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Add proper metatable to mobs
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4d5104ff8f
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@ -26,6 +26,8 @@ local function mcl_log (message)
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mcl_util.mcl_log (message, "[Mobs]", true)
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end
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end
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local mob_class = {}
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local mob_class_meta = {__index = mob_class}
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local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
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@ -190,7 +192,7 @@ minetest.register_on_leaveplayer(function(player)
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active_particlespawners[pn] = nil
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end)
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----For Water Flowing:
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-----For Water Flowing:
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local enable_physics = function(object, luaentity, ignore_check)
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if luaentity.physical_state == false or ignore_check == true then
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luaentity.physical_state = true
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@ -215,7 +217,7 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
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end
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end
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local function player_in_active_range(self)
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function mob_class:player_in_active_range()
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
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-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
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@ -4341,7 +4343,7 @@ local mob_step = function(self, dtime)
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self.object:set_rotation(rot)
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end
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if not player_in_active_range(self) then
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if not self:player_in_active_range() then
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set_animation(self, "stand", true)
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local node_under = node_ok(vector.offset(pos,0,-1,0)).name
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local acc = self.object:get_acceleration()
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@ -4751,7 +4753,7 @@ if collisionbox[5] < 0.79 then
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collisionbox[5] = 0.79
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end
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minetest.register_entity(name, {
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minetest.register_entity(name, setmetatable({
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use_texture_alpha = def.use_texture_alpha,
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head_swivel = def.head_swivel or nil, -- bool to activate this function
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@ -4940,7 +4942,7 @@ minetest.register_entity(name, {
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harmed_by_heal = def.harmed_by_heal,
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on_lightning_strike = def.on_lightning_strike
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})
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},mob_class_meta))
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if minetest.get_modpath("doc_identifier") ~= nil then
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doc.sub.identifier.register_object(name, "basics", "mobs")
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