Fix floating chest entity

This commit is contained in:
Elias Fleckenstein 2021-01-03 18:55:41 +01:00
parent 978aa38196
commit 2d9ec679c0

@ -121,7 +121,7 @@ minetest.register_entity("mcl_chests:chest", {
local function get_entity_pos(pos, dir, double) local function get_entity_pos(pos, dir, double)
pos = vector.new(pos) pos = vector.new(pos)
pos.y = pos.y - 0.4375 pos.y = pos.y - 0.5
if double then if double then
local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5)) pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
@ -476,11 +476,7 @@ minetest.register_node(small_name, {
minetest.register_node(left_name, { minetest.register_node(left_name, {
drawtype = "nodebox", drawtype = "nodebox",
selection_box = { node_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
collision_box = {
type = "fixed", type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375}, fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
}, },
@ -628,17 +624,14 @@ minetest.register_node(left_name, {
}) })
minetest.register_node("mcl_chests:"..basename.."_right", { minetest.register_node("mcl_chests:"..basename.."_right", {
drawtype = "airlike", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
selection_box = { node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
collision_box = {
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
}, },
tiles = {"blank.png"},
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2}, groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
drop = drop, drop = drop,
is_ground_content = false, is_ground_content = false,