Make the game respect mt "enable_damage" setting

This commit is contained in:
cora 2022-09-16 01:34:41 +02:00
parent 86f9d17dfb
commit 2efcb168b2

@ -33,6 +33,8 @@ mcl_damage = {
} }
} }
local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
function mcl_damage.register_modifier(func, priority) function mcl_damage.register_modifier(func, priority)
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0}) table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
end end
@ -139,6 +141,7 @@ function mcl_damage.register_type(name, def)
end end
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason) minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled then return 0 end
if hp_change < 0 then if hp_change < 0 then
if player:get_hp() <= 0 then if player:get_hp() <= 0 then
return 0 return 0
@ -149,6 +152,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
end, true) end, true)
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason) minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled then return 0 end
if player:get_hp() > 0 then if player:get_hp() > 0 then
mt_reason.approved = true mt_reason.approved = true
if hp_change < 0 then if hp_change < 0 then