||||
if moving_anim then
|
if moving_anim then
|
||||||
mobs:set_mob_animation(entity, moving_anim)
|
mobs:set_animation(entity, moving_anim)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Stop!
|
-- Stop!
|
||||||
@ -382,17 +383,13 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
entity.v2 = v
|
entity.v2 = v
|
||||||
]]--
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||||
|
|
||||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||||
if true then
|
|
||||||
print("succ")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local ctrl = entity.driver:get_player_control()
|
local ctrl = entity.driver:get_player_control()
|
||||||
local velo = entity.object:get_velocity()
|
local velo = entity.object:get_velocity()
|
||||||
local dir = entity.driver:get_look_dir()
|
local dir = entity.driver:get_look_dir()
|
||||||
@ -443,9 +440,9 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||||||
-- change animation if stopped
|
-- change animation if stopped
|
||||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
|
|
||||||
mobs:set_mob_animation(entity, stand_anim)
|
mobs:set_animation(entity, stand_anim)
|
||||||
else
|
else
|
||||||
-- moving animation
|
-- moving animation
|
||||||
mobs:set_mob_animation(entity, moving_anim)
|
mobs:set_animation(entity, moving_anim)
|
||||||
end
|
end
|
||||||
end
|
end
|
@ -1,4 +0,0 @@
|
|||||||
|
|
||||||
default_punch.1 = https://freesound.org/people/Merrick079/sounds/566436/
|
|
||||||
default_punch.2 = https://freesound.org/people/Merrick079/sounds/566435/
|
|
||||||
default_punch.3 = https://freesound.org/people/Merrick079/sounds/566434/
|
|
BIN
mods/ENTITIES/mcl_mobs/sounds/default_punch.ogg
Normal file
@ -1,32 +1,17 @@
|
|||||||
--lua locals
|
--lua locals
|
||||||
local get_node = minetest.get_node
|
local get_node = minetest.get_node
|
||||||
local get_item_group = minetest.get_item_group
|
local get_item_group = minetest.get_item_group
|
||||||
local get_node_light = minetest.get_node_light
|
local get_node_light = minetest.get_node_light
|
||||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||||
local get_biome_name = minetest.get_biome_name
|
local new_vector = vector.new
|
||||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
|
||||||
local get_connected_players = minetest.get_connected_players
|
|
||||||
|
|
||||||
|
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
local math_floor = math.floor
|
local get_biome_name = minetest.get_biome_name
|
||||||
--local max = math.max
|
local max = math.max
|
||||||
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
--local vector_distance = vector.distance
|
local vector_distance = vector.distance
|
||||||
local vector_new = vector.new
|
|
||||||
local vector_floor = vector.floor
|
|
||||||
|
|
||||||
local table_copy = table.copy
|
|
||||||
local table_remove = table.remove
|
|
||||||
|
|
||||||
local pairs = pairs
|
|
||||||
|
|
||||||
-- range for mob count
|
-- range for mob count
|
||||||
local aoc_range = 48
|
local aoc_range = 32
|
||||||
|
|
||||||
--do mobs spawn?
|
|
||||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
|
|
||||||
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||||
@ -168,14 +153,28 @@ Overworld regular:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- count how many mobs are in an area
|
|
||||||
local function count_mobs(pos)
|
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||||
|
-- count how many mobs of one type are inside an area
|
||||||
|
|
||||||
|
local count_mobs = function(pos,mobtype)
|
||||||
local num = 0
|
local num = 0
|
||||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
local objs = get_objects_inside_radius(pos, aoc_range)
|
||||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
for n = 1, #objs do
|
||||||
num = num + 1
|
local obj = objs[n]:get_luaentity()
|
||||||
|
if obj and obj.name and obj._cmi_is_mob then
|
||||||
|
-- count hostile mobs only
|
||||||
|
if mobtype == "hostile" then
|
||||||
|
if obj.spawn_class == "hostile" then
|
||||||
|
num = num + 1
|
||||||
|
end
|
||||||
|
-- count passive mobs only
|
||||||
|
else
|
||||||
|
num = num + 1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return num
|
return num
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -244,7 +243,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
local spawn_action
|
||||||
|
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
||||||
|
|
||||||
local orig_pos = table.copy(pos)
|
local orig_pos = table.copy(pos)
|
||||||
-- is mob actually registered?
|
-- is mob actually registered?
|
||||||
@ -281,7 +281,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- if toggle set to nil then ignore day/night check
|
-- if toggle set to nil then ignore day/night check
|
||||||
if day_toggle then
|
if day_toggle ~= nil then
|
||||||
|
|
||||||
local tod = (minetest.get_timeofday() or 0) * 24000
|
local tod = (minetest.get_timeofday() or 0) * 24000
|
||||||
|
|
||||||
@ -371,7 +371,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||||||
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
||||||
-- inside block
|
-- inside block
|
||||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
|
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
|
||||||
if ent.spawn_small_alternative and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
||||||
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
|
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
|
||||||
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
|
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
|
||||||
end
|
end
|
||||||
@ -484,26 +484,25 @@ end
|
|||||||
|
|
||||||
local axis
|
local axis
|
||||||
--inner and outer part of square donut radius
|
--inner and outer part of square donut radius
|
||||||
local inner = 15
|
local inner = 1
|
||||||
local outer = 64
|
local outer = 65
|
||||||
local int = {-1,1}
|
local int = {-1,1}
|
||||||
|
local position_calculation = function(pos)
|
||||||
|
|
||||||
local function position_calculation(pos)
|
pos = vector.floor(pos)
|
||||||
|
|
||||||
pos = vector_floor(pos)
|
|
||||||
|
|
||||||
--this is used to determine the axis buffer from the player
|
--this is used to determine the axis buffer from the player
|
||||||
axis = math_random(0,1)
|
axis = math.random(0,1)
|
||||||
|
|
||||||
--cast towards the direction
|
--cast towards the direction
|
||||||
if axis == 0 then --x
|
if axis == 0 then --x
|
||||||
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
|
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
|
||||||
pos.z = pos.z + math_random(-outer,outer)
|
pos.z = pos.z + math.random(-outer,outer)
|
||||||
else --z
|
else --z
|
||||||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
|
||||||
pos.x = pos.x + math_random(-outer,outer)
|
pos.x = pos.x + math.random(-outer,outer)
|
||||||
end
|
end
|
||||||
return pos
|
return(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
@ -517,7 +516,7 @@ local decypher_limits_dictionary = {
|
|||||||
local function decypher_limits(posy)
|
local function decypher_limits(posy)
|
||||||
--local min_max_table = decypher_limits_dictionary[dimension]
|
--local min_max_table = decypher_limits_dictionary[dimension]
|
||||||
--return min_max_table[1],min_max_table[2]
|
--return min_max_table[1],min_max_table[2]
|
||||||
posy = math_floor(posy)
|
posy = math.floor(posy)
|
||||||
return posy - 32, posy + 32
|
return posy - 32, posy + 32
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -540,169 +539,108 @@ if mobs_spawn then
|
|||||||
local timer = 0
|
local timer = 0
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
if timer >= 10 then
|
if timer >= 8 then
|
||||||
timer = 0
|
timer = 0
|
||||||
for _,player in pairs(get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
-- after this line each "break" means "continue"
|
for i = 1,math_random(3,8) do
|
||||||
local do_mob_spawning = true
|
repeat -- after this line each "break" means "continue"
|
||||||
repeat
|
local player_pos = player:get_pos()
|
||||||
--don't need to get these variables more than once
|
|
||||||
--they happen in a single server step
|
|
||||||
|
|
||||||
local player_pos = player:get_pos()
|
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||||
local dimension = mcl_worlds.pos_to_dimension(player_pos)
|
|
||||||
|
|
||||||
if dimension == "void" or dimension == "default" then
|
if dimension == "void" or dimension == "default" then
|
||||||
break -- ignore void and unloaded area
|
break -- ignore void and unloaded area
|
||||||
end
|
end
|
||||||
|
|
||||||
local min, max = decypher_limits(player_pos.y)
|
local min,max = decypher_limits(player_pos.y)
|
||||||
|
|
||||||
for i = 1, math_random(1,4) do
|
local goal_pos = position_calculation(player_pos)
|
||||||
-- after this line each "break" means "continue"
|
|
||||||
local do_mob_algorithm = true
|
|
||||||
repeat
|
|
||||||
|
|
||||||
local goal_pos = position_calculation(player_pos)
|
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||||
|
|
||||||
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
|
||||||
|
|
||||||
--couldn't find node
|
|
||||||
if #spawning_position_list <= 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
|
||||||
|
|
||||||
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
|
||||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
--hard code mob limit in area to 5 for now
|
|
||||||
if count_mobs(spawning_position) >= 5 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
local gotten_node = get_node(spawning_position).name
|
|
||||||
|
|
||||||
if not gotten_node or gotten_node == "air" then --skip air nodes
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
|
||||||
|
|
||||||
if not gotten_biome then
|
|
||||||
break --skip if in unloaded area
|
|
||||||
end
|
|
||||||
|
|
||||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
|
||||||
|
|
||||||
--add this so mobs don't spawn inside nodes
|
|
||||||
spawning_position.y = spawning_position.y + 1
|
|
||||||
|
|
||||||
--only need to poll for node light if everything else worked
|
|
||||||
local gotten_light = get_node_light(spawning_position)
|
|
||||||
|
|
||||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
|
||||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
|
||||||
|
|
||||||
local mob_def = nil
|
|
||||||
|
|
||||||
--create a disconnected clone of the spawn dictionary
|
|
||||||
--prevents memory leak
|
|
||||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
|
||||||
|
|
||||||
--grab mob that fits into the spawning location
|
|
||||||
--randomly grab a mob, don't exclude any possibilities
|
|
||||||
local repeat_mob_search = true
|
|
||||||
repeat
|
|
||||||
|
|
||||||
--do not infinite loop
|
|
||||||
if #mob_library_worker_table <= 0 then
|
|
||||||
--print("breaking infinite loop")
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
local skip = false
|
|
||||||
|
|
||||||
--use this for removing table elements of mobs that do not match
|
|
||||||
local temp_index = math_random(1,#mob_library_worker_table)
|
|
||||||
|
|
||||||
local temp_def = mob_library_worker_table[temp_index]
|
|
||||||
|
|
||||||
--skip if something ridiculous happens (nil mob def)
|
|
||||||
--something truly horrible has happened if skip gets
|
|
||||||
--activated at this point
|
|
||||||
if not temp_def then
|
|
||||||
skip = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
|
|
||||||
skip = true
|
|
||||||
end
|
|
||||||
|
|
||||||
--skip if not correct dimension
|
|
||||||
if not skip and (temp_def.dimension ~= dimension) then
|
|
||||||
skip = true
|
|
||||||
end
|
|
||||||
|
|
||||||
--skip if not in correct biome
|
|
||||||
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
|
|
||||||
skip = true
|
|
||||||
end
|
|
||||||
|
|
||||||
--don't spawn if not in light limits
|
|
||||||
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
|
|
||||||
skip = true
|
|
||||||
end
|
|
||||||
|
|
||||||
--skip if not in correct spawning type
|
|
||||||
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
|
|
||||||
skip = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
|
|
||||||
skip = true
|
|
||||||
end
|
|
||||||
|
|
||||||
--found a mob, exit out of loop
|
|
||||||
if not skip then
|
|
||||||
--minetest.log("warning", "found mob:"..temp_def.name)
|
|
||||||
--print("found mob:"..temp_def.name)
|
|
||||||
mob_def = table_copy(temp_def)
|
|
||||||
break
|
|
||||||
else
|
|
||||||
--minetest.log("warning", "deleting temp index "..temp_index)
|
|
||||||
--print("deleting temp index")
|
|
||||||
table_remove(mob_library_worker_table, temp_index)
|
|
||||||
end
|
|
||||||
|
|
||||||
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
|
||||||
|
|
||||||
|
|
||||||
--catch if went through all mobs and something went horribly wrong
|
|
||||||
--could not find a valid mob to spawn that fits the environment
|
|
||||||
if not mob_def then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
|
|
||||||
--adjust the position for water and lava mobs
|
|
||||||
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
|
||||||
spawning_position.y = spawning_position.y - 1
|
|
||||||
end
|
|
||||||
|
|
||||||
--print("spawning: " .. mob_def.name)
|
|
||||||
|
|
||||||
--everything is correct, spawn mob
|
|
||||||
minetest.add_entity(spawning_position, mob_def.name)
|
|
||||||
|
|
||||||
|
--couldn't find node
|
||||||
|
if #spawning_position_list <= 0 then
|
||||||
break
|
break
|
||||||
until do_mob_algorithm == false --this is a safety catch
|
end
|
||||||
end
|
|
||||||
|
|
||||||
break
|
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||||
until do_mob_spawning == false --this is a performance catch
|
|
||||||
|
--Prevent strange behavior/too close to player
|
||||||
|
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
local gotten_node = get_node(spawning_position).name
|
||||||
|
|
||||||
|
if not gotten_node or gotten_node == "air" then --skip air nodes
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||||
|
|
||||||
|
if not gotten_biome then
|
||||||
|
break --skip if in unloaded area
|
||||||
|
end
|
||||||
|
|
||||||
|
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||||
|
|
||||||
|
--grab random mob
|
||||||
|
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
|
||||||
|
|
||||||
|
if not mob_def then
|
||||||
|
break --skip if something ridiculous happens (nil mob def)
|
||||||
|
end
|
||||||
|
|
||||||
|
--skip if not correct dimension
|
||||||
|
if mob_def.dimension ~= dimension then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
--skip if not in correct biome
|
||||||
|
if not biome_check(mob_def.biomes, gotten_biome) then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
--add this so mobs don't spawn inside nodes
|
||||||
|
spawning_position.y = spawning_position.y + 1
|
||||||
|
|
||||||
|
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
--only need to poll for node light if everything else worked
|
||||||
|
local gotten_light = get_node_light(spawning_position)
|
||||||
|
|
||||||
|
--don't spawn if not in light limits
|
||||||
|
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||||
|
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||||
|
|
||||||
|
if mob_def.type_of_spawning == "ground" and is_water then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
if mob_def.type_of_spawning == "ground" and is_lava then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
--finally do the heavy check (for now) of mobs in area
|
||||||
|
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
--adjust the position for water and lava mobs
|
||||||
|
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
||||||
|
spawning_position.y = spawning_position.y - 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--everything is correct, spawn mob
|
||||||
|
minetest.add_entity(spawning_position, mob_def.name)
|
||||||
|
until true --this is a safety catch
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
@ -1 +0,0 @@
|
|||||||
--use vector.distance to count down mob despawn timer
|
|
@ -15,7 +15,7 @@ with name "mobs_mc_gameconfig". ]]
|
|||||||
-- Set to false in your gameconfig mod if you create your own monster egg nodes.
|
-- Set to false in your gameconfig mod if you create your own monster egg nodes.
