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Mobs: Stack texture mod effects
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@ -199,6 +199,36 @@ function mobs:yaw(self, yaw, delay)
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set_yaw(self, yaw, delay)
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set_yaw(self, yaw, delay)
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end
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end
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local add_texture_mod = function(self, mod)
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local full_mod = ""
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local already_added = false
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for i=1, #self.texture_mods do
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if mod == self.texture_mods[i] then
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already_added = true
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end
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full_mod = full_mod .. self.texture_mods[i]
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end
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if not already_added then
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full_mod = full_mod .. mod
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table.insert(self.texture_mods, mod)
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end
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self.object:set_texture_mod(full_mod)
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end
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local remove_texture_mod = function(self, mod)
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local full_mod = ""
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local remove = {}
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for i=1, #self.texture_mods do
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if self.texture_mods[i] ~= mod then
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full_mod = full_mod .. self.texture_mods[i]
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else
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table.insert(remove, i)
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end
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end
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for i=#remove, 1 do
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table.remove(self.texture_mods, remove[i])
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end
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self.object:set_texture_mod(full_mod)
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end
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-- set defined animation
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-- set defined animation
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local set_animation = function(self, anim)
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local set_animation = function(self, anim)
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@ -455,10 +485,10 @@ local check_for_death = function(self, cause, cmi_cause)
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-- play damage sound if health was reduced and make mob flash red.
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-- play damage sound if health was reduced and make mob flash red.
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if damaged then
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if damaged then
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self.object:set_texture_mod("^[colorize:#FF000040")
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add_texture_mod(self, "^[colorize:#FF000040")
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minetest.after(.2, function(self)
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minetest.after(.2, function(self)
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if self and self.object then
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if self and self.object then
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self.object:set_texture_mod("")
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remove_texture_mod(self, "^[colorize:#FF000040")
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end
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end
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end, self)
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end, self)
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mob_sound(self, self.sounds.damage)
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mob_sound(self, self.sounds.damage)
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@ -1978,7 +2008,7 @@ local do_states = function(self, dtime)
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self.timer = 0
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self.timer = 0
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self.blinktimer = 0
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self.blinktimer = 0
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self.blinkstatus = false
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self.blinkstatus = false
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self.object:set_texture_mod("")
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remove_texture_mod(self, "^[brighten")
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end
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end
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-- walk right up to player unless the timer is active
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-- walk right up to player unless the timer is active
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@ -2004,9 +2034,9 @@ local do_states = function(self, dtime)
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self.blinktimer = 0
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self.blinktimer = 0
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if self.blinkstatus then
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if self.blinkstatus then
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self.object:set_texture_mod("")
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remove_texture_mod(self, "^[brighten")
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else
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else
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self.object:set_texture_mod("^[brighten")
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add_texture_mod(self, "^[brighten")
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end
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end
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self.blinkstatus = not self.blinkstatus
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self.blinkstatus = not self.blinkstatus
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@ -2773,6 +2803,8 @@ local mob_activate = function(self, staticdata, def, dtime)
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self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
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self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
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self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
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self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
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self.texture_mods = {}
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-- check existing nametag
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-- check existing nametag
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if not self.nametag then
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if not self.nametag then
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self.nametag = def.nametag
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self.nametag = def.nametag
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@ -3127,6 +3159,7 @@ minetest.register_entity(name, {
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glow = def.glow,
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glow = def.glow,
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can_despawn = can_despawn,
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can_despawn = can_despawn,
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child = def.child or false,
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child = def.child or false,
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texture_mods = {},
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-- End of MCL2 extensions
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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on_spawn = def.on_spawn,
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