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Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' (#4685) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4685 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
This commit is contained in:
commit
32b334322b
@ -418,6 +418,18 @@ minetest.register_on_joinplayer(function(player)
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end
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end
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end)
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end)
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---@param player mt.PlayerObjectRef
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local function is_touch_enabled(playername)
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-- Minetest < 5.7.0 support
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if not minetest.get_player_window_information then
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return false
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end
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local window = minetest.get_player_window_information(playername)
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-- Always return a boolean (not nil) to avoid false-negatives when
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-- comparing to a boolean later.
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return window and window.touch_controls or false
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end
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---@param player mt.PlayerObjectRef
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---@param player mt.PlayerObjectRef
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function mcl_inventory.set_creative_formspec(player)
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function mcl_inventory.set_creative_formspec(player)
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local playername = player:get_player_name()
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local playername = player:get_player_name()
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@ -566,8 +578,10 @@ function mcl_inventory.set_creative_formspec(player)
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bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png"
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bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png"
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end
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end
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return table.concat({
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return table.concat({
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"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
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"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]",
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"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
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"style[" .. this_tab .. "_outer;border=false;bgimg=" .. bg_img ..
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";bgimg_pressed=" .. bg_img .. "]",
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"button[" .. offset[this_tab] .. ";1.5,1.44;" .. this_tab .. "_outer;]",
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"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
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"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
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})
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})
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end
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end
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@ -577,11 +591,21 @@ function mcl_inventory.set_creative_formspec(player)
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caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]"
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caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]"
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end
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end
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local touch_enabled = is_touch_enabled(playername)
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players[playername].last_touch_enabled = touch_enabled
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local formspec = table.concat({
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local formspec = table.concat({
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"formspec_version[6]",
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"formspec_version[6]",
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"size[13,8.75]",
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-- Original formspec height was 8.75, increased to include tab buttons.
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-- This avoids tab buttons going off-screen with high scaling values.
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"size[13,11.43]",
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-- Use as much space as possible on mobile - the tab buttons are a lot
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-- of padding already.
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touch_enabled and "padding[-0.015,-0.015]" or "",
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"style_type[image;noclip=true]",
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"no_prepend[]", mcl_vars.gui_nonbg, mcl_vars.gui_bg_color,
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"background9[0,1.34;13,8.75;mcl_base_textures_background9.png;;7]",
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"container[0,1.34]",
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-- Hotbar
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-- Hotbar
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mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
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mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
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@ -638,6 +662,7 @@ function mcl_inventory.set_creative_formspec(player)
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"set_focus[search;true]",
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"set_focus[search;true]",
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})
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})
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end
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end
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formspec = formspec .. "container_end[]"
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if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
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if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
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player:set_inventory_formspec(formspec)
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player:set_inventory_formspec(formspec)
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end
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end
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@ -655,54 +680,54 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if fields.blocks then
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if fields.blocks or fields.blocks_outer then
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if players[name].page == "blocks" then return end
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if players[name].page == "blocks" then return end
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set_inv_page("blocks", player)
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set_inv_page("blocks", player)
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page = "blocks"
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page = "blocks"
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elseif fields.deco then
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elseif fields.deco or fields.deco_outer then
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if players[name].page == "deco" then return end
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if players[name].page == "deco" then return end
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set_inv_page("deco", player)
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set_inv_page("deco", player)
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page = "deco"
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page = "deco"
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elseif fields.redstone then
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elseif fields.redstone or fields.redstone_outer then
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if players[name].page == "redstone" then return end
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if players[name].page == "redstone" then return end
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set_inv_page("redstone", player)
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set_inv_page("redstone", player)
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page = "redstone"
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page = "redstone"
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elseif fields.rail then
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elseif fields.rail or fields.rail_outer then
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if players[name].page == "rail" then return end
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if players[name].page == "rail" then return end
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set_inv_page("rail", player)
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set_inv_page("rail", player)
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page = "rail"
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page = "rail"
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elseif fields.misc then
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elseif fields.misc or fields.misc_outer then
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if players[name].page == "misc" then return end
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if players[name].page == "misc" then return end
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set_inv_page("misc", player)
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set_inv_page("misc", player)
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page = "misc"
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page = "misc"
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elseif fields.nix then
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elseif fields.nix or fields.nix_outer then
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set_inv_page("all", player)
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set_inv_page("all", player)
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page = "nix"
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page = "nix"
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elseif fields.food then
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elseif fields.food or fields.food_outer then
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if players[name].page == "food" then return end
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if players[name].page == "food" then return end