|
||||||
mobs_mc.create_monster_egg_nodes = true
|
mobs_mc.create_monster_egg_nodes = true
|
||||||
|
|
||||||
--mobs_mc.items = {}
|
mobs_mc.items = {}
|
||||||
|
|
||||||
mobs_mc.items = {
|
mobs_mc.items = {
|
||||||
-- Items defined in mobs_mc
|
-- Items defined in mobs_mc
|
||||||
@ -81,9 +81,7 @@ mobs_mc.items = {
|
|||||||
gunpowder = "tnt:gunpowder",
|
gunpowder = "tnt:gunpowder",
|
||||||
flint_and_steel = "fire:flint_and_steel",
|
flint_and_steel = "fire:flint_and_steel",
|
||||||
water_source = "default:water_source",
|
water_source = "default:water_source",
|
||||||
water_flowing = "default:water_flowing",
|
|
||||||
river_water_source = "default:river_water_source",
|
river_water_source = "default:river_water_source",
|
||||||
--water_flowing = "default:river_water_flowing",
|
|
||||||
black_dye = "dye:black",
|
black_dye = "dye:black",
|
||||||
poppy = "flowers:rose",
|
poppy = "flowers:rose",
|
||||||
dandelion = "flowers:dandelion_yellow",
|
dandelion = "flowers:dandelion_yellow",
|
||||||
@ -128,6 +126,7 @@ mobs_mc.items = {
|
|||||||
|
|
||||||
nether_portal = "nether:portal",
|
nether_portal = "nether:portal",
|
||||||
netherrack = "nether:rack",
|
netherrack = "nether:rack",
|
||||||
|
nether_brick_block = "nether:brick",
|
||||||
|
|
||||||
-- Wool (Minecraft color scheme)
|
-- Wool (Minecraft color scheme)
|
||||||
wool_white = "wool:white",
|
wool_white = "wool:white",
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
||||||
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
local c = mobs_mc.is_item_variable_overridden
|
local c = mobs_mc.is_item_variable_overridden
|
||||||
|
|
||||||
@ -234,8 +234,8 @@ end
|
|||||||
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
|
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "mobs_mc:ender_eye",
|
output = 'mobs_mc:ender_eye',
|
||||||
recipe = { "mobs_mc:blaze_powder", "mobs_mc:blaze_rod"},
|
recipe = { 'mobs_mc:blaze_powder', 'mobs_mc:blaze_rod'},
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||||
|
|
||||||
--local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--maikerumines throwing code
|
--maikerumines throwing code
|
||||||
--arrow (weapon)
|
--arrow (weapon)
|
||||||
@ -83,7 +83,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||||||
if self.timer>0.2 then
|
if self.timer>0.2 then
|
||||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
|
||||||
for k, obj in pairs(objs) do
|
for k, obj in pairs(objs) do
|
||||||
if obj:get_luaentity() then
|
if obj:get_luaentity() ~= nil then
|
||||||
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
local damage = 3
|
local damage = 3
|
||||||
minetest.sound_play("damage", {pos = pos}, true)
|
minetest.sound_play("damage", {pos = pos}, true)
|
||||||
@ -108,7 +108,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||||||
if self.lastpos.x~=nil then
|
if self.lastpos.x~=nil then
|
||||||
if node.name ~= "air" then
|
if node.name ~= "air" then
|
||||||
minetest.sound_play("bowhit1", {pos = pos}, true)
|
minetest.sound_play("bowhit1", {pos = pos}, true)
|
||||||
minetest.add_item(self.lastpos, "mobs_mc:arrow")
|
minetest.add_item(self.lastpos, 'mobs_mc:arrow')
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -155,7 +155,7 @@ end
|
|||||||
|
|
||||||
if c("arrow") and c("flint") and c("feather") and c("stick") then
|
if c("arrow") and c("flint") and c("feather") and c("stick") then
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mobs_mc:arrow 4",
|
output = 'mobs_mc:arrow 4',
|
||||||
recipe = {
|
recipe = {
|
||||||
{mobs_mc.items.flint},
|
{mobs_mc.items.flint},
|
||||||
{mobs_mc.items.stick},
|
{mobs_mc.items.stick},
|
||||||
@ -181,11 +181,11 @@ if c("bow") then
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mobs_mc:bow_wood",
|
output = 'mobs_mc:bow_wood',
|
||||||
recipe = {
|
recipe = {
|
||||||
{mobs_mc.items.string, mobs_mc.items.stick, ""},
|
{mobs_mc.items.string, mobs_mc.items.stick, ''},
|
||||||
{mobs_mc.items.string, "", mobs_mc.items.stick},
|
{mobs_mc.items.string, '', mobs_mc.items.stick},
|
||||||
{mobs_mc.items.string, mobs_mc.items.stick, ""},
|
{mobs_mc.items.string, mobs_mc.items.stick, ''},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
@ -259,7 +259,7 @@ if c("egg") then
|
|||||||
})
|
})
|
||||||
|
|
||||||
-- shoot egg
|
-- shoot egg
|
||||||
local function mobs_shoot_egg(item, player, pointed_thing)
|
local mobs_shoot_egg = function (item, player, pointed_thing)
|
||||||
|
|
||||||
local playerpos = player:get_pos()
|
local playerpos = player:get_pos()
|
||||||
|
|
||||||
@ -349,7 +349,7 @@ mobs:register_arrow("mobs_mc:snowball_entity", {
|
|||||||
|
|
||||||
if c("snowball") then
|
if c("snowball") then
|
||||||
-- shoot snowball
|
-- shoot snowball
|
||||||
local function mobs_shoot_snowball(item, player, pointed_thing)
|
local mobs_shoot_snowball = function (item, player, pointed_thing)
|
||||||
|
|
||||||
local playerpos = player:get_pos()
|
local playerpos = player:get_pos()
|
||||||
|
|
||||||
|
@ -3,9 +3,8 @@
|
|||||||
|
|
||||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||||
-- TODO: Add translation.
|
|
||||||
|
|
||||||
--local S = local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
-- Heads system
|
-- Heads system
|
||||||
|
|
||||||
|
@ -190,10 +190,9 @@ Origin of those models:
|
|||||||
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
|
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
|
||||||
* `mcl_totems_totem.ogg`
|
* `mcl_totems_totem.ogg`
|
||||||
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
|
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
|
||||||
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto) (remixer) and [kantouth](https://freesound.org/people/kantouth/) (original author)
|
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
|
||||||
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
|
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
|
||||||
* Source: <https://opengameart.org/content/walking-skeleton>
|
* Source: <https://opengameart.org/content/walking-skeleton>
|
||||||
* Based on: <https://freesound.org/people/kantouth/sounds/115113/>
|
|
||||||
* [spookymodem](https://freesound.org/people/spookymodem/)
|
* [spookymodem](https://freesound.org/people/spookymodem/)
|
||||||
* `mobs_mc_skeleton_death.ogg` (CC0)
|
* `mobs_mc_skeleton_death.ogg` (CC0)
|
||||||
* <https://freesound.org/people/spookymodem/sounds/202091/>
|
* <https://freesound.org/people/spookymodem/sounds/202091/>
|
||||||
@ -307,4 +306,4 @@ Origin of those models:
|
|||||||
|
|
||||||
Note: Many of these sounds have been more or less modified to fit the game.
|
Note: Many of these sounds have been more or less modified to fit the game.
|
||||||
|
|
||||||
Sounds not mentioned here are licensed under CC0.
|
Sounds not mentioned hre are licensed under CC0.
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
--################### AGENT - seemingly unused
|
--################### AGENT - seemingly unused
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:agent", {
|
mobs:register_mob("mobs_mc:agent", {
|
||||||
type = "npc",
|
type = "npc",
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:bat", {
|
mobs:register_mob("mobs_mc:bat", {
|
||||||
description = S("Bat"),
|
description = S("Bat"),
|
||||||
@ -8,9 +8,6 @@ mobs:register_mob("mobs_mc:bat", {
|
|||||||
spawn_class = "ambient",
|
spawn_class = "ambient",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
passive = true,
|
passive = true,
|
||||||
rotate = 270,
|
|
||||||
tilt_fly = true,
|
|
||||||
fly = true,
|
|
||||||
hp_min = 6,
|
hp_min = 6,
|
||||||
hp_max = 6,
|
hp_max = 6,
|
||||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||||
@ -48,7 +45,9 @@ mobs:register_mob("mobs_mc:bat", {
|
|||||||
fall_damage = 0,
|
fall_damage = 0,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 0,
|
fear_height = 0,
|
||||||
|
|
||||||
jump = false,
|
jump = false,
|
||||||
|
fly = true,
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez
|
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez
|
||||||
-- blaze.lua partial copy of mobs_mc/ghast.lua
|
-- blaze.lua partial copy of mobs_mc/ghast.lua
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### BLAZE
|
--################### BLAZE
|
||||||
@ -18,9 +18,6 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||||||
hp_max = 20,
|
hp_max = 20,
|
||||||
xp_min = 10,
|
xp_min = 10,
|
||||||
xp_max = 10,
|
xp_max = 10,
|
||||||
tilt_fly = false,
|
|
||||||
hostile = true,
|
|
||||||
--rotate = 270,
|
|
||||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
||||||
rotate = -180,
|
rotate = -180,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
@ -39,7 +36,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||||||
walk_velocity = .8,
|
walk_velocity = .8,
|
||||||
run_velocity = 1.6,
|
run_velocity = 1.6,
|
||||||
damage = 6,
|
damage = 6,
|
||||||
reach = 4, -- don't want blaze getting too close
|
reach = 2,
|
||||||
pathfinding = 1,
|
pathfinding = 1,
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.blaze_rod,
|
{name = mobs_mc.items.blaze_rod,
|
||||||
@ -67,7 +64,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||||||
fall_speed = -2.25,
|
fall_speed = -2.25,
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "projectile",
|
attack_type = "dogshoot",
|
||||||
arrow = "mobs_mc:blaze_fireball",
|
arrow = "mobs_mc:blaze_fireball",
|
||||||
shoot_interval = 3.5,
|
shoot_interval = 3.5,
|
||||||
shoot_offset = 1.0,
|
shoot_offset = 1.0,
|
||||||
@ -79,18 +76,9 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||||||
fear_height = 0,
|
fear_height = 0,
|
||||||
glow = 14,
|
glow = 14,
|
||||||
fire_resistant = true,
|
fire_resistant = true,
|
||||||
eye_height = 0.75,
|
|
||||||
projectile_cooldown_min = 2,
|
|
||||||
projectile_cooldown_max = 3,
|
|
||||||
shoot_arrow = function(self, pos, dir)
|
|
||||||
-- 2-4 damage per arrow
|
|
||||||
local dmg = math.random(2,4)
|
|
||||||
mobs.shoot_projectile_handling("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, 7, dmg,nil,nil,nil,-0.4)
|
|
||||||
end,
|
|
||||||
|
|
||||||
do_custom = function(self)
|
do_custom = function(self)
|
||||||
if self.attacking and self.state == "attack" and vector.distance(self.object:get_pos(), self.attacking:get_pos()) < 1.2 then
|
if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
|
||||||
mcl_burning.set_on_fire(self.attacking, 5)
|
mcl_burning.set_on_fire(self.attack, 5)
|
||||||
end
|
end
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
minetest.add_particle({
|
minetest.add_particle({
|
||||||
@ -160,11 +148,6 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||||||
visual_size = {x = 0.3, y = 0.3},
|
visual_size = {x = 0.3, y = 0.3},
|
||||||
textures = {"mcl_fire_fire_charge.png"},
|
textures = {"mcl_fire_fire_charge.png"},
|
||||||
velocity = 15,
|
velocity = 15,
|
||||||
speed = 5,
|
|
||||||
tail = 1,
|
|
||||||
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
|
|
||||||
tail_size = 2,
|
|
||||||
tail_distance_divider = 3,
|
|
||||||
_is_fireball = true,
|
_is_fireball = true,
|
||||||
|
|
||||||
-- Direct hit, no fire... just plenty of pain
|
-- Direct hit, no fire... just plenty of pain
|
||||||
@ -172,7 +155,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||||||
mcl_burning.set_on_fire(player, 5)
|
mcl_burning.set_on_fire(player, 5)
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = self._damage},
|
damage_groups = {fleshy = 5},
|
||||||
}, nil)
|
}, nil)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
@ -180,7 +163,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||||||
mcl_burning.set_on_fire(mob, 5)
|
mcl_burning.set_on_fire(mob, 5)
|
||||||
mob:punch(self.object, 1.0, {
|
mob:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = self._damage},
|
damage_groups = {fleshy = 5},
|
||||||
}, nil)
|
}, nil)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
@ -195,9 +178,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||||||
|
|
||||||
-- Node hit, make fire
|
-- Node hit, make fire
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
if node.name ~= "air" then
|
if node.name == "air" then
|
||||||
local pos_above = table.copy(pos)
|
|
||||||
pos_above.y = pos_above.y + 1
|
|
||||||
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
|
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
|
||||||
else
|
else
|
||||||
local v = self.object:get_velocity()
|
local v = self.object:get_velocity()
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### CHICKEN
|
--################### CHICKEN
|
||||||
@ -18,8 +18,7 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
xp_max = 3,
|
xp_max = 3,
|
||||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
|
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
|
||||||
skittish = true,
|
runaway = true,
|
||||||
fall_slow = true,
|
|
||||||
floats = 1,
|
floats = 1,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_chicken.b3d",
|
mesh = "mobs_mc_chicken.b3d",
|
||||||
@ -27,10 +26,9 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||||||
{"mobs_mc_chicken.png"},
|
{"mobs_mc_chicken.png"},
|
||||||
},
|
},
|
||||||
visual_size = {x=2.2, y=2.2},
|
visual_size = {x=2.2, y=2.2},
|
||||||
rotate = 270,
|
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 3,
|
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.chicken_raw,
|
{name = mobs_mc.items.chicken_raw,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
@ -66,25 +64,14 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||||||
run_start = 0, run_end = 40,
|
run_start = 0, run_end = 40,
|
||||||
},
|
},
|
||||||
|
|
||||||
follow = "mcl_farming:wheat_seeds",
|
follow = mobs_mc.follow.chicken,
|
||||||
breed_distance = 1.5,
|
|
||||||
baby_size = 0.5,
|
|
||||||
follow_distance = 2,
|
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
|
|
||||||
--why do chickend breed if they lay eggs??
