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Check both above and below in pointed_thing for bonemealing (and pass thru the position as .under), make crimson vines and twisting vines compostable by rightclicking on the composter
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@ -76,7 +76,9 @@ end
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-- End legacy bone meal API
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-- End legacy bone meal API
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mcl_bone_meal.use_bone_meal = function(itemstack, placer, pointed_thing)
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mcl_bone_meal.use_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local positions = {pointed_thing.under, pointed_thing.above}
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for i = 1,2 do
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local pos = positions[i]
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-- Check protection
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-- Check protection
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if mcl_util.check_area_protection(pos, pointed_thing.above, placer) then return false end
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if mcl_util.check_area_protection(pos, pointed_thing.above, placer) then return false end
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@ -88,7 +90,7 @@ mcl_bone_meal.use_bone_meal = function(itemstack, placer, pointed_thing)
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-- If the pointed node can be bonemealed, let it handle the processing.
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-- If the pointed node can be bonemealed, let it handle the processing.
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if ndef and ndef._on_bone_meal then
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if ndef and ndef._on_bone_meal then
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success = ndef._on_bone_meal(itemstack, placer, pointed_thing)
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success = ndef._on_bone_meal(itemstack, placer, {under = pos, above = vector.offset(pos, 0, 1, 0)})
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consume = true
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consume = true
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else
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else
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-- Otherwise try the legacy API.
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-- Otherwise try the legacy API.
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@ -106,6 +108,9 @@ mcl_bone_meal.use_bone_meal = function(itemstack, placer, pointed_thing)
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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if success then return itemstack end
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end
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return itemstack
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return itemstack
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end
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end
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@ -161,17 +161,22 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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end,
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end,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under = pointed_thing.under
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local above = pointed_thing.above
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local unode = minetest.get_node(under)
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local unode = minetest.get_node(under)
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local unode_def = minetest.registered_nodes[unode.name]
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local above = pointed_thing.above
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local anode = minetest.get_node(above)
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local anode_def = minetest.registered_nodes[anode.name]
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if under.y < above.y then
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if under.y < above.y then
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minetest.set_node(above, {name = "mcl_crimson:twisting_vines"})
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minetest.set_node(above, {name = "mcl_crimson:twisting_vines"})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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else
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elseif unode_def and unode_def.on_rightclick then
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if unode.name == "mcl_crimson:twisting_vines" then
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return unode_def.on_rightclick(under, unode, placer, itemstack, pointed_thing)
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return minetest.registered_nodes[unode.name].on_rightclick(under, unode, placer, itemstack, pointed_thing)
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elseif anode_def and anode_def.on_rightclick then
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end
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return unode_def.on_rightclick(above, anode, placer, itemstack, pointed_thing)
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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@ -251,17 +256,22 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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end,
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end,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under = pointed_thing.under
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local above = pointed_thing.above
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local unode = minetest.get_node(under)
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local unode = minetest.get_node(under)
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local unode_def = minetest.registered_nodes[unode.name]
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local above = pointed_thing.above
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local anode = minetest.get_node(above)
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local anode_def = minetest.registered_nodes[anode.name]
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if under.y > above.y then
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if under.y > above.y then
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minetest.set_node(above, {name = "mcl_crimson:weeping_vines"})
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minetest.set_node(above, {name = "mcl_crimson:weeping_vines"})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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else
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elseif unode_def and unode_def.on_rightclick then
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if unode.name == "mcl_crimson:weeping_vines" then
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return unode_def.on_rightclick(under, unode, placer, itemstack, pointed_thing)
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return minetest.registered_nodes[unode.name].on_rightclick(under, unode, placer, itemstack, pointed_thing)
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elseif anode_def and anode_def.on_rightclick then
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end
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return unode_def.on_rightclick(above, anode, placer, itemstack, pointed_thing)
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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