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Merge pull request 'Performance optimizations of spawning' (#4470) from kno10/VoxeLibre:delay_binome_check into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4470 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
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commit
2be54212b7
@ -10,12 +10,12 @@ local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overwor
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local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local mt_get_biome_name = minetest.get_biome_name
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_connected_players = minetest.get_connected_players
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local registered_nodes = minetest.registered_nodes
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local math_min = math.min
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local math_max = math.max
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@ -35,14 +35,11 @@ local table_remove = table.remove
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local pairs = pairs
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local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn", false)
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local function mcl_log (message, property)
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if logging then
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if property then
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message = message .. ": " .. dump(property)
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end
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mcl_util.mcl_log (message, "[Mobs spawn]", true)
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end
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local function mcl_log(message, property)
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if property then message = message .. ": " .. dump(property) end
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mcl_util.mcl_log(message, "[Mobs spawn]", true)
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end
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if not logging then mcl_log = function() end end
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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@ -680,6 +677,7 @@ end
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--a simple helper function for mob_spawn
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local function biome_check(biome_list, biome_goal)
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if not biome_goal then return false end
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for _, data in pairs(biome_list) do
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if data == biome_goal then
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return true
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@ -732,103 +730,82 @@ function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
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mcl_mobs.custom_biomecheck = custom_biomecheck
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end
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local function get_biome_name(pos)
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if mcl_mobs.custom_biomecheck then
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return mcl_mobs.custom_biomecheck (pos)
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else
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local gotten_biome = minetest.get_biome_data(pos)
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if not gotten_biome then
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return
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end
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gotten_biome = mt_get_biome_name(gotten_biome.biome)
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--minetest.log ("biome: " .. dump(gotten_biome))
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return gotten_biome
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end
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if mcl_mobs.custom_biomecheck then return mcl_mobs.custom_biomecheck(pos) end
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local gotten_biome = minetest.get_biome_data(pos)
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return gotten_biome and mt_get_biome_name(gotten_biome.biome)
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end
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local function spawn_check(pos, spawn_def)
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if not spawn_def or not pos then return end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = mcl_worlds.pos_to_dimension(pos)
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local mob_def = minetest.registered_entities[spawn_def.name]
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local mob_type = mob_def.type
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local gotten_node = get_node(pos).name
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if not gotten_node then return end
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local biome_name = get_biome_name(pos)
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if not biome_name then return end
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local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then
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if spawn_def.dimension ~= dimension then return end -- wrong dimension
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-- find ground node below spawn position
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local node_name = get_node(pos).name
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local node_def = registered_nodes[node_name]
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if node_def and not node_def.groups.solid then -- try node one below instead
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pos.y = pos.y - 1
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gotten_node = get_node(pos).name
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is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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node_name = get_node(pos).name
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node_def = registered_nodes[node_name]
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end
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if not node_def or not node_def.groups then return end
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-- do not spawn on bedrock
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if node_name == "mcl_core:bedrock" then return end
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pos.y = pos.y + 1
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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-- check spawn height
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if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return end
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mcl_log("spawn_check#1 position checks passed")
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if pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
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and spawn_def.dimension == dimension
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and biome_check(spawn_def.biomes, biome_name) then
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-- do not spawn ground mobs on leaves
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if spawn_def.type_of_spawning == "ground" and (not node_def.groups.solid or node_def.groups.leaves) then return end
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-- water mobs only on water
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if spawn_def.type_of_spawning == "water" and node_def.groups.water then return end
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-- lava mobs only on lava
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if spawn_def.type_of_spawning == "lava" and node_def.groups.lava then return end
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-- farm animals on grass only
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if is_farm_animal(spawn_def.name) and node_def.groups.grass_block then return end
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mcl_log("Spawn level 1 check - Passed")
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if (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and not is_bedrock
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and has_room(mob_def,pos)
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and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
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and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
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---- More expensive calls:
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-- check the biome
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if not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end
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-- check if there is enough room
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local mob_def = minetest.registered_entities[spawn_def.name]
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if not has_room(mob_def,pos) then return end
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-- additional checks (slime etc.)
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if spawn_def.check_position and not spawn_def.check_position(pos) then return end
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if spawn_protected and minetest.is_protected(pos, "") then return end
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mcl_log("spawn_check#2 advanced checks passed")
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mcl_log("Spawn level 2 check - Passed")
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local gotten_light = get_node_light(pos)
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-- check light thresholds
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local gotten_light = get_node_light(pos)
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-- old lighting
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if not modern_lighting then return gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light end
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if modern_lighting then
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local my_node = get_node(pos)
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local sky_light = minetest.get_natural_light(pos)
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local art_light = minetest.get_artificial_light(my_node.param1)
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if mob_def.spawn_check then
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return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
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elseif mob_type == "monster" then
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if dimension == "nether" then
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if art_light <= nether_threshold then
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return true
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end
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elseif dimension == "end" then
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if art_light <= end_threshold then
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return true
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end
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elseif dimension == "overworld" then
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if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
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return true
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end
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end
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else
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-- passive threshold is apparently the same in all dimensions ...
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if gotten_light > overworld_passive_threshold then
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return true
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end
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end
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else
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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return true
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end
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local sky_light = minetest.get_natural_light(pos)
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local art_light = minetest.get_artificial_light(get_node(pos).param1)
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if mob_def.spawn_check then
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return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
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end
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if mob_def.type == "monster" then
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if dimension == "nether" then
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if art_light <= nether_threshold then
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return true
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end
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elseif dimension == "end" then
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if art_light <= end_threshold then
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return true
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end
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elseif dimension == "overworld" then
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if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
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return true
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end
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end
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return false
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end
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return false
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-- passive threshold is apparently the same in all dimensions ...
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return gotten_light < overworld_passive_threshold
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end
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function mcl_mobs.spawn(pos,id)
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@ -836,11 +813,7 @@ function mcl_mobs.spawn(pos,id)
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if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
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return false
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end
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if not dbg_spawn_counts[def.name] then
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dbg_spawn_counts[def.name] = 1
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else
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dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
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end
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dbg_spawn_counts[def.name] = (dbg_spawn_counts[def.name] or 0) + 1
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return minetest.add_entity(pos, def.name)
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end
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