|
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
--attempt to enter breed state
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
if mobs.enter_breed_state(self,clicker) then
|
if mobs:protect(self, clicker) then return end
|
||||||
return
|
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||||
end
|
|
||||||
|
|
||||||
--make baby grow faster
|
|
||||||
if self.baby then
|
|
||||||
mobs.make_baby_grow_faster(self,clicker)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
@ -111,21 +98,6 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||||||
}, true)
|
}, true)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
--head code
|
|
||||||
has_head = true,
|
|
||||||
head_bone = "head",
|
|
||||||
|
|
||||||
swap_y_with_x = false,
|
|
||||||
reverse_head_yaw = false,
|
|
||||||
|
|
||||||
head_bone_pos_y = 1.675,
|
|
||||||
head_bone_pos_z = 0,
|
|
||||||
|
|
||||||
head_height_offset = 0.55,
|
|
||||||
head_direction_offset = 0.0925,
|
|
||||||
|
|
||||||
head_pitch_modifier = -math.pi/2,
|
|
||||||
--end head code
|
|
||||||
})
|
})
|
||||||
|
|
||||||
--spawn
|
--spawn
|
||||||
@ -134,53 +106,22 @@ mobs:spawn_specific(
|
|||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest_beach",
|
"FlowerForest",
|
||||||
"Forest_beach",
|
"Swampland",
|
||||||
"StoneBeach",
|
"Taiga",
|
||||||
"ColdTaiga_beach_water",
|
"ExtremeHills",
|
||||||
"Taiga_beach",
|
"BirchForest",
|
||||||
"Savanna_beach",
|
"MegaSpruceTaiga",
|
||||||
"Plains_beach",
|
"MegaTaiga",
|
||||||
"ExtremeHills_beach",
|
"ExtremeHills+",
|
||||||
"ColdTaiga_beach",
|
"Forest",
|
||||||
"Swampland_shore",
|
"Plains",
|
||||||
"JungleM_shore",
|
"ColdTaiga",
|
||||||
"Jungle_shore",
|
"SunflowerPlains",
|
||||||
"MesaPlateauFM_sandlevel",
|
"RoofedForest",
|
||||||
"MesaPlateauF_sandlevel",
|
"MesaPlateauFM_grasstop",
|
||||||
"MesaBryce_sandlevel",
|
"ExtremeHillsM",
|
||||||
"Mesa_sandlevel",
|
"BirchForestM",
|
||||||
"Mesa",
|
|
||||||
"FlowerForest",
|
|
||||||
"Swampland",
|
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"Jungle",
|
|
||||||
"Savanna",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"Desert",
|
|
||||||
"ColdTaiga",
|
|
||||||
"IcePlainsSpikes",
|
|
||||||
"SunflowerPlains",
|
|
||||||
"IcePlains",
|
|
||||||
"RoofedForest",
|
|
||||||
"ExtremeHills+_snowtop",
|
|
||||||
"MesaPlateauFM_grasstop",
|
|
||||||
"JungleEdgeM",
|
|
||||||
"ExtremeHillsM",
|
|
||||||
"JungleM",
|
|
||||||
"BirchForestM",
|
|
||||||
"MesaPlateauF",
|
|
||||||
"MesaPlateauFM",
|
|
||||||
"MesaPlateauF_grasstop",
|
|
||||||
"MesaBryce",
|
|
||||||
"JungleEdge",
|
|
||||||
"SavannaM",
|
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
local cow_def = {
|
local cow_def = {
|
||||||
description = S("Cow"),
|
description = S("Cow"),
|
||||||
@ -10,7 +10,6 @@ local cow_def = {
|
|||||||
hp_max = 10,
|
hp_max = 10,
|
||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
xp_max = 3,
|
xp_max = 3,
|
||||||
rotate = 270,
|
|
||||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_cow.b3d",
|
mesh = "mobs_mc_cow.b3d",
|
||||||
@ -21,7 +20,6 @@ local cow_def = {
|
|||||||
visual_size = {x=2.8, y=2.8},
|
visual_size = {x=2.8, y=2.8},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 3,
|
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.beef_raw,
|
{name = mobs_mc.items.beef_raw,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
@ -34,7 +32,7 @@ local cow_def = {
|
|||||||
max = 2,
|
max = 2,
|
||||||
looting = "common",},
|
looting = "common",},
|
||||||
},
|
},
|
||||||
skittish = true,
|
runaway = true,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_mc_cow",
|
random = "mobs_mc_cow",
|
||||||
damage = "mobs_mc_cow_hurt",
|
damage = "mobs_mc_cow_hurt",
|
||||||
@ -49,17 +47,12 @@ local cow_def = {
|
|||||||
walk_end = 40, run_start = 0,
|
walk_end = 40, run_start = 0,
|
||||||
run_end = 40,
|
run_end = 40,
|
||||||
},
|
},
|
||||||
--follow = mobs_mc.follow.cow,
|
follow = mobs_mc.follow.cow,
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
|
if mobs:protect(self, clicker) then return end
|
||||||
|
|
||||||
--attempt to enter breed state
|
if self.child then
|
||||||
if mobs.enter_breed_state(self,clicker) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--make baby grow faster
|
|
||||||
if self.baby then
|
|
||||||
mobs.make_baby_grow_faster(self,clicker)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -78,28 +71,11 @@ local cow_def = {
|
|||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||||
end,
|
end,
|
||||||
breed_distance = 1.5,
|
|
||||||
baby_size = 0.5,
|
|
||||||
follow_distance = 2,
|
|
||||||
follow = mobs_mc.items.wheat,
|
follow = mobs_mc.items.wheat,
|
||||||
view_range = 10,
|
view_range = 10,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
|
|
||||||
--head code
|
|
||||||
has_head = true,
|
|
||||||
head_bone = "head",
|
|
||||||
|
|
||||||
swap_y_with_x = false,
|
|
||||||
reverse_head_yaw = false,
|
|
||||||
|
|
||||||
head_bone_pos_y = 3.6,
|
|
||||||
head_bone_pos_z = -0.6,
|
|
||||||
|
|
||||||
head_height_offset = 1.0525,
|
|
||||||
head_direction_offset = 0.5,
|
|
||||||
head_pitch_modifier = 0,
|
|
||||||
--end head code
|
|
||||||
}
|
}
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:cow", cow_def)
|
mobs:register_mob("mobs_mc:cow", cow_def)
|
||||||
@ -110,17 +86,12 @@ mooshroom_def.description = S("Mooshroom")
|
|||||||
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
||||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||||
mooshroom_def.on_rightclick = function(self, clicker)
|
mooshroom_def.on_rightclick = function(self, clicker)
|
||||||
--attempt to enter breed state
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
if mobs.enter_breed_state(self,clicker) then
|
if mobs:protect(self, clicker) then return end
|
||||||
|
|
||||||
|
if self.child then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
--make baby grow faster
|
|
||||||
if self.baby then
|
|
||||||
mobs.make_baby_grow_faster(self,clicker)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
-- Use shears to get mushrooms and turn mooshroom into cow
|
-- Use shears to get mushrooms and turn mooshroom into cow
|
||||||
if item:get_name() == mobs_mc.items.shears then
|
if item:get_name() == mobs_mc.items.shears then
|
||||||
@ -169,6 +140,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||||||
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||||
end
|
end
|
||||||
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||||
|
|
||||||
@ -179,53 +151,22 @@ mobs:spawn_specific(
|
|||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest_beach",
|
"FlowerForest",
|
||||||
"Forest_beach",
|
"Swampland",
|
||||||
"StoneBeach",
|
"Taiga",
|
||||||
"ColdTaiga_beach_water",
|
"ExtremeHills",
|
||||||
"Taiga_beach",
|
"BirchForest",
|
||||||
"Savanna_beach",
|
"MegaSpruceTaiga",
|
||||||
"Plains_beach",
|
"MegaTaiga",
|
||||||
"ExtremeHills_beach",
|
"ExtremeHills+",
|
||||||
"ColdTaiga_beach",
|
"Forest",
|
||||||
"Swampland_shore",
|
"Plains",
|
||||||
"JungleM_shore",
|
"ColdTaiga",
|
||||||
"Jungle_shore",
|
"SunflowerPlains",
|
||||||
"MesaPlateauFM_sandlevel",
|
"RoofedForest",
|
||||||
"MesaPlateauF_sandlevel",
|
"MesaPlateauFM_grasstop",
|
||||||
"MesaBryce_sandlevel",
|
"ExtremeHillsM",
|
||||||
"Mesa_sandlevel",
|
"BirchForestM",
|
||||||
"Mesa",
|
|
||||||
"FlowerForest",
|
|
||||||
"Swampland",
|
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"Jungle",
|
|
||||||
"Savanna",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"Desert",
|
|
||||||
"ColdTaiga",
|
|
||||||
"IcePlainsSpikes",
|
|
||||||
"SunflowerPlains",
|
|
||||||
"IcePlains",
|
|
||||||
"RoofedForest",
|
|
||||||
"ExtremeHills+_snowtop",
|
|
||||||
"MesaPlateauFM_grasstop",
|
|
||||||
"JungleEdgeM",
|
|
||||||
"ExtremeHillsM",
|
|
||||||
"JungleM",
|
|
||||||
"BirchForestM",
|
|
||||||
"MesaPlateauF",
|
|
||||||
"MesaPlateauFM",
|
|
||||||
"MesaPlateauF_grasstop",
|
|
||||||
"MesaBryce",
|
|
||||||
"JungleEdge",
|
|
||||||
"SavannaM",
|
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### CREEPER
|
--################### CREEPER
|
||||||
@ -12,8 +12,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||||||
mobs:register_mob("mobs_mc:creeper", {
|
mobs:register_mob("mobs_mc:creeper", {
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
hostile = true,
|
|
||||||
rotate = 270,
|
|
||||||
hp_min = 20,
|
hp_min = 20,
|
||||||
hp_max = 20,
|
hp_max = 20,
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
@ -35,44 +33,28 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||||||
explode = "tnt_explode",
|
explode = "tnt_explode",
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = true,
|
||||||
walk_velocity = 1.05,
|
walk_velocity = 1.05,
|
||||||
run_velocity = 2.1,
|
run_velocity = 2.1,
|
||||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||||
attack_type = "explode",
|
attack_type = "explode",
|
||||||
eye_height = 1.25,
|
|
||||||
--hssssssssssss
|
--hssssssssssss
|
||||||
|
|
||||||
explosion_strength = 3,
|
explosion_strength = 3,
|
||||||
--explosion_radius = 3,
|
explosion_radius = 3.5,
|
||||||
--explosion_damage_radius = 6,
|
explosion_damage_radius = 3.5,
|
||||||
--explosiontimer_reset_radius = 6,
|
explosiontimer_reset_radius = 6,
|
||||||
reach = 3,
|
reach = 3,
|
||||||
defuse_reach = 5.2,
|
explosion_timer = 1.5,
|
||||||
explosion_timer = 0.3,
|
|
||||||
allow_fuse_reset = true,
|
allow_fuse_reset = true,
|
||||||
stop_to_explode = true,
|
stop_to_explode = true,
|
||||||
|
|
||||||
--head code
|
|
||||||
has_head = true,
|
|
||||||
head_bone = "head",
|
|
||||||
|
|
||||||
swap_y_with_x = true,
|
|
||||||
reverse_head_yaw = true,
|
|
||||||
|
|
||||||
head_bone_pos_y = 2.4,
|
|
||||||
head_bone_pos_z = 0,
|
|
||||||
|
|
||||||
head_height_offset = 1.1,
|
|
||||||
head_direction_offset = 0,
|
|
||||||
head_pitch_modifier = 0,
|
|
||||||
--end head code
|
|
||||||
|
|
||||||
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
|
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
|
||||||
-- TODO: Make creeper flash after doing this as well.
|
-- TODO: Make creeper flash after doing this as well.
|
||||||
-- TODO: Test and debug this code.
|
-- TODO: Test and debug this code.
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
if self._forced_explosion_countdown_timer then
|
if self._forced_explosion_countdown_timer ~= nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
@ -92,11 +74,10 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
if self._forced_explosion_countdown_timer then
|
if self._forced_explosion_countdown_timer ~= nil then
|
||||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||||
if self._forced_explosion_countdown_timer <= 0 then
|
if self._forced_explosion_countdown_timer <= 0 then
|
||||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||||
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@ -149,10 +130,9 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||||||
})
|
})
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:creeper_charged", {
|
mobs:register_mob("mobs_mc:creeper_charged", {
|
||||||
description = S("Charged Creeper"),
|
description = S("Creeper"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
hostile = true,
|
|
||||||
hp_min = 20,
|
hp_min = 20,
|
||||||
hp_max = 20,
|
hp_max = 20,
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
@ -169,7 +149,6 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||||||
"mobs_mc_creeper_charge.png"},
|
"mobs_mc_creeper_charge.png"},
|
||||||
},
|
},
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
rotate = 270,
|
|
||||||
sounds = {
|
sounds = {
|
||||||
attack = "tnt_ignite",
|
attack = "tnt_ignite",
|
||||||
death = "mobs_mc_creeper_death",
|
death = "mobs_mc_creeper_death",
|
||||||
@ -178,19 +157,18 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||||||
explode = "tnt_explode",
|
explode = "tnt_explode",
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = true,
|
||||||
walk_velocity = 1.05,
|
walk_velocity = 1.05,
|
||||||
run_velocity = 2.1,
|
run_velocity = 2.1,
|
||||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||||
attack_type = "explode",
|
attack_type = "explode",
|
||||||
|
|
||||||
explosion_strength = 6,
|
explosion_strength = 6,
|
||||||
--explosion_radius = 3,
|
explosion_radius = 8,
|
||||||
--explosion_damage_radius = 6,
|
explosion_damage_radius = 8,
|
||||||
--explosiontimer_reset_radius = 3,
|
explosiontimer_reset_radius = 6,
|
||||||
reach = 3,
|
reach = 3,
|
||||||
defuse_reach = 5.2,
|
explosion_timer = 1.5,
|
||||||
explosion_timer = 0.3,
|
|
||||||
allow_fuse_reset = true,
|
allow_fuse_reset = true,
|
||||||
stop_to_explode = true,
|
stop_to_explode = true,
|
||||||
|
|
||||||
@ -198,7 +176,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||||||
-- TODO: Make creeper flash after doing this as well.
|
-- TODO: Make creeper flash after doing this as well.
|
||||||
-- TODO: Test and debug this code.
|
-- TODO: Test and debug this code.
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
if self._forced_explosion_countdown_timer then
|
if self._forced_explosion_countdown_timer ~= nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
@ -218,11 +196,10 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
if self._forced_explosion_countdown_timer then
|
if self._forced_explosion_countdown_timer ~= nil then
|
||||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||||
if self._forced_explosion_countdown_timer <= 0 then
|
if self._forced_explosion_countdown_timer <= 0 then
|
||||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||||
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
@ -2,28 +2,21 @@
|
|||||||
--################### ENDERDRAGON
|
--################### ENDERDRAGON
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:enderdragon", {
|
mobs:register_mob("mobs_mc:enderdragon", {
|
||||||
description = S("Ender Dragon"),
|
description = S("Ender Dragon"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
|
pathfinding = 1,
|
||||||
attacks_animals = true,
|
attacks_animals = true,
|
||||||
walk_chance = 100,
|
walk_chance = 100,
|
||||||
rotate = 270,
|
|
||||||
tilt_fly = true,
|
|
||||||
hostile = true,
|
|
||||||
shoot_arrow = function(self, pos, dir)
|
|
||||||
-- 2-4 damage per arrow
|
|
||||||
local dmg = math.random(2,4)
|
|
||||||
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
|
||||||
end,
|
|
||||||
hp_max = 200,
|
hp_max = 200,
|
||||||
hp_min = 200,
|
hp_min = 200,
|
||||||
xp_min = 500,
|
xp_min = 500,
|
||||||
xp_max = 500,
|
xp_max = 500,
|
||||||
collisionbox = {-2, 0, -2, 2, 2, 2},
|
collisionbox = {-2, 3, -2, 2, 5, 2},
|
||||||
eye_height = 1,
|
physical = false,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_dragon.b3d",
|
mesh = "mobs_mc_dragon.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
@ -31,7 +24,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||||||
},
|
},
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
view_range = 35,
|
view_range = 35,
|
||||||
reach = 20,
|
|
||||||
walk_velocity = 6,
|
walk_velocity = 6,
|
||||||
run_velocity = 6,
|
run_velocity = 6,
|
||||||
can_despawn = false,
|
can_despawn = false,
|
||||||
@ -55,10 +47,12 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||||||
lava_damage = 0,
|
lava_damage = 0,
|
||||||
fire_damage = 0,
|
fire_damage = 0,
|
||||||
on_rightclick = nil,
|
on_rightclick = nil,
|
||||||
attack_type = "projectile",
|
attack_type = "dogshoot",
|
||||||
arrow = "mobs_mc:dragon_fireball",
|
arrow = "mobs_mc:dragon_fireball",
|
||||||
shoot_interval = 0.5,
|
shoot_interval = 0.5,
|
||||||
shoot_offset = -1.0,
|
shoot_offset = -1.0,
|
||||||
|
xp_min = 500,
|
||||||
|
xp_max = 500,
|
||||||
animation = {
|
animation = {
|
||||||
fly_speed = 8, stand_speed = 8,
|
fly_speed = 8, stand_speed = 8,
|
||||||
stand_start = 0, stand_end = 20,
|
stand_start = 0, stand_end = 20,
|
||||||
@ -103,7 +97,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||||||
mcl_portals.spawn_gateway_portal()
|
mcl_portals.spawn_gateway_portal()
|
||||||
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
|
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
|
||||||
if self._initial then
|
if self._initial then
|
||||||
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
|
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
|
||||||
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
|
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -111,8 +105,8 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||||||
fire_resistant = true,
|
fire_resistant = true,
|
||||||
})
|
})
|
||||||
|
|
||||||
--TODO: replace this setting by a proper gamerules system
|
|
||||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
|
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||||
|
|
||||||
-- dragon fireball (projectile)
|
-- dragon fireball (projectile)
|
||||||
mobs:register_arrow("mobs_mc:dragon_fireball", {
|
mobs:register_arrow("mobs_mc:dragon_fireball", {
|
||||||
@ -139,13 +133,10 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
|
|||||||
|
|
||||||
-- node hit, explode
|
-- node hit, explode
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
--mobs:boom(self, pos, 2)
|
mobs:boom(self, pos, 2)
|
||||||
if mobs_griefing then
|
|
||||||
mcl_explosions.explode(self.object:get_pos(), 2, { drop_chance = 1.0 })
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||||
|
|
||||||
--mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||||
|
@ -24,11 +24,9 @@
|
|||||||
-- added rain damage.
|
-- added rain damage.
|
||||||
-- fixed the grass_with_dirt issue.
|
-- fixed the grass_with_dirt issue.
