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Refactor and clean up spawn checks, optimize.
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382a35bb44
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@ -753,80 +753,74 @@ end
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local function spawn_check(pos, spawn_def)
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if not spawn_def or not pos then return end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = mcl_worlds.pos_to_dimension(pos)
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local mob_def = minetest.registered_entities[spawn_def.name]
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local mob_type = mob_def.type
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if spawn_def.dimension ~= dimension then return end -- wrong dimension
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-- find ground node below spawn position
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local gotten_node = get_node(pos).name
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if not gotten_node then return end
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local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then
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local is_ground = get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then -- try node one below instead
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pos.y = pos.y - 1
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gotten_node = get_node(pos).name
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is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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is_ground = get_item_group(gotten_node,"solid") ~= 0
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end
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pos.y = pos.y + 1
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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-- check spawn height
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if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return end
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mcl_log("spawn_check#1 position checks passed")
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if pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
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and spawn_def.dimension == dimension
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and biome_check(spawn_def.biomes, get_biome_name(pos)) then
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-- do not spawn on bedrock
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if gotten_node == "mcl_core:bedrock" then return end
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-- do not spawn ground mobs on leaves
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if spawn_def.type_of_spawning == "ground" and (not is_ground or get_item_group(gotten_node, "leaves") ~= 0) then return end
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-- farm animals on grass only
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if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") == 0 then return end
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-- water mobs only on water
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if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") == 0 then return end
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-- lava mobs only on lava
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if spawn_def.type_of_spawning == "lava" and get_item_group(gotten_node, "lava") == 0 then return end
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mcl_log("Spawn level 1 check - Passed")
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if (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and not is_bedrock
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and has_room(mob_def,pos)
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and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
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and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
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---- More expensive calls:
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-- check the biome
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if not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end
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-- check if there is enough room
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local mob_def = minetest.registered_entities[spawn_def.name]
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if not has_room(mob_def,pos) then return end
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-- additional checks (slime etc.)
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if spawn_def.check_position and not spawn_def.check_position(pos) then return end
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if spawn_protected and minetest.is_protected(pos, "") then return end
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mcl_log("spawn_check#2 advanced checks passed")
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mcl_log("Spawn level 2 check - Passed")
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local gotten_light = get_node_light(pos)
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-- check light thresholds
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local gotten_light = get_node_light(pos)
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-- old lighting
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if not modern_lighting then return gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light end
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if modern_lighting then
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local my_node = get_node(pos)
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local sky_light = minetest.get_natural_light(pos)
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local art_light = minetest.get_artificial_light(my_node.param1)
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if mob_def.spawn_check then
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return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
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elseif mob_type == "monster" then
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if dimension == "nether" then
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if art_light <= nether_threshold then
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return true
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end
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elseif dimension == "end" then
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if art_light <= end_threshold then
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return true
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end
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elseif dimension == "overworld" then
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if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
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return true
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end
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end
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else
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-- passive threshold is apparently the same in all dimensions ...
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if gotten_light > overworld_passive_threshold then
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return true
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end
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end
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else
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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return true
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end
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local sky_light = minetest.get_natural_light(pos)
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local art_light = minetest.get_artificial_light(get_node(pos).param1)
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if mob_def.spawn_check then
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return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
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end
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if mob_def.type == "monster" then
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if dimension == "nether" then
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if art_light <= nether_threshold then
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return true
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end
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elseif dimension == "end" then
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if art_light <= end_threshold then
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return true
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end
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elseif dimension == "overworld" then
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if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
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return true
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end
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end
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return false
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end
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return false
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-- passive threshold is apparently the same in all dimensions ...
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return gotten_light > overworld_passive_threshold
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end
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function mcl_mobs.spawn(pos,id)
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@ -834,11 +828,7 @@ function mcl_mobs.spawn(pos,id)
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if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
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return false
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end
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if not dbg_spawn_counts[def.name] then
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dbg_spawn_counts[def.name] = 1
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else
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dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
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end
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dbg_spawn_counts[def.name] = (dbg_spawn_counts[def.name] or 0) + 1
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return minetest.add_entity(pos, def.name)
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end
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