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Clean up code
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c6db032674
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@ -119,7 +119,7 @@ local function retrieve_close_spreadable_nodes (p)
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return nn
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end
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local function sculk_stuff (p, xp_amount)
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local function spread_sculk (p, xp_amount)
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local c = minetest.find_node_near(p,SPREAD_RANGE,{"mcl_sculk:catalyst"})
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if c then
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local nn = retrieve_close_spreadable_nodes (p)
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@ -141,9 +141,8 @@ local function sculk_stuff (p, xp_amount)
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local r = math.min(math.random(#nn), xp_amount)
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minetest.log("r: ".. r)
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--minetest.log("r: ".. r)
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for i=1,r do
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
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set_node_xp(nn[i],math.floor(xp_amount / r))
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@ -164,15 +163,9 @@ local function sculk_stuff (p, xp_amount)
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end
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function mcl_sculk.handle_death(pos, xp_amount)
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if not pos or not xp_amount then return end
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--local nu = minetest.get_node(vector.offset(p,0,-1,0))
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local c = minetest.find_node_near(pos ,SPREAD_RANGE,{"mcl_sculk:catalyst"})
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if c then
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local nn = retrieve_close_spreadable_nodes (pos)
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if nn and #nn > 0 then
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return sculk_stuff (pos, xp_amount)
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end
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end
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return spread_sculk (pos, xp_amount)
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end
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minetest.register_on_dieplayer(function(player)
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