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
local vector = vector
|
local telesound = function(pos, is_source)
|
||||||
|
|
||||||
local function telesound(pos, is_source)
|
|
||||||
local snd
|
local snd
|
||||||
if is_source then
|
if is_source then
|
||||||
snd = "mobs_mc_enderman_teleport_src"
|
snd = "mobs_mc_enderman_teleport_src"
|
||||||
@ -195,19 +193,18 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
description = S("Enderman"),
|
description = S("Enderman"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
neutral = true,
|
passive = true,
|
||||||
|
pathfinding = 1,
|
||||||
hp_min = 40,
|
hp_min = 40,
|
||||||
hp_max = 40,
|
hp_max = 40,
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
xp_max = 5,
|
xp_max = 5,
|
||||||
rotate = 270,
|
|
||||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_enderman.b3d",
|
mesh = "mobs_mc_enderman.b3d",
|
||||||
textures = create_enderman_textures(),
|
textures = create_enderman_textures(),
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
eye_height = 2.5,
|
|
||||||
sounds = {
|
sounds = {
|
||||||
-- TODO: Custom war cry sound
|
-- TODO: Custom war cry sound
|
||||||
war_cry = "mobs_sandmonster",
|
war_cry = "mobs_sandmonster",
|
||||||
@ -216,8 +213,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
random = {name="mobs_mc_enderman_random", gain=0.5},
|
random = {name="mobs_mc_enderman_random", gain=0.5},
|
||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
walk_velocity = 1,
|
walk_velocity = 0.2,
|
||||||
run_velocity = 4,
|
run_velocity = 3.4,
|
||||||
damage = 7,
|
damage = 7,
|
||||||
reach = 2,
|
reach = 2,
|
||||||
drops = {
|
drops = {
|
||||||
@ -227,22 +224,6 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
max = 1,
|
max = 1,
|
||||||
looting = "common"},
|
looting = "common"},
|
||||||
},
|
},
|
||||||
|
|
||||||
--head code
|
|
||||||
has_head = false,
|
|
||||||
head_bone = "head.low",
|
|
||||||
|
|
||||||
swap_y_with_x = false,
|
|
||||||
reverse_head_yaw = false,
|
|
||||||
|
|
||||||
head_bone_pos_y = 2.4,
|
|
||||||
head_bone_pos_z = 0,
|
|
||||||
|
|
||||||
head_height_offset = 1.1,
|
|
||||||
head_direction_offset = 0,
|
|
||||||
head_pitch_modifier = 0,
|
|
||||||
--end head code
|
|
||||||
|
|
||||||
animation = select_enderman_animation("normal"),
|
animation = select_enderman_animation("normal"),
|
||||||
_taken_node = "",
|
_taken_node = "",
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
@ -301,10 +282,10 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
--self:teleport(nil)
|
--self:teleport(nil)
|
||||||
--self.state = ""
|
--self.state = ""
|
||||||
--else
|
--else
|
||||||
if self.attacking then
|
if self.attack then
|
||||||
local target = self.attacking
|
local target = self.attack
|
||||||
local pos = target:get_pos()
|
local pos = target:get_pos()
|
||||||
if pos then
|
if pos ~= nil then
|
||||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||||
self:teleport(target)
|
self:teleport(target)
|
||||||
end
|
end
|
||||||
@ -320,12 +301,12 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
for n = 1, #objs do
|
for n = 1, #objs do
|
||||||
local obj = objs[n]
|
local obj = objs[n]
|
||||||
if obj then
|
if obj then
|
||||||
--if minetest.is_player(obj) then
|
if minetest.is_player(obj) then
|
||||||
-- Warp from players during day.
|
-- Warp from players during day.
|
||||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
-- self:teleport(nil)
|
-- self:teleport(nil)
|
||||||
--end
|
--end
|
||||||
if not obj:is_player() then
|
else
|
||||||
local lua = obj:get_luaentity()
|
local lua = obj:get_luaentity()
|
||||||
if lua then
|
if lua then
|
||||||
if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
|
if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
|
||||||
@ -343,8 +324,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
-- self:teleport(nil)
|
-- self:teleport(nil)
|
||||||
-- self.state = ""
|
-- self.state = ""
|
||||||
--else
|
--else
|
||||||
if self.attack and not minetest.settings:get_bool("creative_mode") then
|
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
|
||||||
self.state = "attack"
|
self.state = 'attack'
|
||||||
end
|
end
|
||||||
--end
|
--end
|
||||||
end
|
end
|
||||||
@ -379,16 +360,11 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
--if looking in general head position, turn hostile
|
--if looking in general head position, turn hostile
|
||||||
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
|
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
|
||||||
self.provoked = "staring"
|
self.provoked = "staring"
|
||||||
self.state = "stand"
|
self.attack = minetest.get_player_by_name(obj:get_player_name())
|
||||||
self.hostile = false
|
|
||||||
break
|
break
|
||||||
--begin attacking the player
|
else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
|
||||||
else
|
|
||||||
if self.provoked == "staring" then
|
if self.provoked == "staring" then
|
||||||
self.provoked = "broke_contact"
|
self.provoked = "broke_contact"
|
||||||
self.hostile = true
|
|
||||||
self.state = "attack"
|
|
||||||
self.attacking = obj
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -454,14 +430,14 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
self.base_texture = create_enderman_textures(block_type, self._taken_node)
|
self.base_texture = create_enderman_textures(block_type, self._taken_node)
|
||||||
self.object:set_properties({ textures = self.base_texture })
|
self.object:set_properties({ textures = self.base_texture })
|
||||||
self.animation = select_enderman_animation("block")
|
self.animation = select_enderman_animation("block")
|
||||||
mobs.set_mob_animation(self, self.animation.current)
|
mobs:set_animation(self, self.animation.current)
|
||||||
if def.sounds and def.sounds.dug then
|
if def.sounds and def.sounds.dug then
|
||||||
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
|
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif self._taken_node and self._taken_node ~= "" and self._take_place_timer >= self._next_take_place_time then
|
elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= self._next_take_place_time then
|
||||||
-- Place taken node
|
-- Place taken node
|
||||||
self._take_place_timer = 0
|
self._take_place_timer = 0
|
||||||
self._next_take_place_time = math.random(take_frequency_min, take_frequency_max)
|
self._next_take_place_time = math.random(take_frequency_min, take_frequency_max)
|
||||||
@ -477,7 +453,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
local def = minetest.registered_nodes[self._taken_node]
|
local def = minetest.registered_nodes[self._taken_node]
|
||||||
-- Update animation accordingly (removes visible block)
|
-- Update animation accordingly (removes visible block)
|
||||||
self.animation = select_enderman_animation("normal")
|
self.animation = select_enderman_animation("normal")
|
||||||
mobs.set_mob_animation(self, self.animation.current)
|
mobs:set_animation(self, self.animation.current)
|
||||||
if def.sounds and def.sounds.place then
|
if def.sounds and def.sounds.place then
|
||||||
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
|
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
|
||||||
end
|
end
|
||||||
@ -487,12 +463,12 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
do_teleport = function(self, target)
|
do_teleport = function(self, target)
|
||||||
if target then
|
if target ~= nil then
|
||||||
local target_pos = target:get_pos()
|
local target_pos = target:get_pos()
|
||||||
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
||||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
||||||
local telepos
|
local telepos
|
||||||
if nodes then
|
if nodes ~= nil then
|
||||||
if #nodes > 0 then
|
if #nodes > 0 then
|
||||||
-- Up to 64 attempts to teleport
|
-- Up to 64 attempts to teleport
|
||||||
for n=1, math.min(64, #nodes) do
|
for n=1, math.min(64, #nodes) do
|
||||||
@ -527,7 +503,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
|
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
|
||||||
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
|
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
|
||||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
|
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
|
||||||
if nodes then
|
if nodes ~= nil then
|
||||||
if #nodes > 0 then
|
if #nodes > 0 then
|
||||||
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
|
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
|
||||||
for n=1, math.min(8, #nodes) do
|
for n=1, math.min(8, #nodes) do
|
||||||
@ -559,13 +535,13 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
end,
|
end,
|
||||||
on_die = function(self, pos)
|
on_die = function(self, pos)
|
||||||
-- Drop carried node on death
|
-- Drop carried node on death
|
||||||
if self._taken_node and self._taken_node ~= "" then
|
if self._taken_node ~= nil and self._taken_node ~= "" then
|
||||||
minetest.add_item(pos, self._taken_node)
|
minetest.add_item(pos, self._taken_node)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
||||||
-- damage from rain caused by itself so we don't want it to attack itself.
|
-- damage from rain caused by itself so we don't want it to attack itself.
|
||||||
if hitter ~= self.object and hitter then
|
if hitter ~= self.object and hitter ~= nil then
|
||||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
-- self:teleport(nil)
|
-- self:teleport(nil)
|
||||||
--else
|
--else
|
||||||
@ -581,7 +557,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
water_damage = 8,
|
water_damage = 8,
|
||||||
view_range = 64,
|
view_range = 64,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
@ -2,22 +2,19 @@
|
|||||||
--################### ENDERMITE
|
--################### ENDERMITE
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:endermite", {
|
mobs:register_mob("mobs_mc:endermite", {
|
||||||
description = S("Endermite"),
|
description = S("Endermite"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
passive = false,
|
passive = false,
|
||||||
rotate = 270,
|
|
||||||
hostile = true,
|
|
||||||
hp_min = 8,
|
hp_min = 8,
|
||||||
hp_max = 8,
|
hp_max = 8,
|
||||||
xp_min = 3,
|
xp_min = 3,
|
||||||
xp_max = 3,
|
xp_max = 3,
|
||||||
armor = {fleshy = 100, arthropod = 100},
|
armor = {fleshy = 100, arthropod = 100},
|
||||||
group_attack = true,
|
group_attack = true,
|
||||||
attack_type = "punch",
|
|
||||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
|
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_endermite.b3d",
|
mesh = "mobs_mc_endermite.b3d",
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### GHAST
|
--################### GHAST
|
||||||
@ -14,17 +14,13 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||||||
description = S("Ghast"),
|
description = S("Ghast"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
|
pathfinding = 1,
|
||||||
group_attack = true,
|
group_attack = true,
|
||||||
hostile = true,
|
|
||||||
fly_random_while_attack = true,
|
|
||||||
hp_min = 10,
|
hp_min = 10,
|
||||||
hp_max = 10,
|
hp_max = 10,
|
||||||
rotate = 270,
|
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
xp_max = 5,
|
xp_max = 5,
|
||||||
reach = 20,
|
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||||
eye_height = 2.5,
|
|
||||||
collisionbox = {-2, 0, -2, 2, 4, 2},
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_ghast.b3d",
|
mesh = "mobs_mc_ghast.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
@ -40,10 +36,8 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||||||
-- TODO: damage
|
-- TODO: damage
|
||||||
-- TODO: better death
|
-- TODO: better death
|
||||||
},
|
},
|
||||||
|
|
||||||
walk_velocity = 1.6,
|
walk_velocity = 1.6,
|
||||||
run_velocity = 3.2,
|
run_velocity = 3.2,
|
||||||
|
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
|
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
|
||||||
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
||||||
@ -54,23 +48,22 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||||||
walk_start = 0, walk_end = 40,
|
walk_start = 0, walk_end = 40,
|
||||||
run_start = 0, run_end = 40,
|
run_start = 0, run_end = 40,
|
||||||
},
|
},
|
||||||
|
|
||||||
fall_damage = 0,
|
fall_damage = 0,
|
||||||
view_range = 28,
|
view_range = 100,
|
||||||
attack_type = "projectile",
|
attack_type = "dogshoot",
|
||||||
arrow = "mobs_mc:ghast_fireball",
|
arrow = "mobs_mc:fireball",
|
||||||
|
shoot_interval = 3.5,
|
||||||
|
shoot_offset = -5,
|
||||||
|
dogshoot_switch = 1,
|
||||||
|
dogshoot_count_max =1,
|
||||||
|
passive = false,
|
||||||
|
jump = true,
|
||||||
|
jump_height = 4,
|
||||||
floats=1,
|
floats=1,
|
||||||
fly = true,
|
fly = true,
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
|
instant_death = true,
|
||||||
fire_resistant = true,
|
fire_resistant = true,
|
||||||
projectile_cooldown_min = 5,
|
|
||||||
projectile_cooldown_max = 7,
|
|
||||||
shoot_arrow = function(self, pos, dir)
|
|
||||||
-- 2-4 damage per arrow
|
|
||||||
local dmg = math.random(2,4)
|
|
||||||
mobs.shoot_projectile_handling("mobs_mc:ghast_fireball", pos, dir, self.object:get_yaw(), self.object, 11, dmg,nil,nil,nil,-0.6)
|
|
||||||
end,
|
|
||||||
--[[
|
|
||||||
do_custom = function(self)
|
do_custom = function(self)
|
||||||
if self.firing == true then
|
if self.firing == true then
|
||||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||||
@ -80,7 +73,6 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||||||
self.object:set_properties({textures=self.base_texture})
|
self.object:set_properties({textures=self.base_texture})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
]]--
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
@ -100,40 +92,32 @@ mobs_mc.spawn_height.nether_min,
|
|||||||
mobs_mc.spawn_height.nether_max)
|
mobs_mc.spawn_height.nether_max)
|
||||||
|
|
||||||
-- fireball (projectile)
|
-- fireball (projectile)
|
||||||
mobs:register_arrow("mobs_mc:ghast_fireball", {
|
mobs:register_arrow("mobs_mc:fireball", {
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
visual_size = {x = 1, y = 1},
|
visual_size = {x = 1, y = 1},
|
||||||
textures = {"mcl_fire_fire_charge.png"},
|
textures = {"mcl_fire_fire_charge.png"},
|
||||||
velocity = 15,
|
velocity = 15,
|
||||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||||
tail = 1,
|
|
||||||
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
|
|
||||||
tail_size = 5,
|
|
||||||
_is_fireball = true,
|
_is_fireball = true,
|
||||||
|
|
||||||
hit_player = function(self, player)
|
hit_player = function(self, player)
|
||||||
--[[
|