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set_inv_page("food", player)
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set_inv_page("food", player)
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page = "food"
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page = "food"
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elseif fields.tools then
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elseif fields.tools or fields.tools_outer then
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if players[name].page == "tools" then return end
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if players[name].page == "tools" then return end
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set_inv_page("tools", player)
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set_inv_page("tools", player)
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page = "tools"
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page = "tools"
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elseif fields.combat then
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elseif fields.combat or fields.combat_outer then
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if players[name].page == "combat" then return end
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if players[name].page == "combat" then return end
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set_inv_page("combat", player)
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set_inv_page("combat", player)
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page = "combat"
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page = "combat"
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elseif fields.mobs then
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elseif fields.mobs or fields.mobs_outer then
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if players[name].page == "mobs" then return end
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if players[name].page == "mobs" then return end
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set_inv_page("mobs", player)
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set_inv_page("mobs", player)
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page = "mobs"
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page = "mobs"
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elseif fields.brew then
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elseif fields.brew or fields.brew_outer then
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if players[name].page == "brew" then return end
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if players[name].page == "brew" then return end
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set_inv_page("brew", player)
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set_inv_page("brew", player)
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page = "brew"
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page = "brew"
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elseif fields.matr then
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elseif fields.matr or fields.matr_outer then
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if players[name].page == "matr" then return end
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if players[name].page == "matr" then return end
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set_inv_page("matr", player)
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set_inv_page("matr", player)
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page = "matr"
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page = "matr"
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elseif fields.inv then
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elseif fields.inv or fields.inv_outer then
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if players[name].page == "inv" then return end
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if players[name].page == "inv" then return end
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page = "inv"
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page = "inv"
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elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
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elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
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@ -818,3 +843,19 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
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player:get_inventory():set_stack("main", inventory_info.index, stack)
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player:get_inventory():set_stack("main", inventory_info.index, stack)
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end
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end
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end)
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end)
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-- This is necessary because get_player_window_information may return nil in
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-- on_joinplayer.
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-- (Also, Minetest plans to add support for toggling touchscreen mode in-game.)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if minetest.is_creative_enabled(name) then
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local touch_enabled = is_touch_enabled(name)
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if touch_enabled ~= players[name].last_touch_enabled then
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mcl_inventory.set_creative_formspec(player)
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end
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end
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end
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end)
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@ -169,6 +169,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
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return itemstack
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return itemstack
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end,
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end,
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groups = {weapon=1,weapon_ranged=1,bow=1,cannot_block=1,enchantability=1},
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groups = {weapon=1,weapon_ranged=1,bow=1,cannot_block=1,enchantability=1},
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touch_interaction = "short_dig_long_place",
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_mcl_uses = 385,
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_mcl_uses = 385,
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})
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})
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@ -235,6 +236,7 @@ for level=0, 2 do
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on_place = function(itemstack)
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on_place = function(itemstack)
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return itemstack
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return itemstack
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end,
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end,
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touch_interaction = "short_dig_long_place",
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_mcl_uses = 385,
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_mcl_uses = 385,
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})
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})
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end
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end
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@ -159,6 +159,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
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return itemstack
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return itemstack
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end,
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end,
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groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1},
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groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1},
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touch_interaction = "short_dig_long_place",
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_mcl_uses = 326,
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_mcl_uses = 326,
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})
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})
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@ -194,6 +195,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
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return itemstack
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return itemstack
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end,
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end,
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groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1,not_in_creative_inventory=1},
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groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1,not_in_creative_inventory=1},
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touch_interaction = "short_dig_long_place",
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_mcl_uses = 326,
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_mcl_uses = 326,
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})
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})
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@ -257,6 +259,7 @@ for level=0, 2 do
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on_place = function(itemstack)
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on_place = function(itemstack)
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return itemstack
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return itemstack
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end,
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end,
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touch_interaction = "short_dig_long_place",
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_mcl_uses = 385,
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_mcl_uses = 385,
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})
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})
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end
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end
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@ -6,6 +6,7 @@ minetest.register_tool("mcl_spyglass:spyglass",{
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inventory_image = "mcl_spyglass.png",
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inventory_image = "mcl_spyglass.png",
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stack_max = 1,
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stack_max = 1,
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_mcl_toollike_wield = true,
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_mcl_toollike_wield = true,
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touch_interaction = "short_dig_long_place",
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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