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@ -274,6 +274,7 @@ for i = 0, 14 do --minetest.LIGHT_MAX
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groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
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groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
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on_blast = function(pos, intensity) end,
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on_blast = function(pos, intensity) end,
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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-- user:get_player_control() returns {} for non players, so we don't need user:is_player()
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if pointed_thing.type == "node" and string.match(minetest.get_node(pointed_thing.under).name, light_block_pattern) and not user:get_player_control().sneak then
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if pointed_thing.type == "node" and string.match(minetest.get_node(pointed_thing.under).name, light_block_pattern) and not user:get_player_control().sneak then
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minetest.dig_node(pointed_thing.under)
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minetest.dig_node(pointed_thing.under)
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return
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return
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@ -285,7 +286,7 @@ for i = 0, 14 do --minetest.LIGHT_MAX
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return string.match(node_name, light_block_pattern)
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return string.match(node_name, light_block_pattern)
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end),
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end),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer == nil then
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if not placer then
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return
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return
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end
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end
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minetest.add_particle({
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minetest.add_particle({
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