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = 6},
|
damage_groups = {fleshy = 6},
|
||||||
}, nil)
|
}, nil)
|
||||||
]]--
|
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
|
||||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
hit_mob = function(self, mob)
|
hit_mob = function(self, mob)
|
||||||
mob:punch(self.object, 1.0, {
|
mob:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = self._damage},
|
damage_groups = {fleshy = 6},
|
||||||
}, nil)
|
}, nil)
|
||||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
--mobs:boom(self, pos, 1, true)
|
mobs:boom(self, pos, 1, true)
|
||||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
--################### GUARDIAN
|
--################### GUARDIAN
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:guardian", {
|
mobs:register_mob("mobs_mc:guardian", {
|
||||||
description = S("Guardian"),
|
description = S("Guardian"),
|
||||||
@ -13,8 +13,8 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||||||
xp_min = 10,
|
xp_min = 10,
|
||||||
xp_max = 10,
|
xp_max = 10,
|
||||||
breath_max = -1,
|
breath_max = -1,
|
||||||
passive = false,
|
passive = false,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
pathfinding = 1,
|
pathfinding = 1,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
walk_velocity = 2,
|
walk_velocity = 2,
|
||||||
@ -94,6 +94,7 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||||
jump = false,
|
jump = false,
|
||||||
|
view_range = 16,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Spawning disabled due to size issues
|
-- Spawning disabled due to size issues
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
--################### GUARDIAN
|
--################### GUARDIAN
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:guardian_elder", {
|
mobs:register_mob("mobs_mc:guardian_elder", {
|
||||||
description = S("Elder Guardian"),
|
description = S("Elder Guardian"),
|
||||||
@ -15,8 +15,8 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||||||
xp_min = 10,
|
xp_min = 10,
|
||||||
xp_max = 10,
|
xp_max = 10,
|
||||||
breath_max = -1,
|
breath_max = -1,
|
||||||
passive = false,
|
passive = false,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
pathfinding = 1,
|
pathfinding = 1,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
walk_velocity = 2,
|
walk_velocity = 2,
|
||||||
@ -104,6 +104,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||||
jump = false,
|
jump = false,
|
||||||
|
view_range = 16,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### HORSE
|
--################### HORSE
|
||||||
@ -38,9 +38,9 @@ end
|
|||||||
local can_equip_horse_armor = function(entity_id)
|
local can_equip_horse_armor = function(entity_id)
|
||||||
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
|
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
|
||||||
end
|
end
|
||||||
--[[local can_equip_chest = function(entity_id)
|
local can_equip_chest = function(entity_id)
|
||||||
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
||||||
end]]
|
end
|
||||||
local can_breed = function(entity_id)
|
local can_breed = function(entity_id)
|
||||||
return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
||||||
end
|
end
|
||||||
@ -88,10 +88,6 @@ local horse = {
|
|||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_horse.b3d",
|
mesh = "mobs_mc_horse.b3d",
|
||||||
rotate = 270,
|
|
||||||
walk_velocity = 1,
|
|
||||||
run_velocity = 8,
|
|
||||||
skittish = true,
|
|
||||||
visual_size = {x=3.0, y=3.0},
|
visual_size = {x=3.0, y=3.0},
|
||||||
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
|
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
|
||||||
animation = {
|
animation = {
|
||||||
@ -101,7 +97,7 @@ local horse = {
|
|||||||
walk_speed = 25,
|
walk_speed = 25,
|
||||||
walk_start = 0,
|
walk_start = 0,
|
||||||
walk_end = 40,
|
walk_end = 40,
|
||||||
run_speed = 120,
|
run_speed = 60,
|
||||||
run_start = 0,
|
run_start = 0,
|
||||||
run_end = 40,
|
run_end = 40,
|
||||||
},
|
},
|
||||||
@ -118,8 +114,7 @@ local horse = {
|
|||||||
fly = false,
|
fly = false,
|
||||||
walk_chance = 60,
|
walk_chance = 60,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
follow = "mcl_farming:wheat_item",
|
follow = mobs_mc.follow.horse,
|
||||||
follow_distance = 3,
|
|
||||||
passive = true,
|
passive = true,
|
||||||
hp_min = 15,
|
hp_min = 15,
|
||||||
hp_max = 30,
|
hp_max = 30,
|
||||||
@ -187,7 +182,7 @@ local horse = {
|
|||||||
-- if driver present and horse has a saddle allow control of horse
|
-- if driver present and horse has a saddle allow control of horse
|
||||||
if self.driver and self._saddle then
|
if self.driver and self._saddle then
|
||||||
|
|
||||||
mobs.drive(self, "run", "stand", false, dtime)
|
mobs.drive(self, "walk", "stand", false, dtime)
|
||||||
|
|
||||||
return false -- skip rest of mob functions
|
return false -- skip rest of mob functions
|
||||||
end
|
end
|
||||||
@ -219,21 +214,6 @@ local horse = {
|
|||||||
local iname = item:get_name()
|
local iname = item:get_name()
|
||||||
local heal = 0
|
local heal = 0
|
||||||
|
|
||||||
--sneak click to breed the horse/feed it
|
|
||||||
if self.owner and self.owner == clicker:get_player_name() then
|
|
||||||
--attempt to enter breed state
|
|
||||||
if mobs.enter_breed_state(self,clicker) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--don't do any other logic with the baby
|
|
||||||
--make baby grow faster
|
|
||||||
if self.baby then
|
|
||||||
mobs.make_baby_grow_faster(self,clicker)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Taming
|
-- Taming
|
||||||
self.temper = self.temper or (math.random(1,100))
|
self.temper = self.temper or (math.random(1,100))
|
||||||
|
|
||||||
@ -259,7 +239,6 @@ local horse = {
|
|||||||
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
||||||
if self.temper > 100 then
|
if self.temper > 100 then
|
||||||
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
||||||
mobs.tamed_effect(self)
|
|
||||||
if not self.owner or self.owner == "" then
|
if not self.owner or self.owner == "" then
|
||||||
self.owner = clicker:get_player_name()
|
self.owner = clicker:get_player_name()
|
||||||
end
|
end
|
||||||
@ -274,14 +253,6 @@ local horse = {
|
|||||||
-- If nothing happened temper_increase = 0 and addition does nothing
|
-- If nothing happened temper_increase = 0 and addition does nothing
|
||||||
self.temper = self.temper + temper_increase
|
self.temper = self.temper + temper_increase
|
||||||
|
|
||||||
--give the player some kind of idea
|
|
||||||
--of what's happening with the horse's temper
|
|
||||||
if self.temper <= 100 then
|
|
||||||
mobs.feed_effect(self)
|
|
||||||
else
|
|
||||||
mobs.tamed_effect(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -311,10 +282,14 @@ local horse = {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if mobs:protect(self, clicker) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- Make sure tamed horse is mature and being clicked by owner only
|
-- Make sure tamed horse is mature and being clicked by owner only
|
||||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||||
|
|
||||||
--local inv = clicker:get_inventory()
|
local inv = clicker:get_inventory()
|
||||||
|
|
||||||
-- detatch player already riding horse
|
-- detatch player already riding horse
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
@ -382,6 +357,9 @@ local horse = {
|
|||||||
self.object:set_properties({stepheight = 1.1})
|
self.object:set_properties({stepheight = 1.1})
|
||||||
mobs.attach(self, clicker)
|
mobs.attach(self, clicker)
|
||||||
|
|
||||||
|
-- Used to capture horse
|
||||||
|
elseif not self.driver and iname ~= "" then
|
||||||
|
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@ -542,53 +520,22 @@ mobs:spawn_specific(
|
|||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest_beach",
|
"FlowerForest",
|
||||||
"Forest_beach",
|
"Swampland",
|
||||||
"StoneBeach",
|
"Taiga",
|
||||||
"ColdTaiga_beach_water",
|
"ExtremeHills",
|
||||||
"Taiga_beach",
|
"BirchForest",
|
||||||
"Savanna_beach",
|
"MegaSpruceTaiga",
|
||||||
"Plains_beach",
|
"MegaTaiga",
|
||||||
"ExtremeHills_beach",
|
"ExtremeHills+",
|
||||||
"ColdTaiga_beach",
|
"Forest",
|
||||||
"Swampland_shore",
|
"Plains",
|
||||||
"JungleM_shore",
|
"ColdTaiga",
|
||||||
"Jungle_shore",
|
"SunflowerPlains",
|
||||||
"MesaPlateauFM_sandlevel",
|
"RoofedForest",
|
||||||
"MesaPlateauF_sandlevel",
|
"MesaPlateauFM_grasstop",
|
||||||
"MesaBryce_sandlevel",
|
"ExtremeHillsM",
|
||||||
"Mesa_sandlevel",
|
"BirchForestM",
|
||||||
"Mesa",
|
|
||||||
"FlowerForest",
|
|
||||||
"Swampland",
|
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"Jungle",
|
|
||||||
"Savanna",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"Desert",
|
|
||||||
"ColdTaiga",
|
|
||||||
"IcePlainsSpikes",
|
|
||||||
"SunflowerPlains",
|
|
||||||
"IcePlains",
|
|
||||||
"RoofedForest",
|
|
||||||
"ExtremeHills+_snowtop",
|
|
||||||
"MesaPlateauFM_grasstop",
|
|
||||||
"JungleEdgeM",
|
|
||||||
"ExtremeHillsM",
|
|
||||||
"JungleM",
|
|
||||||
"BirchForestM",
|
|
||||||
"MesaPlateauF",
|
|
||||||
"MesaPlateauFM",
|
|
||||||
"MesaPlateauF_grasstop",
|
|
||||||
"MesaBryce",
|
|
||||||
"JungleEdge",
|
|
||||||
"SavannaM",
|
|
||||||
},
|
},
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
local path = minetest.get_modpath("mobs_mc")
|
||||||
|
|
||||||
if not minetest.get_modpath("mobs_mc_gameconfig") then
|
if not minetest.get_modpath("mobs_mc_gameconfig") then
|
||||||
mobs_mc = {}
|
mobs_mc = {}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### IRON GOLEM
|
--################### IRON GOLEM
|
||||||
@ -16,11 +16,8 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||||||
type = "npc",
|
type = "npc",
|
||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
passive = true,
|
passive = true,
|
||||||
rotate = 270,
|
|
||||||
hp_min = 100,
|
hp_min = 100,
|
||||||
hp_max = 100,
|
hp_max = 100,
|
||||||
protect = true,
|
|
||||||
neutral = true,
|
|
||||||
breath_max = -1,
|
breath_max = -1,
|
||||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
|
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
@ -43,7 +40,7 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||||||
reach = 3,
|
reach = 3,
|
||||||
group_attack = true,
|
group_attack = true,
|
||||||
attacks_monsters = true,
|
attacks_monsters = true,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.iron_ingot,
|
{name = mobs_mc.items.iron_ingot,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
@ -158,11 +155,11 @@ mobs_mc.tools.check_iron_golem_summon = function(pos)
|
|||||||
if ok then
|
if ok then
|
||||||
-- Remove the nodes
|
-- Remove the nodes
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
minetest.check_for_falling(pos)
|
core.check_for_falling(pos)
|
||||||
for i=1, 4 do
|
for i=1, 4 do
|
||||||
local cpos = vector.add(pos, checks[c][i])
|
local cpos = vector.add(pos, checks[c][i])
|
||||||
minetest.remove_node(cpos)
|
minetest.remove_node(cpos)
|
||||||
minetest.check_for_falling(cpos)
|
core.check_for_falling(cpos)
|
||||||
end
|
end
|
||||||
-- Summon iron golem
|
-- Summon iron golem
|
||||||
local place
|
local place
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### LLAMA
|
--################### LLAMA
|
||||||
@ -28,15 +28,6 @@ mobs:register_mob("mobs_mc:llama", {
|
|||||||
description = S("Llama"),
|
description = S("Llama"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
rotate = 270,
|
|
||||||
neutral = true,
|
|
||||||
group_attack = true,
|
|
||||||
attack_type = "projectile",
|
|
||||||
shoot_arrow = function(self, pos, dir)
|
|
||||||
-- 2-4 damage per arrow
|
|
||||||
local dmg = 1
|
|
||||||
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
|
||||||
end,
|
|
||||||
hp_min = 15,
|
hp_min = 15,
|
||||||
hp_max = 30,
|
hp_max = 30,
|
||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
@ -59,11 +50,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 4.4,
|
run_velocity = 4.4,
|
||||||
follow_velocity = 4.4,
|
follow_velocity = 4.4,
|
||||||
breed_distance = 1.5,
|
|
||||||
baby_size = 0.5,
|
|
||||||
follow_distance = 2,
|
|
||||||
floats = 1,
|
floats = 1,
|
||||||
reach = 6,
|
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.leather,
|
{name = mobs_mc.items.leather,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
@ -96,7 +83,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||||||
look_start = 78,
|
look_start = 78,
|
||||||
look_end = 108,
|
look_end = 108,
|
||||||
},
|
},
|
||||||
follow = mobs_mc.items.hay_bale,
|
follow = mobs_mc.follow.llama,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
|
|
||||||
@ -139,71 +126,30 @@ mobs:register_mob("mobs_mc:llama", {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
--owner is broken for this
|
local item = clicker:get_wielded_item()
|
||||||
--we'll make the owner this guy
|
if item:get_name() == mobs_mc.items.hay_bale then
|
||||||
--attempt to enter breed state
|
-- Breed with hay bale
|
||||||
if mobs.enter_breed_state(self,clicker) then
|
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||||
self.tamed = true
|
else
|
||||||
self.owner = clicker:get_player_name()
|
-- Feed with anything else
|
||||||
return
|
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||||
end
|
end
|
||||||
|
if mobs:protect(self, clicker) then return end
|
||||||
--ignore other logic
|
|
||||||
--make baby grow faster
|
|
||||||
if self.baby then
|
|
||||||
mobs.make_baby_grow_faster(self,clicker)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Make sure tamed llama is mature and being clicked by owner only
|
-- Make sure tamed llama is mature and being clicked by owner only
|
||||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||||
|
|
||||||
local item = clicker:get_wielded_item()
|
|
||||||
--safety catch
|
|
||||||
if not item then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--put chest on carpeted llama
|
|
||||||
if self.carpet and not self.chest and item:get_name() == "mcl_chests:chest" then
|
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
|
||||||
item:take_item()
|
|
||||||
clicker:set_wielded_item(item)
|
|
||||||
end
|
|
||||||
|
|
||||||
self.base_texture = table.copy(self.base_texture)
|
|
||||||
self.base_texture[1] = "mobs_mc_llama_chest.png"
|
|
||||||
self.object:set_properties({
|
|
||||||
textures = self.base_texture,
|
|
||||||
})
|
|
||||||
self.chest = true
|
|
||||||
|
|
||||||
return --don't attempt to ride
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Place carpet
|
-- Place carpet
|
||||||
--TODO: Re-enable this code when carpet textures arrived.
