Improve river water

This commit is contained in:
FossFanatic 2023-02-18 08:27:22 +00:00
parent d3253ecf4f
commit 33bbeb1a4d

@ -6,6 +6,9 @@ local source = table.copy(minetest.registered_nodes["mcl_core:water_source"])
source.description = S("River Water Source")
source.liquid_range = 2
source.waving = 3
source.color = "#0084FF"
source.paramtype2 = nil
source.palette = nil
source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
source.liquid_alternative_source = "mclx_core:river_water_source"
source.liquid_renewable = false
@ -13,40 +16,18 @@ source._doc_items_longdesc = S("River water has the same properties as water, bu
source._doc_items_entry_name = S("River Water")
-- Auto-expose entry only in valleys mapgen
source._doc_items_hidden = minetest.get_mapgen_setting("mg_name") ~= "valleys"
source.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
source.tiles = {
{name="default_river_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
}
source.special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_river_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
}
source.post_effect_color = {a=60, r=0, g=132, b=255}
local flowing = table.copy(minetest.registered_nodes["mcl_core:water_flowing"])
flowing.description = S("Flowing River Water")
flowing.liquid_range = 2
flowing.waving = 3
flowing.color = "#0084FF"
flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
flowing.liquid_alternative_source = "mclx_core:river_water_source"
flowing.liquid_renewable = false
flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"}
flowing.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
flowing.special_tiles = {
{
image="default_river_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_river_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
}
flowing.post_effect_color = {a=60, r=0, g=132, b=255}
minetest.register_node("mclx_core:river_water_source", source)
minetest.register_node("mclx_core:river_water_flowing", flowing)