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Groundwork for weakness.
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@ -229,9 +229,9 @@ register_lingering("invisibility_plus", "Lingering Invisibility +", "#A0A0A0", {
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})
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register_lingering("weakness", "Lingering Weakness", "#6600AA", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end
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})
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register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end
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})
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@ -427,7 +427,7 @@ minetest.register_craftitem("mcl_potions:leaping_plus", {
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minetest.register_craftitem("mcl_potions:weakness", {
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description = S("Weakness Potion"),
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_tt_help = S("No effect | 1:30"),
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_tt_help = S("-2 hearts per damage | 1:30"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#6600AA"),
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inventory_image = potion_image("#6600AA"),
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@ -435,14 +435,14 @@ minetest.register_craftitem("mcl_potions:weakness", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.weakness_func(user, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
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mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, "#6600AA")
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.weakness_func(user, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
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mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, "#6600AA")
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return itemstack
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@ -451,7 +451,7 @@ minetest.register_craftitem("mcl_potions:weakness", {
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minetest.register_craftitem("mcl_potions:weakness_plus", {
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description = S("Weakness Potion +"),
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_tt_help = S("No effect | 4:00"),
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_tt_help = S("-2 hearts per damage | 4:00"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#7700BB"),
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inventory_image = potion_image("#7700BB"),
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@ -459,14 +459,14 @@ minetest.register_craftitem("mcl_potions:weakness_plus", {
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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mcl_potions.weakness_func(user, 1.4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
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mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, "#7700BB")
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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mcl_potions.weakness_func(user, 1.4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
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mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, "#7700BB")
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return itemstack
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@ -187,11 +187,11 @@ register_splash("invisibility_plus", "Splash Invisibility +", "#A0A0A0", {
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})
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register_splash("weakness", "Splash Weakness", "#6600AA", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, splash_DUR*mcl_potions.INV_FACTOR*redx) end
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end
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})
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register_splash("weakness_plus", "Splash Weakness +", "#7700BB", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
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})
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register_splash("water_breathing", "Splash Water Breathing", "#0000AA", {
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