|
--[[ TODO: Re-enable this code when carpet textures arrived.
|
||||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 then
|
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||||
|
|
||||||
for group, carpetdata in pairs(carpets) do
|
for group, carpetdata in pairs(carpets) do
|
||||||
if minetest.get_item_group(item:get_name(), group) == 1 then
|
if minetest.get_item_group(item:get_name(), group) == 1 then
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||||
item:take_item()
|
item:take_item()
|
||||||
clicker:set_wielded_item(item)
|
clicker:set_wielded_item(item)
|
||||||
|
|
||||||
--shoot off old carpet
|
|
||||||
if self.carpet then
|
|
||||||
minetest.add_item(self.object:get_pos(), self.carpet)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local substr = carpetdata[2]
|
local substr = carpetdata[2]
|
||||||
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
||||||
|
|
||||||
self.base_texture = table.copy(self.base_texture)
|
self.base_texture = table.copy(self.base_texture)
|
||||||
self.base_texture[2] = tex_carpet
|
self.base_texture[2] = tex_carpet
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
@ -224,21 +170,23 @@ mobs:register_mob("mobs_mc:llama", {
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
]]
|
||||||
|
|
||||||
if self.carpet then
|
-- detatch player already riding llama
|
||||||
-- detatch player already riding llama
|
if self.driver and clicker == self.driver then
|
||||||
if self.driver and clicker == self.driver then
|
|
||||||
|
|
||||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||||
|
|
||||||
-- attach player to llama
|
-- attach player to llama
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
|
|
||||||
self.object:set_properties({stepheight = 1.1})
|
self.object:set_properties({stepheight = 1.1})
|
||||||
mobs.attach(self, clicker)
|
mobs.attach(self, clicker)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Used to capture llama
|
||||||
|
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||||
|
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
@ -292,38 +240,3 @@ mobs_mc.spawn_height.overworld_max)
|
|||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||||
|
|
||||||
|
|
||||||
-- llama spit
|
|
||||||
mobs:register_arrow("mobs_mc:spit", {
|
|
||||||
visual = "sprite",
|
|
||||||
visual_size = {x = 0.3, y = 0.3},
|
|
||||||
textures = {"mobs_mc_spit.png"},
|
|
||||||
velocity = 1,
|
|
||||||
speed = 1,
|
|
||||||
tail = 1,
|
|
||||||
tail_texture = "mobs_mc_spit.png",
|
|
||||||
tail_size = 2,
|
|
||||||
tail_distance_divider = 4,
|
|
||||||
|
|
||||||
hit_player = function(self, player)
|
|
||||||
--[[if rawget(_G, "armor") and armor.last_damage_types then
|
|
||||||
armor.last_damage_types[player:get_player_name()] = "spit"
|
|
||||||
end]]
|
|
||||||
player:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups = {fleshy = self._damage},
|
|
||||||
}, nil)
|
|
||||||
end,
|
|
||||||
|
|
||||||
hit_mob = function(self, mob)
|
|
||||||
mob:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups = {fleshy = self._damage},
|
|
||||||
}, nil)
|
|
||||||
end,
|
|
||||||
|
|
||||||
hit_node = function(self, pos, node)
|
|
||||||
--does nothing
|
|
||||||
end
|
|
||||||
})
|
|
@ -28,7 +28,6 @@ Pig=Schwein
|
|||||||
Polar Bear=Eisbär
|
Polar Bear=Eisbär
|
||||||
Rabbit=Kaninchen
|
Rabbit=Kaninchen
|
||||||
Killer Bunny=Killerkaninchen
|
Killer Bunny=Killerkaninchen
|
||||||
The Killer Bunny=Das Killerkaninchen
|
|
||||||
Sheep=Schaf
|
Sheep=Schaf
|
||||||
Shulker=Shulker
|
Shulker=Shulker
|
||||||
Silverfish=Silberfischchen
|
Silverfish=Silberfischchen
|
||||||
|
@ -28,7 +28,6 @@ Pig=Cerdo
|
|||||||
Polar Bear=Oso polar
|
Polar Bear=Oso polar
|
||||||
Rabbit=Conejo
|
Rabbit=Conejo
|
||||||
Killer Bunny=Conejo asesino
|
Killer Bunny=Conejo asesino
|
||||||
The Killer Bunny=El Conejo asesino
|
|
||||||
Sheep=Oveja
|
Sheep=Oveja
|
||||||
Shulker=Shulker
|
Shulker=Shulker
|
||||||
Silverfish=Lepisma
|
Silverfish=Lepisma
|
||||||
|
@ -28,7 +28,6 @@ Pig=Cochon
|
|||||||
Polar Bear=Ours blanc
|
Polar Bear=Ours blanc
|
||||||
Rabbit=Lapin
|
Rabbit=Lapin
|
||||||
Killer Bunny=Lapin tueur
|
Killer Bunny=Lapin tueur
|
||||||
The Killer Bunny=Le Lapin tueur
|
|
||||||
Sheep=Mouton
|
Sheep=Mouton
|
||||||
Shulker=Shulker
|
Shulker=Shulker
|
||||||
Silverfish=Poisson d'argent
|
Silverfish=Poisson d'argent
|
||||||
|
@ -1,75 +0,0 @@
|
|||||||
# textdomain: mobs_mc
|
|
||||||
Totem of Undying=Token nieśmiertelności
|
|
||||||
A totem of undying is a rare artifact which may safe you from certain death.=Totem nieśmiertelności to rzadki artefakt, który może uchronić cię przed pewną śmiercią.
|
|
||||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Totem działa tylko kiedy trzymasz go w dłoni. Jeśli otrzymasz obrażenia od upadku zostaniesz oszczędzony i pozostanie ci 1 HP, jednak totem zostanie wtedy zniszczony.
|
|
||||||
Agent=Agent
|
|
||||||
Bat=Nietoperz
|
|
||||||
Blaze=Płomyk
|
|
||||||
Chicken=Kurczak
|
|
||||||
Cow=Krowa
|
|
||||||
Mooshroom=Muuuchomor
|
|
||||||
Creeper=Creeper
|
|
||||||
Ender Dragon=Smok kresu
|
|
||||||
Enderman=Enderman
|
|
||||||
Endermite=Endermit
|
|
||||||
Ghast=Ghast
|
|
||||||
Elder Guardian=Prastrażnik
|
|
||||||
Guardian=Strażnik
|
|
||||||
Horse=Koń
|
|
||||||
Skeleton Horse=Koń szkielet
|
|
||||||
Zombie Horse=Koń zombie
|
|
||||||
Donkey=Osioł
|
|
||||||
Mule=Muł
|
|
||||||
Iron Golem=Żelazny golem
|
|
||||||
Llama=Lama
|
|
||||||
Ocelot=Ocelot
|
|
||||||
Parrot=Papuga
|
|
||||||
Pig=Świnia
|
|
||||||
Polar Bear=Niedźwiedź polarny
|
|
||||||
Rabbit=Królik
|
|
||||||
Killer Bunny=Królik zabójca
|
|
||||||
Sheep=Owca
|
|
||||||
Shulker=Shulker
|
|
||||||
Silverfish=Rybik cukrowy
|
|
||||||
Skeleton=Szkielet
|
|
||||||
Stray=Tułacz
|
|
||||||
Wither Skeleton=Witherowy szkielet
|
|
||||||
Magma Cube=Kostka magmy
|
|
||||||
Slime=Szlam
|
|
||||||
Snow Golem=Śnieżny golem
|
|
||||||
Spider=Pająk
|
|
||||||
Cave Spider=Pająk jaskiniowy
|
|
||||||
Squid=Kałamarnica
|
|
||||||
Vex=Dręczyciel
|
|
||||||
Evoker=Przywoływacz
|
|
||||||
Illusioner=Iluzjonista
|
|
||||||
Villager=Osadnik
|
|
||||||
Vindicator=Obrońca
|
|
||||||
Zombie Villager=Osadnik zombie
|
|
||||||
Witch=Wiedźma
|
|
||||||
Wither=Wither
|
|
||||||
Wolf=Wilk
|
|
||||||
Husk=Posuch
|
|
||||||
Zombie=Zombie
|
|
||||||
Zombie Pigman=Świniak zombie
|
|
||||||
Iron Horse Armor=Żelazna zbroja dla konia
|
|
||||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Żelazna zbroja dla konia może być noszona przez konie aby nieco zwiększyć ich odporność na obrażenia.
|
|
||||||
Golden Horse Armor=Złota zbroja dla konia
|
|
||||||
Golden horse armor can be worn by horses to increase their protection from harm.=Złota zbroja dla konia może być noszona przez konie aby zwiększyć ich odporność na obrażenia.
|
|
||||||
Diamond Horse Armor=Diamentowa zbroja dla konia
|
|
||||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Diamentowa zbroja dla konia może być noszona przez konie aby istotnie zwiększyć ich odporność na obrażenia.
|
|
||||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Połóż ją na koniu aby założyć zbroję dla konia. Osły i muły nie mogą nosić zbroi dla konia.
|
|
||||||
Farmer=Rolnik
|
|
||||||
Fisherman=Rybak
|
|
||||||
Fletcher=Łuczarz
|
|
||||||
Shepherd=Pasterz
|
|
||||||
Librarian=Bibliotekarz
|
|
||||||
Cartographer=Kartograf
|
|
||||||
Armorer=Płatnerz
|
|
||||||
Leatherworker=Rymarz
|
|
||||||
Butcher=Rzeźnik
|
|
||||||
Weapon Smith=Zbrojmistrz
|
|
||||||
Tool Smith=Narzędziarz
|
|
||||||
Cleric=Kapłan
|
|
||||||
Nitwit=Głupiec
|
|
||||||
Protects you from death while wielding it=Chroni przed śmiercią gdy go trzymasz
|
|
@ -28,7 +28,6 @@ Pig=Свинья
|
|||||||
Polar Bear=Полярный медведь
|
Polar Bear=Полярный медведь
|
||||||
Rabbit=Кролик
|
Rabbit=Кролик
|
||||||
Killer Bunny=Кролик-убийца
|
Killer Bunny=Кролик-убийца
|
||||||
The Killer Bunny=Кролик-убийца
|
|
||||||
Sheep=Овца
|
Sheep=Овца
|
||||||
Shulker=Шалкер
|
Shulker=Шалкер
|
||||||
Silverfish=Чешуйница
|
Silverfish=Чешуйница
|
||||||
|
@ -28,7 +28,6 @@ Pig=
|
|||||||
Polar Bear=
|
Polar Bear=
|
||||||
Rabbit=
|
Rabbit=
|
||||||
Killer Bunny=
|
Killer Bunny=
|
||||||
The Killer Bunny=
|
|
||||||
Sheep=
|
Sheep=
|
||||||
Shulker=
|
Shulker=
|
||||||
Silverfish=
|
Silverfish=
|
||||||
|
@ -1 +0,0 @@
|
|||||||
Ghast fixed by epCode - Thanks!
