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Make the game respect mt "enable_damage" setting
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@ -33,6 +33,8 @@ mcl_damage = {
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}
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}
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}
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}
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local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
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function mcl_damage.register_modifier(func, priority)
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function mcl_damage.register_modifier(func, priority)
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table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
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table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
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end
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end
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@ -139,6 +141,7 @@ function mcl_damage.register_type(name, def)
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end
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end
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if not damage_enabled then return 0 end
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if hp_change < 0 then
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if hp_change < 0 then
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if player:get_hp() <= 0 then
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if player:get_hp() <= 0 then
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return 0
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return 0
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@ -149,6 +152,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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end, true)
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end, true)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if not damage_enabled then return 0 end
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if player:get_hp() > 0 then
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if player:get_hp() > 0 then
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mt_reason.approved = true
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mt_reason.approved = true
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if hp_change < 0 then
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if hp_change < 0 then
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