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Refactor playerplus
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@ -30,6 +30,23 @@ local armor_mod = minetest.get_modpath("3d_armor")
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local def = {}
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local time = 0
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local get_player_nodes = function(player_pos)
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local work_pos = table.copy(player_pos)
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-- what is around me?
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work_pos.y = work_pos.y - 0.1 -- standing on
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local nod_stand = node_ok(work_pos)
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local nod_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
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work_pos.y = work_pos.y + 1.5 -- head level
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local nod_head = node_ok(work_pos)
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work_pos.y = work_pos.y - 1.2 -- feet level
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local nod_feet = node_ok(work_pos)
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return nod_stand, nod_stand_below, nod_head, nod_feet
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end
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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@ -45,16 +62,7 @@ minetest.register_globalstep(function(dtime)
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local pos = player:getpos()
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-- what is around me?
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pos.y = pos.y - 0.1 -- standing on
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local nod_stand = node_ok(pos)
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local nod_stand_below = node_ok({x=pos.x, y=pos.y-1, z=pos.z})
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pos.y = pos.y + 1.5 -- head level
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local nod_head = node_ok(pos)
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pos.y = pos.y - 1.2 -- feet level
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local nod_feet = node_ok(pos)
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local nod_stand, nod_stand_below, nod_head, nod_feet = get_player_nodes(pos)
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-- Cause buggy exhaustion for jumping
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@ -103,22 +111,11 @@ minetest.register_globalstep(function(dtime)
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local pos = player:getpos()
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-- what is around me?
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pos.y = pos.y - 0.1 -- standing on
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playerplus[name].nod_stand = node_ok(pos)
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playerplus[name].nod_stand_below = node_ok({x=pos.x, y=pos.y-1, z=pos.z})
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pos.y = pos.y + 1.5 -- head level
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playerplus[name].nod_head = node_ok(pos)
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pos.y = pos.y - 1.2 -- feet level
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playerplus[name].nod_feet = node_ok(pos)
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pos.y = pos.y - 0.2 -- reset pos
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-- Set jump status
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if player:get_player_control().jump then
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playerplus_internal[name].jumped = true
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end
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local nod_stand, nod_stand_below, nod_head, nod_feet = get_player_nodes(pos)
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playerplus[name].nod_stand = nod_stand
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playerplus[name].nod_stand_below = nod_stand_below
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playerplus[name].nod_head = nod_head
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playerplus[name].nod_feet = nod_feet
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-- set defaults
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def.speed = 1
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