|
|
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### OCELOT AND CAT
|
--################### OCELOT AND CAT
|
||||||
@ -31,8 +31,6 @@ local ocelot = {
|
|||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
can_despawn = true,
|
can_despawn = true,
|
||||||
rotate = 270,
|
|
||||||
skittish = true,
|
|
||||||
hp_min = 10,
|
hp_min = 10,
|
||||||
hp_max = 10,
|
hp_max = 10,
|
||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
@ -45,7 +43,7 @@ local ocelot = {
|
|||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
walk_chance = default_walk_chance,
|
walk_chance = default_walk_chance,
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 10,
|
run_velocity = 3,
|
||||||
follow_velocity = 1,
|
follow_velocity = 1,
|
||||||
floats = 1,
|
floats = 1,
|
||||||
runaway = true,
|
runaway = true,
|
||||||
@ -59,7 +57,7 @@ local ocelot = {
|
|||||||
},
|
},
|
||||||
animation = {
|
animation = {
|
||||||
speed_normal = 25,
|
speed_normal = 25,
|
||||||
run_speed = 150,
|
run_speed = 50,
|
||||||
stand_start = 0,
|
stand_start = 0,
|
||||||
stand_end = 0,
|
stand_end = 0,
|
||||||
walk_start = 0,
|
walk_start = 0,
|
||||||
@ -125,6 +123,8 @@ cat.sounds = {
|
|||||||
}
|
}
|
||||||
cat.on_rightclick = function(self, clicker)
|
cat.on_rightclick = function(self, clicker)
|
||||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||||
|
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||||
|
if mobs:protect(self, clicker) then return end
|
||||||
|
|
||||||
if self.child then return end
|
if self.child then return end
|
||||||
|
|
||||||
@ -151,7 +151,7 @@ end
|
|||||||
|
|
||||||
mobs:register_mob("mobs_mc:cat", cat)
|
mobs:register_mob("mobs_mc:cat", cat)
|
||||||
|
|
||||||
--local base_spawn_chance = 5000
|
local base_spawn_chance = 5000
|
||||||
|
|
||||||
-- Spawn ocelot
|
-- Spawn ocelot
|
||||||
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
|
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### PARROT
|
--################### PARROT
|
||||||
@ -20,14 +20,11 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||||||
hp_max = 6,
|
hp_max = 6,
|
||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
xp_max = 3,
|
xp_max = 3,
|
||||||
tilt_fly = true,
|
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||||
collisionbox = {-0.25, 0, -0.25, 0.25, 0.9, 0.25},
|
|
||||||
eye_height = 0.45,
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_parrot.b3d",
|
mesh = "mobs_mc_parrot.b3d",
|
||||||
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
|
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
rotate = 270,
|
|
||||||
walk_velocity = 3,
|
walk_velocity = 3,
|
||||||
run_velocity = 5,
|
run_velocity = 5,
|
||||||
sounds = {
|
sounds = {
|
||||||
@ -44,7 +41,7 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||||||
max = 2,
|
max = 2,
|
||||||
looting = "common",},
|
looting = "common",},
|
||||||
},
|
},
|
||||||
animation = {
|
animation = {
|
||||||
stand_speed = 50,
|
stand_speed = 50,
|
||||||
walk_speed = 50,
|
walk_speed = 50,
|
||||||
fly_speed = 50,
|
fly_speed = 50,
|
||||||
@ -88,6 +85,8 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||||||
|
|
||||||
-- Feed to tame, but not breed
|
-- Feed to tame, but not breed
|
||||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||||
|
if mobs:protect(self, clicker) then return end
|
||||||
|
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
})
|
})
|
||||||
|
@ -1,13 +1,12 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:pig", {
|
mobs:register_mob("mobs_mc:pig", {
|
||||||
description = S("Pig"),
|
description = S("Pig"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
skittish = true,
|
runaway = true,
|
||||||
rotate = 270,
|
|
||||||
hp_min = 10,
|
hp_min = 10,
|
||||||
hp_max = 10,
|
hp_max = 10,
|
||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
@ -20,30 +19,11 @@ mobs:register_mob("mobs_mc:pig", {
|
|||||||
"mobs_mc_pig.png", -- base
|
"mobs_mc_pig.png", -- base
|
||||||
"blank.png", -- saddle
|
"blank.png", -- saddle
|
||||||
}},
|
}},
|
||||||
|
|
||||||
--head code
|
|
||||||
has_head = true,
|
|
||||||
head_bone = "head",
|
|
||||||
|
|
||||||
swap_y_with_x = false,
|
|
||||||
reverse_head_yaw = false,
|
|
||||||
|
|
||||||
head_bone_pos_y = 2.4,
|
|
||||||
head_bone_pos_z = 0,
|
|
||||||
|
|
||||||
head_height_offset = 1.1,
|
|
||||||
head_direction_offset = 0,
|
|
||||||
head_pitch_modifier = 0,
|
|
||||||
--end head code
|
|
||||||
|
|
||||||
visual_size = {x=2.5, y=2.5},
|
visual_size = {x=2.5, y=2.5},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 3,
|
run_velocity = 3,
|
||||||
follow_velocity = 3.4,
|
follow_velocity = 3.4,
|
||||||
breed_distance = 1.5,
|
|
||||||
baby_size = 0.5,
|
|
||||||
follow_distance = 2,
|
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.porkchop_raw,
|
{name = mobs_mc.items.porkchop_raw,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
@ -70,7 +50,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||||||
run_start = 0,
|
run_start = 0,
|
||||||
run_end = 40,
|
run_end = 40,
|
||||||
},
|
},
|
||||||
follow = "mcl_farming:carrot_item",
|
follow = mobs_mc.follow.pig,
|
||||||
view_range = 8,
|
view_range = 8,
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
|
|
||||||
@ -111,17 +91,12 @@ mobs:register_mob("mobs_mc:pig", {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
--attempt to enter breed state
|
local wielditem = clicker:get_wielded_item()
|
||||||
if mobs.enter_breed_state(self,clicker) then
|
-- Feed pig
|
||||||
return
|
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
|
||||||
end
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
|
|
||||||
--ignore other logic
|
|
||||||
--make baby grow faster
|
|
||||||
if self.baby then
|
|
||||||
mobs.make_baby_grow_faster(self,clicker)
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
if mobs:protect(self, clicker) then return end
|
||||||
|
|
||||||
if self.child then
|
if self.child then
|
||||||
return
|
return
|
||||||
@ -129,8 +104,6 @@ mobs:register_mob("mobs_mc:pig", {
|
|||||||
|
|
||||||
-- Put saddle on pig
|
-- Put saddle on pig
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
local wielditem = item
|
|
||||||
|
|
||||||
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
|
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
|
||||||
self.base_texture = {
|
self.base_texture = {
|
||||||
"blank.png", -- baby
|
"blank.png", -- baby
|
||||||
@ -163,7 +136,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Mount or detach player
|
-- Mount or detach player
|
||||||
--local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
-- Detach if already attached
|
-- Detach if already attached
|
||||||
mobs.detach(clicker, {x=1, y=0, z=0})
|
mobs.detach(clicker, {x=1, y=0, z=0})
|
||||||
@ -191,6 +164,10 @@ mobs:register_mob("mobs_mc:pig", {
|
|||||||
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
|
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
|
|
||||||
|
-- Capture pig
|
||||||
|
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||||
|
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
@ -211,53 +188,22 @@ mobs:spawn_specific(
|
|||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest_beach",
|
"FlowerForest",
|
||||||
"Forest_beach",
|
"Swampland",
|
||||||
"StoneBeach",
|
"Taiga",
|
||||||
"ColdTaiga_beach_water",
|
"ExtremeHills",
|
||||||
"Taiga_beach",
|
"BirchForest",
|
||||||
"Savanna_beach",
|
"MegaSpruceTaiga",
|
||||||
"Plains_beach",
|
"MegaTaiga",
|
||||||
"ExtremeHills_beach",
|
"ExtremeHills+",
|
||||||
"ColdTaiga_beach",
|
"Forest",
|
||||||
"Swampland_shore",
|
"Plains",
|
||||||
"JungleM_shore",
|
"ColdTaiga",
|
||||||
"Jungle_shore",
|
"SunflowerPlains",
|
||||||
"MesaPlateauFM_sandlevel",
|
"RoofedForest",
|
||||||
"MesaPlateauF_sandlevel",
|
"MesaPlateauFM_grasstop",
|
||||||
"MesaBryce_sandlevel",
|
"ExtremeHillsM",
|
||||||
"Mesa_sandlevel",
|
"BirchForestM",
|
||||||
"Mesa",
|
|
||||||
"FlowerForest",
|
|
||||||
"Swampland",
|
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"Jungle",
|
|
||||||
"Savanna",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"Desert",
|
|
||||||
"ColdTaiga",
|
|
||||||
"IcePlainsSpikes",
|
|
||||||
"SunflowerPlains",
|
|
||||||
"IcePlains",
|
|
||||||
"RoofedForest",
|
|
||||||
"ExtremeHills+_snowtop",
|
|
||||||
"MesaPlateauFM_grasstop",
|
|
||||||
"JungleEdgeM",
|
|
||||||
"ExtremeHillsM",
|
|
||||||
"JungleM",
|
|
||||||
"BirchForestM",
|
|
||||||
"MesaPlateauF",
|
|
||||||
"MesaPlateauFM",
|
|
||||||
"MesaPlateauF_grasstop",
|
|
||||||
"MesaBryce",
|
|
||||||
"JungleEdge",
|
|
||||||
"SavannaM",
|
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### POLARBEAR
|
--################### POLARBEAR
|
||||||
@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
|
|||||||
walk_velocity = 1.2,
|
walk_velocity = 1.2,
|
||||||
run_velocity = 2.4,
|
run_velocity = 2.4,
|
||||||
group_attack = true,
|
group_attack = true,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
drops = {
|
drops = {
|
||||||
-- 3/4 chance to drop raw fish (poor approximation)
|
-- 3/4 chance to drop raw fish (poor approximation)
|
||||||
{name = mobs_mc.items.fish_raw,
|
{name = mobs_mc.items.fish_raw,
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
local rabbit = {
|
local rabbit = {
|
||||||
description = S("Rabbit"),
|
description = S("Rabbit"),
|
||||||
@ -8,7 +8,7 @@ local rabbit = {
|
|||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
passive = true,
|
passive = true,
|
||||||
reach = 1,
|
reach = 1,
|
||||||
rotate = 270,
|
|
||||||
hp_min = 3,
|
hp_min = 3,
|
||||||
hp_max = 3,
|
hp_max = 3,
|
||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
@ -62,6 +62,8 @@ local rabbit = {
|
|||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
-- Feed, tame protect or capture
|
-- Feed, tame protect or capture
|
||||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
|
if mobs:protect(self, clicker) then return end
|
||||||
|
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||||
end,
|
end,
|
||||||
do_custom = function(self)
|
do_custom = function(self)
|
||||||
-- Easter egg: Change texture if rabbit is named “Toast”
|
-- Easter egg: Change texture if rabbit is named “Toast”
|
||||||
@ -99,7 +101,7 @@ killer_bunny.on_rightclick = nil
|
|||||||
killer_bunny.run_velocity = 6
|
killer_bunny.run_velocity = 6
|
||||||
killer_bunny.do_custom = function(self)
|
killer_bunny.do_custom = function(self)
|
||||||
if not self._killer_bunny_nametag_set then
|
if not self._killer_bunny_nametag_set then
|
||||||
self.nametag = S("The Killer Bunny")
|
self.nametag = "The Killer Bunny"
|
||||||
self._killer_bunny_nametag_set = true
|
self._killer_bunny_nametag_set = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -114,53 +116,22 @@ mobs:spawn_specific(
|
|||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest_beach",
|
"FlowerForest",
|
||||||
"Forest_beach",
|
"Swampland",
|
||||||
"StoneBeach",
|
"Taiga",
|
||||||
"ColdTaiga_beach_water",
|
"ExtremeHills",
|
||||||
"Taiga_beach",
|
"BirchForest",
|
||||||
"Savanna_beach",
|
"MegaSpruceTaiga",
|
||||||
"Plains_beach",
|
"MegaTaiga",
|
||||||
"ExtremeHills_beach",
|
"ExtremeHills+",
|
||||||
"ColdTaiga_beach",
|
"Forest",
|
||||||
"Swampland_shore",
|
"Plains",
|
||||||
"JungleM_shore",
|
"ColdTaiga",
|
||||||
"Jungle_shore",
|
"SunflowerPlains",
|
||||||
"MesaPlateauFM_sandlevel",
|
"RoofedForest",
|
||||||
"MesaPlateauF_sandlevel",
|
"MesaPlateauFM_grasstop",
|
||||||
"MesaBryce_sandlevel",
|
"ExtremeHillsM",
|
||||||
"Mesa_sandlevel",
|
"BirchForestM",
|
||||||
"Mesa",
|
|
||||||
"FlowerForest",
|
|
||||||
"Swampland",
|
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"Jungle",
|
|
||||||
"Savanna",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"Desert",
|
|
||||||
"ColdTaiga",
|
|
||||||
"IcePlainsSpikes",
|
|
||||||
"SunflowerPlains",
|
|
||||||
"IcePlains",
|
|
||||||
"RoofedForest",
|
|
||||||
"ExtremeHills+_snowtop",
|
|
||||||
"MesaPlateauFM_grasstop",
|
|
||||||
"JungleEdgeM",
|
|
||||||
"ExtremeHillsM",
|
|
||||||
"JungleM",
|
|
||||||
"BirchForestM",
|
|
||||||
"MesaPlateauF",
|
|
||||||
"MesaPlateauFM",
|
|
||||||
"MesaPlateauF_grasstop",
|
|
||||||
"MesaBryce",
|
|
||||||
"JungleEdge",
|
|
||||||
"SavannaM",
|
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
@ -233,4 +204,4 @@ mobs:spawn(spawn_grass)
|
|||||||
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
||||||
|
|
||||||
-- Note: This spawn egg does not exist in Minecraft
|
-- Note: This spawn egg does not exist in Minecraft
|
||||||
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit_caerbannog.png", 0)
|
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### SHEEP
|
--################### SHEEP
|
||||||
@ -38,7 +38,7 @@ local rainbow_colors = {
|
|||||||
"unicolor_red_violet"
|
"unicolor_red_violet"
|
||||||
}
|
}
|
||||||
|
|
||||||
if minetest.get_modpath("mcl_wool") then
|
if minetest.get_modpath("mcl_wool") ~= nil then
|
||||||
colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
|
colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -63,13 +63,8 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||||||
hp_max = 8,
|
hp_max = 8,
|
||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
xp_max = 3,
|
xp_max = 3,
|
||||||
skittish = true,
|
|
||||||
breed_distance = 1.5,
|
|
||||||
baby_size = 0.5,
|
|
||||||
follow_distance = 2,
|
|
||||||
follow = mobs_mc.items.wheat,
|
|
||||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
|
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
|
||||||
rotate = 270,
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
mesh = "mobs_mc_sheepfur.b3d",
|
mesh = "mobs_mc_sheepfur.b3d",
|
||||||
@ -78,23 +73,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||||||
color = "unicolor_white",
|
color = "unicolor_white",
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 3,
|
|
||||||
|
|
||||||
--head code
|
|
||||||
has_head = true,
|
|
||||||
head_bone = "head",
|
|
||||||
|
|
||||||
swap_y_with_x = false,
|
|
||||||
reverse_head_yaw = false,
|
|
||||||
|
|
||||||
head_bone_pos_y = 3.6,
|
|
||||||
head_bone_pos_z = -0.6,
|
|
||||||
|
|
||||||
head_height_offset = 1.0525,
|
|
||||||
head_direction_offset = 0.5,
|
|
||||||
head_pitch_modifier = 0,
|
|
||||||
--end head code
|
|
||||||
|
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.mutton_raw,
|
{name = mobs_mc.items.mutton_raw,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
@ -121,6 +99,7 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||||||
walk_start = 0, walk_end = 40,
|
walk_start = 0, walk_end = 40,
|
||||||
run_start = 0, run_end = 40,
|
run_start = 0, run_end = 40,
|
||||||
},
|
},
|
||||||
|
follow = mobs_mc.follow.sheep,
|
||||||
view_range = 12,
|
view_range = 12,
|
||||||
|
|
||||||
-- Eat grass
|
-- Eat grass
|
||||||
@ -150,6 +129,7 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
if not self.initial_color_set then
|
if not self.initial_color_set then
|
||||||
local r = math.random(0,100000)
|
local r = math.random(0,100000)
|
||||||
|
local textures
|
||||||
if r <= 81836 then
|
if r <= 81836 then
|
||||||
-- 81.836%
|
-- 81.836%
|
||||||
self.color = "unicolor_white"
|
self.color = "unicolor_white"
|
||||||
@ -215,16 +195,8 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
|
|
||||||
--attempt to enter breed state
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
if mobs.enter_breed_state(self,clicker) then
|
if mobs:protect(self, clicker) then return end
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--make baby grow faster
|
|
||||||
if self.baby then
|
|
||||||
mobs.make_baby_grow_faster(self,clicker)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
|
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
|
||||||
self.gotten = true
|
self.gotten = true
|
||||||
@ -280,6 +252,7 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
|
||||||
end,
|
end,
|
||||||
on_breed = function(parent1, parent2)
|
on_breed = function(parent1, parent2)
|
||||||
-- Breed sheep and choose a fur color for the child.
|
-- Breed sheep and choose a fur color for the child.
