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Get fire resistance working.
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parent
46dca32ce9
commit
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@ -7,7 +7,12 @@ local is_water_breathing = {}
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local is_leaping = {}
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local is_leaping = {}
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local is_swift = {}
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local is_swift = {}
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local is_cat = {}
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local is_cat = {}
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local is_fire_proof = {}
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local fire_nodes = {["mcl_core:lava_flowing"]=true,
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["mcl_core:lava_source"]=true,
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["mcl_fire:eternal_fire"]=true,
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["mcl_fire:fire"]=true}
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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@ -185,8 +190,48 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Check for Fire Proof players
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for player, vals in pairs(is_fire_proof) do
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if is_fire_proof[player] and player:get_properties() then
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player = player or player:get_luaentity()
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is_fire_proof[player].timer = is_fire_proof[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#E0B050") end
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if is_fire_proof[player].timer >= is_fire_proof[player].dur then
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is_fire_proof[player] = nil
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end
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elseif not player:get_properties() then
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is_fire_proof[player] = nil
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end
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end
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end)
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end)
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minetest.register_on_player_hpchange(function(player, hp_change)
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if is_fire_proof[player] and hp_change < 0 then
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-- This is a bit forced, but it assumes damage is taken by fire and avoids it
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-- also assumes any change in hp happens between calls to this function
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local player_info = mcl_playerinfo[player:get_player_name()]
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if fire_nodes[player_info.node_head] or fire_nodes[player_info.node_feet] then
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return 0
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else
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return hp_change
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end
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else
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return hp_change
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end
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end, true)
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function mcl_potions._reset_player_effects(player)
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function mcl_potions._reset_player_effects(player)
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player = player or player:get_luaentity()
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player = player or player:get_luaentity()
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@ -229,6 +274,10 @@ function mcl_potions._reset_player_effects(player)
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is_cat[player] = nil
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is_cat[player] = nil
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end
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end
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if is_fire_proof[player] then
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is_fire_proof[player] = nil
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end
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end
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end
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minetest.register_on_leaveplayer( function(player) mcl_potions._reset_player_effects(player) end)
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minetest.register_on_leaveplayer( function(player) mcl_potions._reset_player_effects(player) end)
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@ -492,7 +541,17 @@ end
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function mcl_potions.fire_resistance_func(player, duration)
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function mcl_potions.fire_resistance_func(player, duration)
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if not is_fire_proof[player] then
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is_fire_proof[player] = {dur = duration, timer = 0}
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else
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local victim = is_fire_proof[player]
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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end
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end
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@ -306,7 +306,7 @@ local awkward_table = {
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["mcl_potions:speckled_melon"] = "mcl_potions:healing",
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["mcl_potions:speckled_melon"] = "mcl_potions:healing",
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["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision",
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["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision",
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["mcl_core:sugar"] = "mcl_potions:swiftness",
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["mcl_core:sugar"] = "mcl_potions:swiftness",
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["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", --add craft
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["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance",
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["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft
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["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft
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["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
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["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
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["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
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["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
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