Add invisibility potion - includes splash and plus

This commit is contained in:
bzoss 2020-06-12 19:11:06 -04:00
parent b674e74387
commit 2c322977a6
3 changed files with 91 additions and 2 deletions

@ -134,7 +134,7 @@ local function brewing_stand_timer(pos, elapsed)
-- return 1
-- end
-- end
brew_output = brewable(inv)
local brew_output = brewable(inv)
if fuel ~= 0 and brew_output then
fuel_timer = fuel_timer + elapsed

@ -1,4 +1,8 @@
local S = minetest.get_translator("mcl_potions")
mcl_potions = {}
local modpath = minetest.get_modpath("mcl_potions")
dofile(modpath .. "/invisibility.lua")
local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.")
@ -770,6 +774,53 @@ minetest.register_craftitem("mcl_potions:regeneration_plus", {
end
})
local invisiblility_func = function(player, duration)
invisible(player, true)
minetest.after(duration, function() mcl_potions.invisible(player, false) end )
end
minetest.register_craftitem("mcl_potions:invisibility", {
description = S("Invisibility Potion"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#B0B0B0"),
inventory_image = potion_image("#B0B0B0"),
groups = { brewitem = 1, food = 0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
invisiblility_func(user, 180)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
invisiblility_func(user, 180)
_use_potion()
return itemstack
end
})
minetest.register_craftitem("mcl_potions:invisibility_plus", {
description = S("Invisibility Potion +"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#A0A0A0"),
inventory_image = potion_image("#A0A0A0"),
groups = { brewitem = 1, food = 0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
invisiblility_func(user, 480)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
invisiblility_func(user, 480)
_use_potion()
return itemstack
end
})
-- Look into reducing attack on punch
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if puncher:get_attribute("weakness") then
@ -908,6 +959,15 @@ register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
potion_fun = function(player) regeneration_func(player, 0.85, 180) end
})
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
potion_fun = function(player) invisiblility_func(player, 135) end
})
register_splash("invisibility", "Splash Invisibility", "#A0A0A0", {
potion_fun = function(player) invisiblility_func(player, 300) end
})
-- duration effects of redstone are a factor of 8/3
-- duration effects of glowstone are a time factor of 1/2 and effect of 14/12
-- splash potion effects are reduced by a factor of 3/4
@ -958,7 +1018,8 @@ local inversion_table = {
["mcl_potions:swiftness_plus"] = "mlc_potions:slowness_plus",
["mcl_potions:leaping"] = "mcl_potions:slowness",
["mcl_potions:leaping_2"] = "mcl_potions:slowness_plus",
["mcl_potions:leaping_plus"] = "mlc_potions:slowness_plus",
["mcl_potions:leaping_plus"] = "mcl_potions:slowness_plus",
["mcl_potions:night_vision"] = "mcl_potions:invisibility",
}

@ -0,0 +1,28 @@
-- invisibility function
invisibility = {}
-- reset player invisibility if they go offline
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
end)
invisible = function(player, toggle)
if not player then return false end
invisibility[player:get_player_name()] = toggle
if toggle then -- hide player
player:set_properties({visual_size = {x = 0, y = 0}})
player:set_nametag_attributes({color = {a = 0}})
else -- show player
player:set_properties({visual_size = {x = 1, y = 1}})
player:set_nametag_attributes({color = {a = 255}})
end
end