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Add lava place sound
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@ -75,6 +75,10 @@ Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
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(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
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Tom Peter, Telaron, juskiddink)
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Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
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default_place_node_lava.ogg
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Adam_N (CC0 1.0):
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player_falling_damage.ogg
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Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
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@ -135,6 +135,17 @@ function mcl_sounds.node_sound_water_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_lava_defaults(table)
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table = table or {}
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-- TODO: Footstep
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table.place = table.place or
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{name = "default_place_node_lava", gain = 1.0}
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table.dug = table.dug or
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{name = "default_place_node_lava", gain = 1.0}
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-- TODO: Different dug sound
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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-- Player death sound
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minetest.register_on_dieplayer(function(player)
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BIN
mods/CORE/mcl_sounds/sounds/default_place_node_lava.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/default_place_node_lava.ogg
Normal file
Binary file not shown.
@ -22,7 +22,7 @@ minetest.register_node("mcl_core:water_flowing", {
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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},
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sounds = mcl_sounds.node_sound_water_defaults(table),
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sounds = mcl_sounds.node_sound_water_defaults(),
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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@ -66,7 +66,7 @@ Water interacts with lava in various ways:
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backface_culling = false,
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}
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},
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sounds = mcl_sounds.node_sound_water_defaults(table),
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sounds = mcl_sounds.node_sound_water_defaults(),
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alpha = WATER_ALPHA,
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paramtype = "light",
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walkable = false,
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@ -111,6 +111,7 @@ minetest.register_node("mcl_core:lava_flowing", {
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paramtype2 = "flowingliquid",
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = 14,
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sounds = mcl_sounds.node_sound_lava_defaults(),
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walkable = false,
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pointable = false,
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diggable = false,
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@ -160,6 +161,7 @@ Lava interacts with water various ways:
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sunlight_propagates = true,
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = 14,
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sounds = mcl_sounds.node_sound_lava_defaults(),
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walkable = false,
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pointable = false,
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diggable = false,
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