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Add mob spawning debug command
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@ -205,6 +205,16 @@ local function count_mobs(pos)
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return num
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end
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local function count_mobs_total()
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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num = num + 1
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end
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end
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return num
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end
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-- global functions
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@ -386,6 +396,9 @@ local function get_water_spawn(p)
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end
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end
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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if not group_min then group_min = 1 end
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local nn
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@ -401,15 +414,28 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
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end
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for i = 1, math.random(group_min,group_max) do
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o = minetest.add_entity(nn[math.random(#nn)],mob)
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if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
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end
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return o
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end
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minetest.register_chatcommand("mobstats",{
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privs = { debug = true },
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func = function(n,param)
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local pos = minetest.get_player_by_name(n):get_pos()
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minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos))
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minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
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minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
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minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
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end
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})
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if mobs_spawn then
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local perlin_noise
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local function spawn_a_mob(pos, dimension, y_min, y_max)
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
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local goal_pos = get_next_mob_spawn_pos(pos)
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local spawning_position_list = find_nodes_in_area_under_air(
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