|
||||||
@ -336,53 +309,22 @@ mobs:spawn_specific(
|
|||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest_beach",
|
"FlowerForest",
|
||||||
"Forest_beach",
|
"Swampland",
|
||||||
"StoneBeach",
|
"Taiga",
|
||||||
"ColdTaiga_beach_water",
|
"ExtremeHills",
|
||||||
"Taiga_beach",
|
"BirchForest",
|
||||||
"Savanna_beach",
|
"MegaSpruceTaiga",
|
||||||
"Plains_beach",
|
"MegaTaiga",
|
||||||
"ExtremeHills_beach",
|
"ExtremeHills+",
|
||||||
"ColdTaiga_beach",
|
"Forest",
|
||||||
"Swampland_shore",
|
"Plains",
|
||||||
"JungleM_shore",
|
"ColdTaiga",
|
||||||
"Jungle_shore",
|
"SunflowerPlains",
|
||||||
"MesaPlateauFM_sandlevel",
|
"RoofedForest",
|
||||||
"MesaPlateauF_sandlevel",
|
"MesaPlateauFM_grasstop",
|
||||||
"MesaBryce_sandlevel",
|
"ExtremeHillsM",
|
||||||
"Mesa_sandlevel",
|
"BirchForestM",
|
||||||
"Mesa",
|
|
||||||
"FlowerForest",
|
|
||||||
"Swampland",
|
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"Jungle",
|
|
||||||
"Savanna",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"Desert",
|
|
||||||
"ColdTaiga",
|
|
||||||
"IcePlainsSpikes",
|
|
||||||
"SunflowerPlains",
|
|
||||||
"IcePlains",
|
|
||||||
"RoofedForest",
|
|
||||||
"ExtremeHills+_snowtop",
|
|
||||||
"MesaPlateauFM_grasstop",
|
|
||||||
"JungleEdgeM",
|
|
||||||
"ExtremeHillsM",
|
|
||||||
"JungleM",
|
|
||||||
"BirchForestM",
|
|
||||||
"MesaPlateauF",
|
|
||||||
"MesaPlateauFM",
|
|
||||||
"MesaPlateauF_grasstop",
|
|
||||||
"MesaBryce",
|
|
||||||
"JungleEdge",
|
|
||||||
"SavannaM",
|
|
||||||
},
|
},
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
@ -394,4 +336,3 @@ mobs_mc.spawn_height.overworld_max)
|
|||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
|
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### SHULKER
|
--################### SHULKER
|
||||||
@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:shulker", {
|
|||||||
description = S("Shulker"),
|
description = S("Shulker"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
attack_type = "projectile",
|
attack_type = "shoot",
|
||||||
shoot_interval = 0.5,
|
shoot_interval = 0.5,
|
||||||
arrow = "mobs_mc:shulkerbullet",
|
arrow = "mobs_mc:shulkerbullet",
|
||||||
shoot_offset = 0.5,
|
shoot_offset = 0.5,
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
--################### SILVERFISH
|
--################### SILVERFISH
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:silverfish", {
|
mobs:register_mob("mobs_mc:silverfish", {
|
||||||
description = S("Silverfish"),
|
description = S("Silverfish"),
|
||||||
@ -44,8 +44,9 @@ mobs:register_mob("mobs_mc:silverfish", {
|
|||||||
run_start = 0, run_end = 20,
|
run_start = 0, run_end = 20,
|
||||||
},
|
},
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
damage = 1,
|
damage = 1,
|
||||||
|
reach = 1,
|
||||||
})
|
})
|
||||||
|
|
||||||
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
|
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
|
||||||
@ -61,7 +62,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||||||
description = "Stone Monster Egg",
|
description = "Stone Monster Egg",
|
||||||
tiles = {"default_stone.png"},
|
tiles = {"default_stone.png"},
|
||||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||||
drop = "",
|
drop = '',
|
||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
after_dig_node = spawn_silverfish,
|
after_dig_node = spawn_silverfish,
|
||||||
@ -72,7 +73,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||||||
tiles = {"default_cobble.png"},
|
tiles = {"default_cobble.png"},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||||
drop = "",
|
drop = '',
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
after_dig_node = spawn_silverfish,
|
after_dig_node = spawn_silverfish,
|
||||||
})
|
})
|
||||||
@ -82,7 +83,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||||||
tiles = {"default_mossycobble.png"},
|
tiles = {"default_mossycobble.png"},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||||
drop = "",
|
drop = '',
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
after_dig_node = spawn_silverfish,
|
after_dig_node = spawn_silverfish,
|
||||||
})
|
})
|
||||||
@ -94,7 +95,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||||||
tiles = {"default_stone_brick.png"},
|
tiles = {"default_stone_brick.png"},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||||
drop = "",
|
drop = '',
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
after_dig_node = spawn_silverfish,
|
after_dig_node = spawn_silverfish,
|
||||||
})
|
})
|
||||||
@ -104,7 +105,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||||||
tiles = {"default_stone_block.png"},
|
tiles = {"default_stone_block.png"},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||||
drop = "",
|
drop = '',
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
after_dig_node = spawn_silverfish,
|
after_dig_node = spawn_silverfish,
|
||||||
})
|
})
|
||||||
|
@ -3,8 +3,8 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
local mod_bows = minetest.get_modpath("mcl_bows")
|
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### SKELETON
|
--################### SKELETON
|
||||||
@ -16,37 +16,21 @@ local skeleton = {
|
|||||||
description = S("Skeleton"),
|
description = S("Skeleton"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
hostile = true,
|
|
||||||
rotate = 270,
|
|
||||||
hp_min = 20,
|
hp_min = 20,
|
||||||
hp_max = 20,
|
hp_max = 20,
|
||||||
xp_min = 6,
|
xp_min = 6,
|
||||||
xp_max = 6,
|
xp_max = 6,
|
||||||
breath_max = -1,
|
breath_max = -1,
|
||||||
eye_height = 1.5,
|
|
||||||
projectile_cooldown = 1.5,
|
|
||||||
armor = {undead = 100, fleshy = 100},
|
armor = {undead = 100, fleshy = 100},
|
||||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||||
pathfinding = 1,
|
pathfinding = 1,
|
||||||
group_attack = true,
|
group_attack = true,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_skeleton.b3d",
|
mesh = "mobs_mc_skeleton.b3d",
|
||||||
|
textures = { {
|
||||||
--head code
|
"mcl_bows_bow_0.png", -- bow
|
||||||
has_head = false,
|
"mobs_mc_skeleton.png", -- skeleton
|
||||||
head_bone = "head",
|
} },
|
||||||
|
|
||||||
swap_y_with_x = true,
|
|
||||||
reverse_head_yaw = true,
|
|
||||||
|
|
||||||
head_bone_pos_y = 2.4,
|
|
||||||
head_bone_pos_z = 0,
|
|
||||||
|
|
||||||
head_height_offset = 1.1,
|
|
||||||
head_direction_offset = 0,
|
|
||||||
head_pitch_modifier = 0,
|
|
||||||
--end head code
|
|
||||||
|
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
textures = {
|
textures = {
|
||||||
@ -59,7 +43,7 @@ local skeleton = {
|
|||||||
walk_velocity = 1.2,
|
walk_velocity = 1.2,
|
||||||
run_velocity = 2.4,
|
run_velocity = 2.4,
|
||||||
damage = 2,
|
damage = 2,
|
||||||
reach = 3,
|
reach = 2,
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.arrow,
|
{name = mobs_mc.items.arrow,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
@ -91,8 +75,6 @@ local skeleton = {
|
|||||||
walk_speed = 15,
|
walk_speed = 15,
|
||||||
walk_start = 40,
|
walk_start = 40,
|
||||||
walk_end = 60,
|
walk_end = 60,
|
||||||
run_start = 40,
|
|
||||||
run_end = 60,
|
|
||||||
run_speed = 30,
|
run_speed = 30,
|
||||||
shoot_start = 70,
|
shoot_start = 70,
|
||||||
shoot_end = 90,
|
shoot_end = 90,
|
||||||
@ -104,13 +86,13 @@ local skeleton = {
|
|||||||
ignited_by_sunlight = true,
|
ignited_by_sunlight = true,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
attack_type = "projectile",
|
attack_type = "dogshoot",
|
||||||
arrow = "mcl_bows:arrow_entity",
|
arrow = "mcl_bows:arrow_entity",
|
||||||
shoot_arrow = function(self, pos, dir)
|
shoot_arrow = function(self, pos, dir)
|
||||||
if mod_bows then
|
if mod_bows then
|
||||||
-- 2-4 damage per arrow
|
-- 2-4 damage per arrow
|
||||||
local dmg = math.random(2,4)
|
local dmg = math.max(4, math.random(2, 8))
|
||||||
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
shoot_interval = 2,
|
shoot_interval = 2,
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### WITHER SKELETON
|
--################### WITHER SKELETON
|
||||||
@ -87,7 +87,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
|||||||
fire_damage = 0,
|
fire_damage = 0,
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
dogshoot_switch = 1,
|
dogshoot_switch = 1,
|
||||||
dogshoot_count_max =0.5,
|
dogshoot_count_max =0.5,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
-- Returns a function that spawns children in a circle around pos.
|
-- Returns a function that spawns children in a circle around pos.
|
||||||
-- To be used as on_die callback.
|
-- To be used as on_die callback.
|
||||||
@ -31,22 +31,20 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
|
|||||||
speed_penalty = 0.5
|
speed_penalty = 0.5
|
||||||
end
|
end
|
||||||
local mob = minetest.add_entity(newpos, child_mob)
|
local mob = minetest.add_entity(newpos, child_mob)
|
||||||
if mob then
|
if (not mother_stuck) then
|
||||||
if (not mother_stuck) then
|
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
|
||||||
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
|
|
||||||
end
|
|
||||||
mob:set_yaw(angle - math.pi/2)
|
|
||||||
table.insert(children, mob)
|
|
||||||
angle = angle + (math.pi*2)/children_count
|
|
||||||
end
|
end
|
||||||
|
mob:set_yaw(angle - math.pi/2)
|
||||||
|
table.insert(children, mob)
|
||||||
|
angle = angle + (math.pi*2)/children_count
|
||||||
end
|
end
|
||||||
-- If mother was murdered, children attack the killer after 1 second
|
-- If mother was murdered, children attack the killer after 1 second
|
||||||
if self.state == "attack" then
|
if self.state == "attack" then
|
||||||
minetest.after(1.0, function(children, enemy)
|
minetest.after(1.0, function(children, enemy)
|
||||||
for c = 1, #children do
|
for c=1, #children do
|
||||||
local child = children[c]
|
local child = children[c]
|
||||||
local le = child:get_luaentity()
|
local le = child:get_luaentity()
|
||||||
if le then
|
if le ~= nil then
|
||||||
le.state = "attack"
|
le.state = "attack"
|
||||||
le.attack = enemy
|
le.attack = enemy
|
||||||
end
|
end
|
||||||
@ -66,7 +64,6 @@ local slime_big = {
|
|||||||
hp_max = 16,
|
hp_max = 16,
|
||||||
xp_min = 4,
|
xp_min = 4,
|
||||||
xp_max = 4,
|
xp_max = 4,
|
||||||
rotate = 270,
|
|
||||||
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
|
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
|
||||||
visual_size = {x=12.5, y=12.5},
|
visual_size = {x=12.5, y=12.5},
|
||||||
textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
|
textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
|
||||||
@ -98,9 +95,8 @@ local slime_big = {
|
|||||||
},
|
},
|
||||||
fall_damage = 0,
|
fall_damage = 0,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "jump_punch",
|
attack_type = "dogfight",
|
||||||
passive = false,
|
passive = false,
|
||||||
jump_only = true,
|
|
||||||
jump = true,
|
jump = true,
|
||||||
walk_velocity = 2.5,
|
walk_velocity = 2.5,
|
||||||
run_velocity = 2.5,
|
run_velocity = 2.5,
|
||||||
@ -313,7 +309,6 @@ local magma_cube_big = {
|
|||||||
},
|
},
|
||||||
walk_velocity = 4,
|
walk_velocity = 4,
|
||||||
run_velocity = 4,
|
run_velocity = 4,
|
||||||
rotate = 270,
|
|
||||||
damage = 6,
|
damage = 6,
|
||||||
reach = 3,
|
reach = 3,
|
||||||
armor = 53,
|
armor = 53,
|
||||||
@ -337,13 +332,12 @@ local magma_cube_big = {
|
|||||||
},
|
},
|
||||||
water_damage = 0,
|
water_damage = 0,
|
||||||
lava_damage = 0,
|
lava_damage = 0,
|
||||||
fire_damage = 0,
|
fire_damage = 0,
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
fall_damage = 0,
|
fall_damage = 0,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "jump_punch",
|
attack_type = "dogfight",
|
||||||
passive = false,
|
passive = false,
|
||||||
jump_only = true,
|
|
||||||
jump = true,
|
jump = true,
|
||||||
jump_height = 8,
|
jump_height = 8,
|
||||||
walk_chance = 0,
|
walk_chance = 0,
|
||||||
|
@ -3,12 +3,12 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
|
local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
|
||||||
|
|
||||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||||
local mod_throwing = minetest.get_modpath("mcl_throwing")
|
local mod_throwing = minetest.get_modpath("mcl_throwing") ~= nil
|
||||||
|
|
||||||
local gotten_texture = {
|
local gotten_texture = {
|
||||||
"mobs_mc_snowman.png",
|
"mobs_mc_snowman.png",
|
||||||
@ -179,9 +179,9 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
|
|||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
minetest.remove_node(b1)
|
minetest.remove_node(b1)
|
||||||
minetest.remove_node(b2)
|
minetest.remove_node(b2)
|
||||||
minetest.check_for_falling(pos)
|
core.check_for_falling(pos)
|
||||||
minetest.check_for_falling(b1)
|
core.check_for_falling(b1)
|
||||||
minetest.check_for_falling(b2)
|
core.check_for_falling(b2)
|
||||||
local obj = minetest.add_entity(place, "mobs_mc:snowman")
|
local obj = minetest.add_entity(place, "mobs_mc:snowman")
|
||||||
if obj then
|
if obj then
|
||||||
summon_particles(obj)
|
summon_particles(obj)
|
||||||
|
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.7.ogg
Normal file
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### SPIDER
|
--################### SPIDER
|
||||||
@ -17,22 +17,17 @@ local spider = {
|
|||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
passive = false,
|
passive = false,
|
||||||
hostile = true,
|
|
||||||
always_climb = true,
|
|
||||||
docile_by_day = true,
|
docile_by_day = true,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
punch_timer_cooloff = 0.5,
|
pathfinding = 1,
|
||||||
rotate = 270,
|
|
||||||
damage = 2,
|
damage = 2,
|
||||||
reach = 2,
|
reach = 2,
|
||||||
hp_min = 16,
|
hp_min = 16,
|
||||||
hp_max = 16,
|
hp_max = 16,
|
||||||
ignores_cobwebs = true,
|
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
xp_max = 5,
|
xp_max = 5,
|
||||||
eye_height = 0.475,
|
|
||||||
armor = {fleshy = 100, arthropod = 100},
|
armor = {fleshy = 100, arthropod = 100},
|
||||||
collisionbox = {-0.45, 0, -0.45, 0.45, 0.9, 0.45},
|
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_spider.b3d",
|
mesh = "mobs_mc_spider.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
@ -49,7 +44,7 @@ local spider = {
|
|||||||
distance = 16,
|
distance = 16,
|
||||||
},
|
},
|
||||||
walk_velocity = 1.3,
|
walk_velocity = 1.3,
|
||||||
run_velocity = 2.75, --spider can become extremely difficult if any higher
|
run_velocity = 2.8,
|
||||||
jump = true,
|
jump = true,
|
||||||
jump_height = 4,
|
jump_height = 4,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
--################### SQUID
|
--################### SQUID
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:squid", {
|
mobs:register_mob("mobs_mc:squid", {
|
||||||
description = S("Squid"),
|
description = S("Squid"),
|
||||||
@ -17,8 +17,6 @@ mobs:register_mob("mobs_mc:squid", {
|
|||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
xp_max = 3,
|
xp_max = 3,
|
||||||
armor = 100,
|
armor = 100,
|
||||||
rotate = 270,
|
|
||||||
tilt_swim = true,
|
|
||||||
-- FIXME: If the squid is near the floor, it turns black
|
-- FIXME: If the squid is near the floor, it turns black
|
||||||
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
|
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
@ -50,7 +48,8 @@ mobs:register_mob("mobs_mc:squid", {
|
|||||||
},
|
},
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
swim = true,
|
fly = true,
|
||||||
|
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||||
breathes_in_water = true,
|
breathes_in_water = true,
|
||||||
jump = false,
|
jump = false,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
|
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 6.7 KiB |
Before Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 677 B |
@ -3,7 +3,7 @@
|
|||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
--################### VEX
|
--################### VEX
|
||||||
@ -36,6 +36,7 @@ mobs:register_mob("mobs_mc:vex", {
|
|||||||
view_range = 16,
|
view_range = 16,
|
||||||
walk_velocity = 3.2,
|
walk_velocity = 3.2,
|
||||||
run_velocity = 5.9,
|
run_velocity = 5.9,
|
||||||
|
attack_type = "dogfight",
|
||||||
sounds = {
|
sounds = {
|
||||||
-- TODO: random
|
-- TODO: random
|
||||||
death = "mobs_mc_vex_death",
|
death = "mobs_mc_vex_death",
|
||||||
|