Destroy farmland when under solid node

This commit is contained in:
Wuzzy 2017-05-14 21:47:45 +02:00
parent c201ee7533
commit 32f6f4d3bf

@ -62,6 +62,16 @@ minetest.register_abm({
end end
end end
-- Turn back into dirt when covered by solid node
local above_node = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above_node then
if minetest.get_item_group(above_node.name, "solid") then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
return
end
end
-- Check an area of 9×2×9 around the node for nodename -- Check an area of 9×2×9 around the node for nodename
local check_surroundings = function(pos, nodename) local check_surroundings = function(pos, nodename)
local nodes = minetest.find_nodes_in_area({x=pos.x-4,y=pos.y-1,z=pos.z-4}, {x=pos.x+4,y=pos.y,z=pos.z+4}, {nodename}) local nodes = minetest.find_nodes_in_area({x=pos.x-4,y=pos.y-1,z=pos.z-4}, {x=pos.x+4,y=pos.y,z=pos.z+4}, {nodename})