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Fix floating chest entity
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978aa38196
commit
2d9ec679c0
@ -121,7 +121,7 @@ minetest.register_entity("mcl_chests:chest", {
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local function get_entity_pos(pos, dir, double)
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pos = vector.new(pos)
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pos.y = pos.y - 0.4375
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pos.y = pos.y - 0.5
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if double then
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local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
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pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
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@ -476,11 +476,7 @@ minetest.register_node(small_name, {
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minetest.register_node(left_name, {
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drawtype = "nodebox",
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selection_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
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},
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collision_box = {
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node_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
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},
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@ -628,17 +624,14 @@ minetest.register_node(left_name, {
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})
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minetest.register_node("mcl_chests:"..basename.."_right", {
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drawtype = "airlike",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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collision_box = {
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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tiles = {"blank.png"},
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groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
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drop = drop,
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is_ground_content = false,
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