Enable igloo basements with 50% chance

This commit is contained in:
Wuzzy 2019-10-02 22:31:19 +02:00
parent 5198f5cdec
commit 3322366457

@ -44,7 +44,7 @@ mcl_structures.call_struct = function(pos, struct_style, rotation)
elseif struct_style == "desert_well" then elseif struct_style == "desert_well" then
return mcl_structures.generate_desert_well(pos, rotation) return mcl_structures.generate_desert_well(pos, rotation)
elseif struct_style == "igloo" then elseif struct_style == "igloo" then
return mcl_structures.generate_igloo_top(pos, rotation) return mcl_structures.generate_igloo(pos, rotation)
elseif struct_style == "witch_hut" then elseif struct_style == "witch_hut" then
return mcl_structures.generate_witch_hut(pos, rotation) return mcl_structures.generate_witch_hut(pos, rotation)
elseif struct_style == "ice_spike_small" then elseif struct_style == "ice_spike_small" then
@ -77,13 +77,11 @@ mcl_structures.generate_desert_well = function(pos)
end end
mcl_structures.generate_igloo = function(pos) mcl_structures.generate_igloo = function(pos)
-- TODO: Check if we're allowed to destroy nodes
-- TODO: Check if basement generation would not be too obvious
-- TODO: Generate basement with 50% chance only
-- Place igloo -- Place igloo
local success, rotation = mcl_structures.generate_igloo_top(pos) local success, rotation = mcl_structures.generate_igloo_top(pos)
-- Generate optional basement -- Place igloo basement with 50% chance
if success then local r = math.random(1,2)
if success and r == 1 then
-- Select basement depth -- Select basement depth
local dim = mcl_worlds.pos_to_dimension(pos) local dim = mcl_worlds.pos_to_dimension(pos)
buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
@ -149,7 +147,7 @@ mcl_structures.generate_igloo = function(pos)
real_depth = real_depth + 1 real_depth = real_depth + 1
local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z}) local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z})
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if (not def) or (not def.walkable) or (def.liquidtype ~= "none") then if (not def) or (not def.walkable) or (def.liquidtype ~= "none") or (not def.is_ground_content) then
bpos.y = tpos.y-y+1 bpos.y = tpos.y-y+1
break break
end end
@ -160,7 +158,7 @@ mcl_structures.generate_igloo = function(pos)
-- Place hidden trapdoor -- Place hidden trapdoor
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2 minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
-- Generate ladder to basement -- Generate ladder to basement
for y=1, real_depth-5 do for y=1, real_depth-1 do
set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z }) set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z }) set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1}) set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
@ -504,7 +502,7 @@ minetest.register_chatcommand("spawnstruct", {
elseif param == "desert_well" then elseif param == "desert_well" then
mcl_structures.generate_desert_well(pos) mcl_structures.generate_desert_well(pos)
elseif param == "igloo" then elseif param == "igloo" then
mcl_structures.generate_igloo_top(pos) mcl_structures.generate_igloo(pos)
elseif param == "witch_hut" then elseif param == "witch_hut" then
mcl_structures.generate_witch_hut(pos) mcl_structures.generate_witch_hut(pos)
elseif param == "boulder" then elseif param == "boulder" then