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Use new vectors in mcl_blast_furnace
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@ -183,17 +183,17 @@ local function spawn_flames(pos, param2)
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local minrelpos, maxrelpos
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local dir = minetest.facedir_to_dir(param2)
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if dir.x > 0 then
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minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
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maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
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minrelpos = vector.new(-0.6, -0.05, -0.25)
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maxrelpos = vector.new(-0.55, -0.45, 0.25)
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elseif dir.x < 0 then
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minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
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maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
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minrelpos = vector.new(0.55, -0.05, -0.25)
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maxrelpos = vector.new(0.6, -0.45, 0.25)
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elseif dir.z > 0 then
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minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
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maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
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minrelpos = vector.new(-0.25, -0.05, -0.6)
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maxrelpos = vector.new(0.25, 0.45, -0.55)
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elseif dir.z < 0 then
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minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
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maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
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minrelpos = vector.new(-0.25, -0.05, 0.55)
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maxrelpos = vector.new(0.25, -0.45, 0.6)
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else
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return
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end
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@ -202,8 +202,8 @@ local function spawn_flames(pos, param2)
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minvel = vector.new(-0.01, 0, -0.01),
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maxvel = vector.new(0.01, 0.1, 0.01),
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.4,
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@ -549,11 +549,11 @@ minetest.register_node("mcl_blast_furnace:blast_furnace_active", {
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for _, listname in ipairs({ "src", "dst", "fuel" }) do
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local stack = inv:get_stack(listname, 1)
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if not stack:is_empty() then
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local p = {
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x = pos.x + math.random(0, 10) / 10 - 0.5,
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y = pos.y,
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z = pos.z + math.random(0, 10) / 10 - 0.5
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}
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local p = vector.new(
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pos.x + math.random(0, 10) / 10 - 0.5,
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pos.y,
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pos.z + math.random(0, 10) / 10 - 0.5
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)
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minetest.add_item(p, stack)
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end
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end
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