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still over it
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@ -289,14 +289,8 @@ minetest.register_globalstep(function(dtime)
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local is_just_jumped = control.jump and not mcl_playerplus.is_pressing_jump[name] and not elytra.active
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local is_just_jumped = control.jump and not mcl_playerplus.is_pressing_jump[name] and not elytra.active
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mcl_playerplus.is_pressing_jump[name] = control.jump
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mcl_playerplus.is_pressing_jump[name] = control.jump
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if is_just_jumped and not elytra.active then
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if is_just_jumped and not elytra.active then
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elytra.speed = clamp(get_overall_velocity(player:get_velocity()), 1, 3)
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local direction = player:get_look_dir()
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-- don't let player get too fast by spamming jump
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elytra.speed = 1 - (direction.y/2 + 0.5)
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local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
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local block_below2 = minetest.get_node(vector.offset(fly_pos, 0, -1.9, 0)).name
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if minetest.registered_nodes[block_below].walkable
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or minetest.registered_nodes[block_below2].walkable then
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elytra.speed = 1
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end
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end
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end
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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