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Address review comments
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@ -48,16 +48,18 @@ function table.pairs_by_keys(t, f)
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return iter
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return iter
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end
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end
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function table.pull_random_items(table)
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-- Removes one element randomly selected from the array section of the table and
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-- returns it, or nil if there are no elements in the array section of the table
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function table.remove_random_element(table)
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local count = #table
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local count = #table
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return function()
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if count == 0 then return nil end
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local idx = math.random(count)
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local res = table[idx]
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local idx = math.random(count)
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table[idx] = table[count]
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local res = table[idx]
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table[count] = nil
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table[idx] = table[count]
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count = count - 1
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table[count] = nil
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return res
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count = count - 1
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end
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return res
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end
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end
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
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@ -574,7 +574,7 @@ local function has_room(self, pos)
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nodes = nodes,
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nodes = nodes,
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}))
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}))
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]]
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]]
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if n == ( dx * dy * dz ) then
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if n == dx * dy * dz then
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return true
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return true
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end
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end
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@ -582,7 +582,7 @@ local function has_room(self, pos)
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if not minetest.get_node_boxes then return false end
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if not minetest.get_node_boxes then return false end
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-- Check if it's possible for a sub-node space check to succeed
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-- Check if it's possible for a sub-node space check to succeed
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local needed_in_bottom_section = (dx * dz * ( dy - 1))
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local needed_in_bottom_section = dx * ( dy - 1) * dz
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if n < needed_in_bottom_section then return false end
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if n < needed_in_bottom_section then return false end
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-- Make sure the entire volume except for the top level is free before checking the top layer
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-- Make sure the entire volume except for the top level is free before checking the top layer
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@ -1053,7 +1053,8 @@ local function summon_golem(self)
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local p1 = vector.offset(pos, -10, -10, -10)
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local p1 = vector.offset(pos, -10, -10, -10)
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local p2 = vector.offset(pos, 10, 10, 10)
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local p2 = vector.offset(pos, 10, 10, 10)
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local nn = minetest.find_nodes_in_area_under_air(p1, p2,{"group:solid","group:water"})
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local nn = minetest.find_nodes_in_area_under_air(p1, p2,{"group:solid","group:water"})
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for n in table.pull_random_items(nn) do
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while #nn > 0 do
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local n = table.remove_random_element(nn)
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n.y = n.y + 1
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n.y = n.y + 1
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local summon = mcl_mobs.spawn(n, "mobs_mc:iron_golem")
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local summon = mcl_mobs.spawn(n, "mobs_mc:iron_golem")
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@ -230,7 +230,8 @@ local function spawn_mobs(pos, elapsed)
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local mlig = meta:get_int("MinLight")
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local mlig = meta:get_int("MinLight")
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local xlig = meta:get_int("MaxLight")
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local xlig = meta:get_int("MaxLight")
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for pos2 in table.pull_random_items(air) do
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while #air > 0 do
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local pos2 = table.remove_random_element(air)
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-- only if light levels are within range
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-- only if light levels are within range
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local lig = minetest.get_node_light(pos2) or 0
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local lig = minetest.get_node_light(pos2) or 0
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if lig >= mlig and lig <= xlig then
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if lig >= mlig and lig <= xlig then
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