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Correct damage_groups return (ObjectRef:get_velocity() returns a vector not the required number)
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@ -36,7 +36,7 @@ local firework_entity = {
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damages_players = true,
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maximum_time = 60,
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damage_groups = function(self)
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return { fleshy = self.object:get_velocity() }
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return { fleshy = vector.length(self.object:get_velocity()) }
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end,
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tracer_texture = "mobs_mc_arrow_particle.png",
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behaviors = {
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