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synced 2024-12-26 03:07:32 +01:00
(+)illager_head_rotation
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25cceb58a9
commit
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@ -263,8 +263,8 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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end
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end
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end
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end
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if not spider_eyes then
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if not spider_eyes then
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(0,3.25,-1.98), vector.new(90,0,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(1,3.25,-1.98), vector.new(90,0,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
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end
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end
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end,
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end,
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sounds = {
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sounds = {
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@ -21,6 +21,10 @@ mcl_mobs:register_mob("mobs_mc:evoker", {
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hp_max = 24,
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hp_max = 24,
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xp_min = 10,
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xp_min = 10,
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xp_max = 10,
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xp_max = 10,
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head_swivel = "head.control",
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bone_eye_height = 6.3,
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head_eye_height = 2.2,
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curiosity = 10,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
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mesh = "mobs_mc_villager.b3d",
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@ -33,6 +33,10 @@ mcl_mobs:register_mob("mobs_mc:illusioner", {
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"mobs_mc_illusionist.png", --hat
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"mobs_mc_illusionist.png", --hat
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"mcl_bows_bow.png",
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"mcl_bows_bow.png",
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}, },
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}, },
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head_swivel = "head.control",
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bone_eye_height = 2.2,
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head_eye_height = 2.2,
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curiosity = 10,
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sounds = {
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sounds = {
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-- TODO: more sounds
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-- TODO: more sounds
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distance = 16,
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distance = 16,
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@ -23,14 +23,18 @@ mcl_mobs:register_mob("mobs_mc:vindicator", {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_vindicator.b3d",
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mesh = "mobs_mc_vindicator.b3d",
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textures = {
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head_swivel = "head.control",
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{
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bone_eye_height = 2.2,
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"mobs_mc_vindicator.png",
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head_eye_height = 2.2,
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"blank.png", --no hat
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curiosity = 10,
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"default_tool_steelaxe.png",
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textures = {
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-- TODO: Glow when attacking (mobs_mc_vindicator.png)
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{
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},
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"mobs_mc_vindicator.png",
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},
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"blank.png", --no hat
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"default_tool_steelaxe.png",
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-- TODO: Glow when attacking (mobs_mc_vindicator.png)
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},
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},
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visual_size = {x=2.75, y=2.75},
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visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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damage = 13,
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damage = 13,
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