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villagers that haven't traded loose job on js gone
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672b9dbedf
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@ -636,6 +636,16 @@ local function get_a_job(self)
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if self.state ~= "gowp" then look_for_job(self) end
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end
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local function check_jobsite(self)
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if self._traded or not self._jobsite then return end
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local n = mcl_vars.get_node(self._jobsite)
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local m = minetest.get_meta(self._jobsite)
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if m:get_string("villager") ~= self._id then
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self._profession = "unemployed"
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set_textures(self)
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end
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end
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local function update_max_tradenum(self)
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if not self._trades then
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return
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@ -654,6 +664,7 @@ end
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local function init_trades(self, inv)
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local profession = professions[self._profession]
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local trade_tiers = profession.trades
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self._traded = true
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if trade_tiers == nil then
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-- Empty trades
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self._trades = false
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@ -1355,6 +1366,8 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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end
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if self._profession == "unemployed" then
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get_a_job(self)
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else
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check_jobsite(self)
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end
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end
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end,
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